From c082254b9d819a055338a3d35862f3c296fe1c94 Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 19 Dec 2010 19:29:07 -0800 Subject: Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9. --- OpenSim/Region/Framework/Scenes/Scene.cs | 2 +- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5517dc3..c4bd028 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Scenes private int m_update_backup = 200; private int m_update_terrain = 50; // private int m_update_land = 1; - private int m_update_coarse_locations = 80; + private int m_update_coarse_locations = 50; private int frameMS; private int physicsMS2; diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 9d72bf6..46234f9 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3206,10 +3206,10 @@ namespace OpenSim.Region.Framework.Scenes m_updateflag = true; - // The magic constant 0.855f seems to make walking feel less jerky, + // The magic constant 0.95f seems to make walking feel less jerky, // probably because it hackishly accounts for the overall latency of // these Velocity updates -- Diva - Velocity = force * .855F; + Velocity = force * .95F; m_forceToApply = null; } -- cgit v1.1