From c22970448f00cdd88c1e81fc4f1a095f7d3d42e6 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 7 Feb 2012 19:42:32 +0000
Subject: Add TestCompileAndStart100Scripts() torture test.
---
OpenSim/Tests/Torture/ObjectTortureTests.cs | 2 +-
OpenSim/Tests/Torture/ScriptTortureTests.cs | 157 ++++++++++++++++++++++++++++
2 files changed, 158 insertions(+), 1 deletion(-)
create mode 100644 OpenSim/Tests/Torture/ScriptTortureTests.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Tests/Torture/ObjectTortureTests.cs b/OpenSim/Tests/Torture/ObjectTortureTests.cs
index b9764d7..444b7ec 100644
--- a/OpenSim/Tests/Torture/ObjectTortureTests.cs
+++ b/OpenSim/Tests/Torture/ObjectTortureTests.cs
@@ -118,7 +118,7 @@ namespace OpenSim.Tests.Torture
TestScene scene = SceneHelpers.SetupScene();
- Process process = Process.GetCurrentProcess();
+// Process process = Process.GetCurrentProcess();
// long startProcessMemory = process.PrivateMemorySize64;
long startGcMemory = GC.GetTotalMemory(true);
DateTime start = DateTime.Now;
diff --git a/OpenSim/Tests/Torture/ScriptTortureTests.cs b/OpenSim/Tests/Torture/ScriptTortureTests.cs
new file mode 100644
index 0000000..c0239ba
--- /dev/null
+++ b/OpenSim/Tests/Torture/ScriptTortureTests.cs
@@ -0,0 +1,157 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Reflection;
+using System.Threading;
+using log4net;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.CoreModules.Scripting.WorldComm;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.ScriptEngine.XEngine;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Tests.Torture
+{
+ ///
+ /// Script torture tests
+ ///
+ ///
+ /// Don't rely on the numbers given by these tests - they will vary a lot depending on what is already cached,
+ /// how much memory is free, etc. In some cases, later larger tests will apparently take less time than smaller
+ /// earlier tests.
+ ///
+ [TestFixture]
+ public class ScriptTortureTests
+ {
+ private TestScene m_scene;
+ private XEngine m_xEngine;
+ private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
+
+ private int m_expectedChatMessages;
+ private List m_osChatMessagesReceived = new List();
+
+ [SetUp]
+ public void Init()
+ {
+ //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
+// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
+ m_xEngine = new XEngine();
+
+ // Necessary to stop serialization complaining
+ WorldCommModule wcModule = new WorldCommModule();
+
+ IniConfigSource configSource = new IniConfigSource();
+
+ IConfig startupConfig = configSource.AddConfig("Startup");
+ startupConfig.Set("DefaultScriptEngine", "XEngine");
+
+ IConfig xEngineConfig = configSource.AddConfig("XEngine");
+ xEngineConfig.Set("Enabled", "true");
+
+ // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
+ // to AssemblyResolver.OnAssemblyResolve fails.
+ xEngineConfig.Set("AppDomainLoading", "false");
+
+ m_scene = SceneHelpers.SetupScene("My Test", UUID.Random(), 1000, 1000, null, configSource);
+ SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine, wcModule);
+
+ m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
+ m_scene.StartScripts();
+ }
+
+ [Test]
+ public void TestCompileAndStart100Scripts()
+ {
+ TestHelpers.InMethod();
+ log4net.Config.XmlConfigurator.Configure();
+
+ TestCompileAndStartScripts(100);
+ }
+
+ private void TestCompileAndStartScripts(int scriptsToCreate)
+ {
+ UUID userId = TestHelpers.ParseTail(0x1);
+
+ m_expectedChatMessages = scriptsToCreate;
+ int startingObjectIdTail = 0x100;
+
+ for (int idTail = startingObjectIdTail;idTail < startingObjectIdTail + scriptsToCreate; idTail++)
+ {
+ AddObjectAndScript(idTail, userId);
+ }
+
+ m_chatEvent.WaitOne(40000 + scriptsToCreate * 1000);
+
+ Assert.That(m_osChatMessagesReceived.Count, Is.EqualTo(m_expectedChatMessages));
+
+ foreach (OSChatMessage msg in m_osChatMessagesReceived)
+ Assert.That(
+ msg.Message,
+ Is.EqualTo("Script running"),
+ string.Format(
+ "Message from {0} was {1} rather than {2}", msg.SenderUUID, msg.Message, "Script running"));
+ }
+
+ private void AddObjectAndScript(int objectIdTail, UUID userId)
+ {
+// UUID itemId = TestHelpers.ParseTail(0x3);
+ string itemName = string.Format("AddObjectAndScript() Item for object {0}", objectIdTail);
+
+ SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "AddObjectAndScriptPart_", objectIdTail);
+ m_scene.AddNewSceneObject(so, true);
+
+ InventoryItemBase itemTemplate = new InventoryItemBase();
+// itemTemplate.ID = itemId;
+ itemTemplate.Name = itemName;
+ itemTemplate.Folder = so.UUID;
+ itemTemplate.InvType = (int)InventoryType.LSL;
+
+ m_scene.RezNewScript(userId, itemTemplate);
+ }
+
+ private void OnChatFromWorld(object sender, OSChatMessage oscm)
+ {
+// Console.WriteLine("Got chat [{0}]", oscm.Message);
+
+ lock (m_osChatMessagesReceived)
+ {
+ m_osChatMessagesReceived.Add(oscm);
+
+ if (m_osChatMessagesReceived.Count == m_expectedChatMessages)
+ m_chatEvent.Set();
+ }
+ }
+ }
+}
\ No newline at end of file
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