From c5c0df74e61666d56fbbe33c4bfe5cd98482cacb Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 5 Dec 2007 18:58:55 +0000 Subject: Do not create a new asset on item metadata change From Justin Casey (IBM) --- .../Region/Environment/Scenes/Scene.Inventory.cs | 52 +++++----------------- 1 file changed, 12 insertions(+), 40 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index cf845a6..d8abe90 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -128,46 +128,24 @@ namespace OpenSim.Region.Environment.Scenes { InventoryItemBase item = userInfo.RootFolder.HasItem(itemID); if (item != null) - { - AssetBase asset = null; - bool addAsset = false; - - // If we're not inside a transaction and an existing asset is attached - // to the update item, then we need to create a new asset for the new details + { if (LLUUID.Zero == transactionID) { - asset = AssetCache.GetAsset(item.assetID); + item.inventoryName = name; + item.inventoryDescription = description; + item.inventoryNextPermissions = nextOwnerMask; - if (asset != null) - { - // to update an item we need to create a new asset - // it's possible that this could be optimized to an update if we knew - // that the owner's inventory had the only copy of the item (I believe - // we're using copy on write semantics). - item.inventoryName = asset.Name = name; - item.inventoryDescription = asset.Description = description; - item.inventoryNextPermissions = nextOwnerMask; - item.assetID = asset.FullID = LLUUID.Random(); - - addAsset = true; - } - else - { - MainLog.Instance.Warn( - "Asset ID " + item.assetID + " not found for item ID " + itemID - + " named " + item.inventoryName + " for an inventory item update."); - return; - } + userInfo.UpdateItem(remoteClient.AgentId, item); } else - { + { AgentAssetTransactions transactions = CommsManager.TransactionsManager.GetUserTransActions(remoteClient.AgentId); if (transactions != null) { LLUUID assetID = transactionID.Combine(remoteClient.SecureSessionId); - asset = AssetCache.GetAsset(assetID); + AssetBase asset = AssetCache.GetAsset(assetID); if (asset == null) { @@ -182,30 +160,24 @@ namespace OpenSim.Region.Environment.Scenes asset.Type = (sbyte) item.assetType; item.assetID = asset.FullID; - addAsset = true; + AssetCache.AddAsset(asset); } + + userInfo.UpdateItem(remoteClient.AgentId, item); } } - - if (asset != null) - { - if (addAsset) - { - AssetCache.AddAsset(asset); - } - - userInfo.UpdateItem(remoteClient.AgentId, item); - } } else { MainLog.Instance.Warn( + "INVENTORY", "Item ID " + itemID + " not found for an inventory item update."); } } else { MainLog.Instance.Warn( + "INVENTORY", "Agent ID " + remoteClient.AgentId + " not found for an inventory item update."); } } -- cgit v1.1