From c6b1a190bc7fb513ae63a694cf11ad4d5493355d Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Wed, 16 Jul 2008 14:41:49 +0000
Subject: refactoring primitive base shape to use properties
---
.../Data/NHibernate/Resources/RegionStore.hbm.xml | 9 +-
OpenSim/Framework/PrimitiveBaseShape.cs | 378 ++++++++++++++++-----
2 files changed, 306 insertions(+), 81 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml b/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml
index 3a7d692..0004444 100644
--- a/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml
+++ b/OpenSim/Data/NHibernate/Resources/RegionStore.hbm.xml
@@ -74,11 +74,10 @@
-
+
+
+
-
-
-
\ No newline at end of file
diff --git a/OpenSim/Framework/PrimitiveBaseShape.cs b/OpenSim/Framework/PrimitiveBaseShape.cs
index 12ca688..2b023cd 100644
--- a/OpenSim/Framework/PrimitiveBaseShape.cs
+++ b/OpenSim/Framework/PrimitiveBaseShape.cs
@@ -78,23 +78,57 @@ namespace OpenSim.Framework
private byte[] m_textureEntry;
- public ushort PathBegin;
- public byte PathCurve;
- public ushort PathEnd;
- public sbyte PathRadiusOffset;
- public byte PathRevolutions;
- public byte PathScaleX;
- public byte PathScaleY;
- public byte PathShearX;
- public byte PathShearY;
- public sbyte PathSkew;
- public sbyte PathTaperX;
- public sbyte PathTaperY;
- public sbyte PathTwist;
- public sbyte PathTwistBegin;
- public byte PCode;
- public ushort ProfileBegin;
+ public ushort _pathBegin;
+ public byte _pathCurve;
+ public ushort _pathEnd;
+ public sbyte _pathRadiusOffset;
+ public byte _pathRevolutions;
+ public byte _pathScaleX;
+ public byte _pathScaleY;
+ public byte _pathShearX;
+ public byte _pathShearY;
+ public sbyte _pathSkew;
+ public sbyte _pathTaperX;
+ public sbyte _pathTaperY;
+ public sbyte _pathTwist;
+ public sbyte _pathTwistBegin;
+ public byte _pCode;
+ public ushort _profileBegin;
+ public ushort _profileEnd;
+ public ushort _profileHollow;
+ public LLVector3 _scale;
+ public byte _state;
+ public ProfileShape _profileShape;
+ public HollowShape _hollowShape;
+ // Sculpted
+ [XmlIgnore] public LLUUID _sculptTexture = LLUUID.Zero;
+ [XmlIgnore] public byte _sculptType = (byte)0;
+ [XmlIgnore] public byte[] _sculptData = new byte[0];
+
+ // Flexi
+ [XmlIgnore] public int FlexiSoftness = 0;
+ [XmlIgnore] public float FlexiTension = 0f;
+ [XmlIgnore] public float FlexiDrag = 0f;
+ [XmlIgnore] public float FlexiGravity = 0f;
+ [XmlIgnore] public float FlexiWind = 0f;
+ [XmlIgnore] public float FlexiForceX = 0f;
+ [XmlIgnore] public float FlexiForceY = 0f;
+ [XmlIgnore] public float FlexiForceZ = 0f;
+
+ //Bright n sparkly
+ [XmlIgnore] public float LightColorR = 0f;
+ [XmlIgnore] public float LightColorG = 0f;
+ [XmlIgnore] public float LightColorB = 0f;
+ [XmlIgnore] public float LightColorA = 1f;
+ [XmlIgnore] public float LightRadius = 0f;
+ [XmlIgnore] public float LightCutoff = 0f;
+ [XmlIgnore] public float LightFalloff = 0f;
+ [XmlIgnore] public float LightIntensity = 1f;
+ [XmlIgnore] public bool FlexiEntry = false;
+ [XmlIgnore] public bool LightEntry = false;
+ [XmlIgnore] public bool SculptEntry = false;
+
public byte ProfileCurve
{
get { return (byte)((byte)HollowShape | (byte)ProfileShape); }
@@ -110,11 +144,11 @@ namespace OpenSim.Framework
"[SHAPE]: Attempt to set a ProfileCurve with a hollow shape value of {0}, which isn't a valid enum. Replacing with default shape.",
hollowShapeByte);
- this.HollowShape = HollowShape.Same;
+ this._hollowShape = HollowShape.Same;
}
else
{
- this.HollowShape = (HollowShape)hollowShapeByte;
+ this._hollowShape = (HollowShape)hollowShapeByte;
}
// Handle profile shape component
@@ -126,47 +160,16 @@ namespace OpenSim.Framework
"[SHAPE]: Attempt to set a ProfileCurve with a profile shape value of {0}, which isn't a valid enum. Replacing with square.",
profileShapeByte);
- this.ProfileShape = ProfileShape.Square;
+ this._profileShape = ProfileShape.Square;
}
else
{
- this.ProfileShape = (ProfileShape)profileShapeByte;
+ this._profileShape = (ProfileShape)profileShapeByte;
}
}
}
- public ushort ProfileEnd;
- public ushort ProfileHollow;
- public LLVector3 Scale;
- public byte State;
- // Sculpted
- [XmlIgnore] public LLUUID SculptTexture = LLUUID.Zero;
- [XmlIgnore] public byte SculptType = (byte)0;
- [XmlIgnore] public byte[] SculptData = new byte[0];
-
- // Flexi
- [XmlIgnore] public int FlexiSoftness = 0;
- [XmlIgnore] public float FlexiTension = 0f;
- [XmlIgnore] public float FlexiDrag = 0f;
- [XmlIgnore] public float FlexiGravity = 0f;
- [XmlIgnore] public float FlexiWind = 0f;
- [XmlIgnore] public float FlexiForceX = 0f;
- [XmlIgnore] public float FlexiForceY = 0f;
- [XmlIgnore] public float FlexiForceZ = 0f;
-
- //Bright n sparkly
- [XmlIgnore] public float LightColorR = 0f;
- [XmlIgnore] public float LightColorG = 0f;
- [XmlIgnore] public float LightColorB = 0f;
- [XmlIgnore] public float LightColorA = 1f;
- [XmlIgnore] public float LightRadius = 0f;
- [XmlIgnore] public float LightCutoff = 0f;
- [XmlIgnore] public float LightFalloff = 0f;
- [XmlIgnore] public float LightIntensity = 1f;
- [XmlIgnore] public bool FlexiEntry = false;
- [XmlIgnore] public bool LightEntry = false;
- [XmlIgnore] public bool SculptEntry = false;
static PrimitiveBaseShape()
@@ -197,9 +200,7 @@ namespace OpenSim.Framework
set { m_textureEntry = value; }
}
- public ProfileShape ProfileShape;
- public HollowShape HollowShape;
public static PrimitiveBaseShape Default
{
@@ -223,10 +224,10 @@ namespace OpenSim.Framework
{
PrimitiveBaseShape shape = Create();
- shape.PathCurve = (byte) Extrusion.Straight;
- shape.ProfileShape = ProfileShape.Square;
- shape.PathScaleX = 100;
- shape.PathScaleY = 100;
+ shape._pathCurve = (byte) Extrusion.Straight;
+ shape._profileShape = ProfileShape.Square;
+ shape._pathScaleX = 100;
+ shape._pathScaleY = 100;
return shape;
}
@@ -235,28 +236,28 @@ namespace OpenSim.Framework
{
PrimitiveBaseShape shape = Create();
- shape.PathCurve = (byte) Extrusion.Curve1;
- shape.ProfileShape = ProfileShape.Square;
+ shape._pathCurve = (byte) Extrusion.Curve1;
+ shape._profileShape = ProfileShape.Square;
- shape.PathScaleX = 100;
- shape.PathScaleY = 100;
+ shape._pathScaleX = 100;
+ shape._pathScaleY = 100;
return shape;
}
public void SetScale(float side)
{
- Scale = new LLVector3(side, side, side);
+ _scale = new LLVector3(side, side, side);
}
public void SetHeigth(float heigth)
{
- Scale.Z = heigth;
+ _scale.Z = heigth;
}
public void SetRadius(float radius)
{
- Scale.X = Scale.Y = radius * 2f;
+ _scale.X = _scale.Y = radius * 2f;
}
// TODO: void returns need to change of course
@@ -281,20 +282,20 @@ namespace OpenSim.Framework
public void SetPathRange(LLVector3 pathRange)
{
- PathBegin = LLObject.PackBeginCut(pathRange.X);
- PathEnd = LLObject.PackEndCut(pathRange.Y);
+ _pathBegin = LLObject.PackBeginCut(pathRange.X);
+ _pathEnd = LLObject.PackEndCut(pathRange.Y);
}
public void SetSculptData(byte sculptType, LLUUID SculptTextureUUID)
{
- SculptType = sculptType;
- SculptTexture = SculptTextureUUID;
+ _sculptType = sculptType;
+ _sculptTexture = SculptTextureUUID;
}
public void SetProfileRange(LLVector3 profileRange)
{
- ProfileBegin = LLObject.PackBeginCut(profileRange.X);
- ProfileEnd = LLObject.PackEndCut(profileRange.Y);
+ _profileBegin = LLObject.PackBeginCut(profileRange.X);
+ _profileEnd = LLObject.PackEndCut(profileRange.Y);
}
public byte[] ExtraParams
@@ -309,6 +310,231 @@ namespace OpenSim.Framework
}
}
+ public ushort PathBegin {
+ get {
+ return _pathBegin;
+ }
+ set {
+ _pathBegin = value;
+ }
+ }
+
+ public byte PathCurve {
+ get {
+ return _pathCurve;
+ }
+ set {
+ _pathCurve = value;
+ }
+ }
+
+ public ushort PathEnd {
+ get {
+ return _pathEnd;
+ }
+ set {
+ _pathEnd = value;
+ }
+ }
+
+ public sbyte PathRadiusOffset {
+ get {
+ return _pathRadiusOffset;
+ }
+ set {
+ _pathRadiusOffset = value;
+ }
+ }
+
+ public byte PathRevolutions {
+ get {
+ return _pathRevolutions;
+ }
+ set {
+ _pathRevolutions = value;
+ }
+ }
+
+ public byte PathScaleX {
+ get {
+ return _pathScaleX;
+ }
+ set {
+ _pathScaleX = value;
+ }
+ }
+
+ public byte PathScaleY {
+ get {
+ return _pathScaleY;
+ }
+ set {
+ _pathScaleY = value;
+ }
+ }
+
+ public byte PathShearX {
+ get {
+ return _pathShearX;
+ }
+ set {
+ _pathShearX = value;
+ }
+ }
+
+ public byte PathShearY {
+ get {
+ return _pathShearY;
+ }
+ set {
+ _pathShearY = value;
+ }
+ }
+
+ public sbyte PathSkew {
+ get {
+ return _pathSkew;
+ }
+ set {
+ _pathSkew = value;
+ }
+ }
+
+ public sbyte PathTaperX {
+ get {
+ return _pathTaperX;
+ }
+ set {
+ _pathTaperX = value;
+ }
+ }
+
+ public sbyte PathTaperY {
+ get {
+ return _pathTaperY;
+ }
+ set {
+ _pathTaperY = value;
+ }
+ }
+
+ public sbyte PathTwist {
+ get {
+ return _pathTwist;
+ }
+ set {
+ _pathTwist = value;
+ }
+ }
+
+ public sbyte PathTwistBegin {
+ get {
+ return _pathTwistBegin;
+ }
+ set {
+ _pathTwistBegin = value;
+ }
+ }
+
+ public byte PCode {
+ get {
+ return _pCode;
+ }
+ set {
+ _pCode = value;
+ }
+ }
+
+ public ushort ProfileBegin {
+ get {
+ return _profileBegin;
+ }
+ set {
+ _profileBegin = value;
+ }
+ }
+
+ public ushort ProfileEnd {
+ get {
+ return _profileEnd;
+ }
+ set {
+ _profileEnd = value;
+ }
+ }
+
+ public ushort ProfileHollow {
+ get {
+ return _profileHollow;
+ }
+ set {
+ _profileHollow = value;
+ }
+ }
+
+ public LLVector3 Scale {
+ get {
+ return _scale;
+ }
+ set {
+ _scale = value;
+ }
+ }
+
+ public byte State {
+ get {
+ return _state;
+ }
+ set {
+ _state = value;
+ }
+ }
+
+ public ProfileShape ProfileShape {
+ get {
+ return _profileShape;
+ }
+ set {
+ _profileShape = value;
+ }
+ }
+
+ public HollowShape HollowShape {
+ get {
+ return _hollowShape;
+ }
+ set {
+ _hollowShape = value;
+ }
+ }
+
+ public LLUUID SculptTexture {
+ get {
+ return _sculptTexture;
+ }
+ set {
+ _sculptTexture = value;
+ }
+ }
+
+ public byte SculptType {
+ get {
+ return _sculptType;
+ }
+ set {
+ _sculptType = value;
+ }
+ }
+
+ public byte[] SculptData {
+ get {
+ return _sculptData;
+ }
+ set {
+ _sculptData = value;
+ }
+ }
+
public byte[] ExtraParamsToBytes()
{
ushort FlexiEP = 0x10;
@@ -519,11 +745,11 @@ namespace OpenSim.Framework
if (SculptEntry)
{
- if (SculptType != (byte)1 && SculptType != (byte)2 && SculptType != (byte)3 && SculptType != (byte)4)
- SculptType = 4;
+ if (_sculptType != (byte)1 && _sculptType != (byte)2 && _sculptType != (byte)3 && _sculptType != (byte)4)
+ _sculptType = 4;
}
- SculptTexture = SculptUUID;
- SculptType = SculptTypel;
+ _sculptTexture = SculptUUID;
+ _sculptType = SculptTypel;
//m_log.Info("[SCULPT]:" + SculptUUID.ToString());
}
@@ -531,8 +757,8 @@ namespace OpenSim.Framework
{
byte[] data = new byte[17];
- SculptTexture.GetBytes().CopyTo(data, 0);
- data[16] = (byte)SculptType;
+ _sculptTexture.GetBytes().CopyTo(data, 0);
+ data[16] = (byte)_sculptType;
return data;
}
--
cgit v1.1