From bde01e26e159e3e10fd606e316ab68a199af5934 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Tue, 1 Jun 2010 01:25:24 +0200 Subject: Add a method to get the bounding box and root prim offsets within it for a group of prims. --- OpenSim/Region/Framework/Scenes/Scene.cs | 44 ++++++++++++++++++++++++++++++++ 1 file changed, 44 insertions(+) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 6d4de90..6300665 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -5189,5 +5189,49 @@ namespace OpenSim.Region.Framework.Scenes ReloadEstateData(); } } + + public Vector3[] GetCombinedBoundingBox(List objects, out float minX, out float maxX, out float minY, out float maxY, out float minZ, out float maxZ) + { + minX = 256; + maxX = -256; + minY = 256; + maxY = -256; + minZ = 8192; + maxZ = -256; + + List offsets = new List(); + + foreach (SceneObjectGroup g in objects) + { + float ominX, ominY, ominZ, omaxX, omaxY, omaxZ; + + g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); + + if (minX > ominX) + minX = ominX; + if (minY > ominY) + minY = ominY; + if (minZ > ominZ) + minZ = ominZ; + if (maxX < omaxX) + maxX = omaxX; + if (maxY < omaxY) + maxY = omaxY; + if (maxZ < omaxZ) + maxZ = omaxZ; + } + + foreach (SceneObjectGroup g in objects) + { + Vector3 vec = g.AbsolutePosition; + vec.X -= minX; + vec.Y -= minY; + vec.Z -= minZ; + + offsets.Add(vec); + } + + return offsets.ToArray(); + } } } -- cgit v1.1