From ba2972eaf6d608fe4e6a6610089ab9fb8bae3f2d Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 22 Oct 2009 14:33:54 -0700 Subject: * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue which is right * Fix WorldMapModule.process() to not trip the watchdog timer --- .../CoreModules/World/WorldMap/WorldMapModule.cs | 31 +++++++++++----------- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 15 +++++------ 2 files changed, 23 insertions(+), 23 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index a4bcbad..f4b54aa 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -58,7 +58,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly string DEFAULT_WORLD_MAP_EXPORT_PATH = "exportmap.jpg"; - + private static readonly UUID STOP_UUID = UUID.Random(); private static readonly string m_mapLayerPath = "0001/"; private OpenSim.Framework.BlockingQueue requests = new OpenSim.Framework.BlockingQueue(); @@ -349,7 +349,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap private void StopThread() { MapRequestState st = new MapRequestState(); - st.agentID=UUID.Zero; + st.agentID=STOP_UUID; st.EstateID=0; st.flags=0; st.godlike=false; @@ -437,25 +437,26 @@ namespace OpenSim.Region.CoreModules.World.WorldMap { while (true) { - MapRequestState st = requests.Dequeue(); + MapRequestState st = requests.Dequeue(1000); // end gracefully - if (st.agentID == UUID.Zero) - { + if (st.agentID == STOP_UUID) break; - } - bool dorequest = true; - lock (m_rootAgents) + if (st.agentID != UUID.Zero) { - if (!m_rootAgents.Contains(st.agentID)) - dorequest = false; - } + bool dorequest = true; + lock (m_rootAgents) + { + if (!m_rootAgents.Contains(st.agentID)) + dorequest = false; + } - if (dorequest) - { - OSDMap response = RequestMapItemsAsync("", st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); - RequestMapItemsCompleted(response); + if (dorequest) + { + OSDMap response = RequestMapItemsAsync("", st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); + RequestMapItemsCompleted(response); + } } Watchdog.UpdateThread(); diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cfd3fcc..ccfffe7 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2417,7 +2417,7 @@ namespace OpenSim.Region.Framework.Scenes pos.Z -= m_appearance.HipOffset; remoteClient.SendAvatarTerseUpdate(new SendAvatarTerseData(m_regionHandle, (ushort)(m_scene.TimeDilation * ushort.MaxValue), LocalId, - pos, m_velocity, Vector3.Zero, m_rotation, Vector4.Zero, m_uuid, null, GetUpdatePriority(remoteClient))); + pos, m_velocity, Vector3.Zero, m_bodyRot, Vector4.UnitW, m_uuid, null, GetUpdatePriority(remoteClient))); m_scene.StatsReporter.AddAgentTime(Environment.TickCount - m_perfMonMS); m_scene.StatsReporter.AddAgentUpdates(1); @@ -2522,7 +2522,7 @@ namespace OpenSim.Region.Framework.Scenes remoteAvatar.m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, pos, m_appearance.Texture.GetBytes(), - m_parentID, m_rotation)); + m_parentID, m_bodyRot)); m_scene.StatsReporter.AddAgentUpdates(1); } @@ -2585,14 +2585,11 @@ namespace OpenSim.Region.Framework.Scenes // the inventory arrives // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); - // Note: because Quaternion is a struct, it can't be null - Quaternion rot = m_bodyRot; - Vector3 pos = m_pos; pos.Z -= m_appearance.HipOffset; m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, - m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot)); + pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); if (!m_isChildAgent) { @@ -2697,9 +2694,11 @@ namespace OpenSim.Region.Framework.Scenes m_startAnimationSet = true; } - Quaternion rot = m_bodyRot; + Vector3 pos = m_pos; + pos.Z -= m_appearance.HipOffset; + m_controllingClient.SendAvatarData(new SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_grouptitle, m_uuid, LocalId, - m_pos, m_appearance.Texture.GetBytes(), m_parentID, rot)); + pos, m_appearance.Texture.GetBytes(), m_parentID, m_bodyRot)); } -- cgit v1.1