From 820242bc49d9a0ed558a72fda2f7bbb85b716b5f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 Oct 2011 02:05:59 +0100 Subject: Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 ++ OpenSim/Region/Physics/Manager/PhysicsActor.cs | 2 ++ OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 23 +++++++++++++++++++++- 3 files changed, 26 insertions(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8b68102..c8ecc9b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2082,6 +2082,8 @@ namespace OpenSim.Region.Framework.Scenes public void PhysicsCollision(EventArgs e) { +// m_log.DebugFormat("Invoking PhysicsCollision on {0} {1} {2}", Name, LocalId, UUID); + // single threaded here CollisionEventUpdate a = (CollisionEventUpdate)e; diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 362f997..49f60f8 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs @@ -76,6 +76,8 @@ namespace OpenSim.Region.Physics.Manager /// public int Count { get { return m_objCollisionList.Count; } } + public bool CollisionsOnPreviousFrame { get; private set; } + public Dictionary m_objCollisionList; public CollisionEventUpdate(Dictionary objCollisionList) diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 0363885..ea6af3a 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs @@ -193,6 +193,15 @@ namespace OpenSim.Region.Physics.OdePlugin private int m_eventsubscription; private CollisionEventUpdate CollisionEventsThisFrame = new CollisionEventUpdate(); + /// + /// Signal whether there were collisions on the previous frame, so we know if we need to send the + /// empty CollisionEventsThisFrame to the prim so that it can detect the end of a collision. + /// + /// + /// This is probably a temporary measure, pending storing this information consistently in CollisionEventUpdate itself. + /// + private bool m_collisionsOnPreviousFrame; + private IntPtr m_linkJoint = IntPtr.Zero; internal volatile bool childPrim; @@ -3025,8 +3034,20 @@ Console.WriteLine(" JointCreateFixed"); public void SendCollisions() { - if (CollisionEventsThisFrame.Count > 0) + if (m_collisionsOnPreviousFrame || CollisionEventsThisFrame.Count > 0) + { base.SendCollisionUpdate(CollisionEventsThisFrame); + + if (CollisionEventsThisFrame.Count > 0) + { + m_collisionsOnPreviousFrame = true; + CollisionEventsThisFrame.Clear(); + } + else + { + m_collisionsOnPreviousFrame = false; + } + } } public override bool SubscribedEvents() -- cgit v1.1 From e210d958219d0c400544f849202279c78feeea9d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 Oct 2011 02:50:58 +0100 Subject: Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly passed a null node reference. Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752 --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 7affa45..9f24ee7 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -1958,8 +1958,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP SendBulkUpdateInventoryItem((InventoryItemBase)node); else if (node is InventoryFolderBase) SendBulkUpdateInventoryFolder((InventoryFolderBase)node); + else if (node != null) + m_log.ErrorFormat("[CLIENT]: {0} sent unknown inventory node named {1}", Name, node.Name); else - m_log.ErrorFormat("[CLIENT]: Client for {0} sent unknown inventory node named {1}", Name, node.Name); + m_log.ErrorFormat("[CLIENT]: {0} sent null inventory node", Name); } protected void SendBulkUpdateInventoryItem(InventoryItemBase item) -- cgit v1.1 From 76c50d23f2920e391358d5c98cba11d11021cbb8 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 Oct 2011 02:56:08 +0100 Subject: Comment out inventory folder bulk update code on InventoryAccepted message introduced in commit db91044 on Aug 22 2011 This should be unecessary since the folder update is already made at the time of the offer (and moved to trash if not accepted). This code was also not taking into account the situation where an item was accepted. Needs more fixing if this results in an aggression elsewhere. --- .../Inventory/Transfer/InventoryTransferModule.cs | 30 +++++++++++++--------- 1 file changed, 18 insertions(+), 12 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index f46d9f7..19c774f 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs @@ -275,19 +275,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer { if (m_TransferModule != null) m_TransferModule.SendInstantMessage(im, delegate(bool success) { - // Send BulkUpdateInventory - IInventoryService invService = scene.InventoryService; - UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip - InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId); - folder = invService.GetFolder(folder); - - ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID)); - - // If the user has left the scene by the time the message comes back then we can't send - // them the update. - if (fromUser != null) - fromUser.ControllingClient.SendBulkUpdateInventory(folder); + // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011 + // and is apparently supposed to fix bulk inventory updates after accepting items. But + // instead it appears to cause two copies of an accepted folder for the receiving user in + // at least some cases. Folder/item update is already done when the offer is made (see code above) + +// // Send BulkUpdateInventory +// IInventoryService invService = scene.InventoryService; +// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip +// +// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId); +// folder = invService.GetFolder(folder); +// +// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID)); +// +// // If the user has left the scene by the time the message comes back then we can't send +// // them the update. +// if (fromUser != null) +// fromUser.ControllingClient.SendBulkUpdateInventory(folder); }); } } -- cgit v1.1 From 40bee97015362bd716193081113cc0940b4d7cb2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 27 Oct 2011 03:01:27 +0100 Subject: For now, comment out error message on new script engine console commands. This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 240e36f..1c16c87 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -374,7 +374,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine IScriptInstance instance = GetInstance(itemId); if (instance == null) { - MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId); + // Commented out for now since this will cause false reports on simulators with more than + // one scene where the current command line set region is 'root' (which causes commands to + // go to both regions... (sigh) +// MainConsole.Instance.OutputFormat("Error - No item found with id {0}", itemId); return; } else -- cgit v1.1 From b98613091cd6dc2f914fb5ab38ca33cdff21fc24 Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 27 Oct 2011 00:42:21 -0700 Subject: Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. --- .../Region/CoreModules/Avatar/Chat/ChatModule.cs | 7 +-- .../Region/CoreModules/Avatar/Gods/GodsModule.cs | 4 +- .../World/Estate/EstateManagementModule.cs | 13 ++--- .../Region/CoreModules/World/Land/LandObject.cs | 5 +- .../Region/CoreModules/World/Sound/SoundModule.cs | 10 +--- OpenSim/Region/CoreModules/World/Sun/SunModule.cs | 5 +- .../Region/CoreModules/World/Wind/WindModule.cs | 5 +- .../CoreModules/World/WorldMap/WorldMapModule.cs | 4 +- OpenSim/Region/Framework/Scenes/Scene.cs | 60 +++++++++++----------- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 16 +++++- OpenSim/Region/Framework/Scenes/SceneManager.cs | 9 ++-- .../Avatar/Concierge/ConciergeModule.cs | 5 +- .../RegionCombinerModule/RegionCombinerModule.cs | 4 +- .../Shared/Api/Implementation/LSL_Api.cs | 20 ++++---- 14 files changed, 79 insertions(+), 88 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index 4359c01..2cd71c4 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs @@ -279,12 +279,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat HashSet receiverIDs = new HashSet(); - ((Scene)c.Scene).ForEachScenePresence( + ((Scene)c.Scene).ForEachRootScenePresence( delegate(ScenePresence presence) - { - // ignore chat from child agents - if (presence.IsChildAgent) return; - + { IClientAPI client = presence.ControllingClient; // don't forward SayOwner chat from objects to diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 5ec64d5..562c3b1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs @@ -140,10 +140,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods // This is a bit crude. It seems the client will be null before it actually stops the thread // The thread will kill itself eventually :/ // Is there another way to make sure *all* clients get this 'inter region' message? - m_scene.ForEachScenePresence( + m_scene.ForEachRootScenePresence( delegate(ScenePresence p) { - if (p.UUID != godID && !p.IsChildAgent) + if (p.UUID != godID) { // Possibly this should really be p.Close() though that method doesn't send a close // to the client diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index c199a77..5427b68 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs @@ -658,17 +658,15 @@ namespace OpenSim.Region.CoreModules.World.Estate if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false)) return; - Scene.ForEachScenePresence(delegate(ScenePresence sp) + Scene.ForEachRootScenePresence(delegate(ScenePresence sp) { if (sp.UUID != senderID) { - ScenePresence p = Scene.GetScenePresence(sp.UUID); // make sure they are still there, we could be working down a long list // Also make sure they are actually in the region - if (p != null && !p.IsChildAgent) - { + ScenePresence p; + if(Scene.TryGetScenePresence(sp.UUID, out p)) Scene.TeleportClientHome(p.UUID, p.ControllingClient); - } } }); } @@ -929,10 +927,9 @@ namespace OpenSim.Region.CoreModules.World.Estate public void sendRegionInfoPacketToAll() { - Scene.ForEachScenePresence(delegate(ScenePresence sp) + Scene.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (!sp.IsChildAgent) - HandleRegionInfoRequest(sp.ControllingClient); + HandleRegionInfoRequest(sp.ControllingClient); }); } diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 8c40171..0da0de3 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -476,11 +476,8 @@ namespace OpenSim.Region.CoreModules.World.Land public void SendLandUpdateToAvatarsOverMe(bool snap_selection) { - m_scene.ForEachScenePresence(delegate(ScenePresence avatar) + m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar) { - if (avatar.IsChildAgent) - return; - ILandObject over = null; try { diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 22ffcd6..93b1005 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs @@ -70,11 +70,8 @@ namespace OpenSim.Region.CoreModules.World.Sound SceneObjectGroup grp = part.ParentGroup; - m_scene.ForEachScenePresence(delegate(ScenePresence sp) + m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (sp.IsChildAgent) - return; - double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); if (dis > 100.0) // Max audio distance return; @@ -122,11 +119,8 @@ namespace OpenSim.Region.CoreModules.World.Sound } } - m_scene.ForEachScenePresence(delegate(ScenePresence sp) + m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (sp.IsChildAgent) - return; - double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); if (dis > 100.0) // Max audio distance return; diff --git a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs index 4e14c73..d2c1289 100644 --- a/OpenSim/Region/CoreModules/World/Sun/SunModule.cs +++ b/OpenSim/Region/CoreModules/World/Sun/SunModule.cs @@ -488,12 +488,9 @@ namespace OpenSim.Region.CoreModules private void SunUpdateToAllClients() { - m_scene.ForEachScenePresence(delegate(ScenePresence sp) + m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (!sp.IsChildAgent) - { SunToClient(sp.ControllingClient); - } }); } diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs index 6bac555..bea5db1 100644 --- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs +++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs @@ -435,10 +435,9 @@ namespace OpenSim.Region.CoreModules m_frameLastUpdateClientArray = m_frame; } - m_scene.ForEachScenePresence(delegate(ScenePresence sp) + m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (!sp.IsChildAgent) - sp.ControllingClient.SendWindData(windSpeeds); + sp.ControllingClient.SendWindData(windSpeeds); }); } } diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 857079c..509c0d8 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -401,10 +401,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap } else { - m_scene.ForEachScenePresence(delegate(ScenePresence sp) + m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) { // Don't send a green dot for yourself - if (!sp.IsChildAgent && sp.UUID != remoteClient.AgentId) + if (sp.UUID != remoteClient.AgentId) { mapitem = new mapItemReply(); mapitem.x = (uint)(xstart + sp.AbsolutePosition.X); diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e43185d..302103a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -893,22 +893,17 @@ namespace OpenSim.Region.Framework.Scenes try { - ForEachScenePresence(delegate(ScenePresence agent) - { - // If agent is a root agent. - if (!agent.IsChildAgent) - { - //agent.ControllingClient.new - //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); - - List old = new List(); - old.Add(otherRegion.RegionHandle); - agent.DropOldNeighbours(old); - if (m_teleportModule != null) - m_teleportModule.EnableChildAgent(agent, otherRegion); - } - } - ); + ForEachRootScenePresence(delegate(ScenePresence agent) + { + //agent.ControllingClient.new + //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); + + List old = new List(); + old.Add(otherRegion.RegionHandle); + agent.DropOldNeighbours(old); + if (m_teleportModule != null) + m_teleportModule.EnableChildAgent(agent, otherRegion); + }); } catch (NullReferenceException) { @@ -1043,16 +1038,11 @@ namespace OpenSim.Region.Framework.Scenes GridRegion r = new GridRegion(region); try { - ForEachScenePresence(delegate(ScenePresence agent) - { - // If agent is a root agent. - if (!agent.IsChildAgent) - { - if (m_teleportModule != null) - m_teleportModule.EnableChildAgent(agent, r); - } - } - ); + ForEachRootScenePresence(delegate(ScenePresence agent) + { + if (m_teleportModule != null) + m_teleportModule.EnableChildAgent(agent, r); + }); } catch (NullReferenceException) { @@ -1456,11 +1446,10 @@ namespace OpenSim.Region.Framework.Scenes /// Stats on the Simulator's performance private void SendSimStatsPackets(SimStats stats) { - ForEachScenePresence( + ForEachRootScenePresence( delegate(ScenePresence agent) { - if (!agent.IsChildAgent) - agent.ControllingClient.SendSimStats(stats); + agent.ControllingClient.SendSimStats(stats); } ); } @@ -4290,6 +4279,19 @@ namespace OpenSim.Region.Framework.Scenes } /// + /// Performs action on all ROOT (not child) scene presences. + /// This is just a shortcut function since frequently actions only appy to root SPs + /// + /// + public void ForEachRootScenePresence(Action action) + { + if(m_sceneGraph != null) + { + m_sceneGraph.ForEachRootScenePresence(action); + } + } + + /// /// Performs action on all scene presences. /// /// diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index caec704..542bd51 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -1190,7 +1190,21 @@ namespace OpenSim.Region.Framework.Scenes } } } - + + /// + /// Performs action on all ROOT (not child) scene presences. + /// This is just a shortcut function since frequently actions only appy to root SPs + /// + /// + public void ForEachRootScenePresence(Action action) + { + ForEachScenePresence(delegate(ScenePresence sp) + { + if (!sp.IsChildAgent) + action(sp); + }); + } + /// /// Performs action on all scene presences. This can ultimately run the actions in parallel but /// any delegates passed in will need to implement their own locking on data they reference and diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index a58b87d..3bfd866 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs @@ -458,9 +458,9 @@ namespace OpenSim.Region.Framework.Scenes ForEachCurrentScene( delegate(Scene scene) { - scene.ForEachScenePresence(delegate(ScenePresence scenePresence) + scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) { - if (!scenePresence.IsChildAgent && (name == null || scenePresence.Name == name)) + if (name == null || scenePresence.Name == name) { m_log.DebugFormat("Packet debug for {0} {1} set to {2}", scenePresence.Firstname, @@ -481,10 +481,9 @@ namespace OpenSim.Region.Framework.Scenes ForEachCurrentScene( delegate(Scene scene) { - scene.ForEachScenePresence(delegate(ScenePresence scenePresence) + scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) { - if (!scenePresence.IsChildAgent) - avatars.Add(scenePresence); + avatars.Add(scenePresence); }); } ); diff --git a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs index 0d6313a..e22618d 100644 --- a/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/Concierge/ConciergeModule.cs @@ -373,13 +373,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Concierge scene.GetRootAgentCount(), scene.RegionInfo.RegionName, scene.RegionInfo.RegionID, DateTime.UtcNow.ToString("s"))); - scene.ForEachScenePresence(delegate(ScenePresence sp) + scene.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (!sp.IsChildAgent) - { list.Append(String.Format(" \n", sp.Name, sp.UUID)); list.Append(""); - } }); string payload = list.ToString(); diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index 4a24c7d..92cbbc6 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs @@ -711,10 +711,8 @@ namespace OpenSim.Region.RegionCombinerModule List CoarseLocations = new List(); List AvatarUUIDs = new List(); - connectiondata.RegionScene.ForEachScenePresence(delegate(ScenePresence sp) + connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (sp.IsChildAgent) - return; if (sp.UUID != presence.UUID) { if (sp.ParentID != 0) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 82701ce..83c3b78 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -3723,9 +3723,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); List keytable = new List(); // parse for sitting avatare-uuids - World.ForEachScenePresence(delegate(ScenePresence presence) + World.ForEachRootScenePresence(delegate(ScenePresence presence) { - if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) + if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) keytable.Add(presence.UUID); }); @@ -3785,9 +3785,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); // parse for sitting avatare-names List nametable = new List(); - World.ForEachScenePresence(delegate(ScenePresence presence) + World.ForEachRootScenePresence(delegate(ScenePresence presence) { - if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) + if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) nametable.Add(presence.ControllingClient.Name); }); @@ -7568,9 +7568,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { m_host.AddScriptLPS(1); int avatarCount = 0; - World.ForEachScenePresence(delegate(ScenePresence presence) + World.ForEachRootScenePresence(delegate(ScenePresence presence) { - if (!presence.IsChildAgent && presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) + if (presence.ParentID != 0 && m_host.ParentGroup.HasChildPrim(presence.ParentID)) avatarCount++; }); @@ -9336,9 +9336,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api landObject.SetMediaUrl(url); // now send to all (non-child) agents in the parcel - World.ForEachScenePresence(delegate(ScenePresence sp) + World.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID)) + if (sp.currentParcelUUID == landData.GlobalID) { sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, landData.MediaID, @@ -9369,9 +9369,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (presence == null) { // send to all (non-child) agents in the parcel - World.ForEachScenePresence(delegate(ScenePresence sp) + World.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (!sp.IsChildAgent && (sp.currentParcelUUID == landData.GlobalID)) + if (sp.currentParcelUUID == landData.GlobalID) { sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? (ParcelMediaCommandEnum)commandToSend, -- cgit v1.1 From 06577d7299f38c342c9b241c691e647e5329837e Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 27 Oct 2011 01:25:12 -0700 Subject: Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence. --- .../CoreModules/Avatar/Dialog/DialogModule.cs | 10 ++-- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 9 ++-- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 53 ++++++++++------------ .../Shared/Api/Implementation/OSSL_Api.cs | 24 ++++------ 4 files changed, 39 insertions(+), 57 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index d2a0860..3ce446b 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs @@ -98,10 +98,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog public void SendGeneralAlert(string message) { - m_scene.ForEachScenePresence(delegate(ScenePresence presence) + m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) { - if (!presence.IsChildAgent) - presence.ControllingClient.SendAlertMessage(message); + presence.ControllingClient.SendAlertMessage(message); }); } @@ -163,10 +162,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog public void SendNotificationToUsersInRegion( UUID fromAvatarID, string fromAvatarName, string message) { - m_scene.ForEachScenePresence(delegate(ScenePresence presence) + m_scene.ForEachRootScenePresence(delegate(ScenePresence presence) { - if (!presence.IsChildAgent) - presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); + presence.ControllingClient.SendBlueBoxMessage(fromAvatarID, fromAvatarName, message); }); } diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c8ecc9b..3a4f52e 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -1440,10 +1440,9 @@ namespace OpenSim.Region.Framework.Scenes if (volume < 0) volume = 0; - m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) + m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (!sp.IsChildAgent) - sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); + sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume); }); } @@ -2676,10 +2675,8 @@ namespace OpenSim.Region.Framework.Scenes } } - m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp) + m_parentGroup.Scene.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (sp.IsChildAgent) - return; if (!(Util.GetDistanceTo(sp.AbsolutePosition, AbsolutePosition) >= 100)) sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); }); diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ee6c708..3834b79 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2598,19 +2598,15 @@ namespace OpenSim.Region.Framework.Scenes public void SendOtherAgentsAvatarDataToMe() { int count = 0; - m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) - { - // only send information about root agents - if (scenePresence.IsChildAgent) - return; - - // only send information about other root agents - if (scenePresence.UUID == UUID) - return; + m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) + { + // only send information about other root agents + if (scenePresence.UUID == UUID) + return; - scenePresence.SendAvatarDataToAgent(this); - count++; - }); + scenePresence.SendAvatarDataToAgent(this); + count++; + }); m_scene.StatsReporter.AddAgentUpdates(count); } @@ -2644,13 +2640,14 @@ namespace OpenSim.Region.Framework.Scenes int count = 0; m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) - { - if (scenePresence.UUID == UUID) - return; + { + // only send information to other root agents + if (scenePresence.UUID == UUID) + return; - SendAppearanceToAgent(scenePresence); - count++; - }); + SendAppearanceToAgent(scenePresence); + count++; + }); m_scene.StatsReporter.AddAgentUpdates(count); } @@ -2664,19 +2661,15 @@ namespace OpenSim.Region.Framework.Scenes //m_log.DebugFormat("[SCENE PRESENCE] SendOtherAgentsAppearanceToMe: {0} ({1})", Name, UUID); int count = 0; - m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) - { - // only send information about root agents - if (scenePresence.IsChildAgent) - return; - - // only send information about other root agents - if (scenePresence.UUID == UUID) - return; + m_scene.ForEachRootScenePresence(delegate(ScenePresence scenePresence) + { + // only send information about other root agents + if (scenePresence.UUID == UUID) + return; - scenePresence.SendAppearanceToAgent(this); - count++; - }); + scenePresence.SendAppearanceToAgent(this); + count++; + }); m_scene.StatsReporter.AddAgentUpdates(count); } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 3cfc3c9..654f168 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -873,10 +873,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api CheckThreatLevel(ThreatLevel.None, "osGetAgents"); LSL_List result = new LSL_List(); - World.ForEachScenePresence(delegate(ScenePresence sp) + World.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (!sp.IsChildAgent) - result.Add(new LSL_String(sp.Name)); + result.Add(new LSL_String(sp.Name)); }); return result; } @@ -2582,11 +2581,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar"); if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) { - World.ForEachScenePresence(delegate(ScenePresence sp) + World.ForEachRootScenePresence(delegate(ScenePresence sp) { - if (!sp.IsChildAgent && - sp.Firstname == FirstName && - sp.Lastname == SurName) + if (sp.Firstname == FirstName && sp.Lastname == SurName) { // kick client... if (alert != null) @@ -2718,17 +2715,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api CheckThreatLevel(ThreatLevel.None, "osGetAvatarList"); LSL_List result = new LSL_List(); - World.ForEachScenePresence(delegate (ScenePresence avatar) + World.ForEachRootScenePresence(delegate (ScenePresence avatar) { if (avatar != null && avatar.UUID != m_host.OwnerID) { - if (avatar.IsChildAgent == false) - { - result.Add(new LSL_String(avatar.UUID.ToString())); - OpenMetaverse.Vector3 ap = avatar.AbsolutePosition; - result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z)); - result.Add(new LSL_String(avatar.Name)); - } + result.Add(new LSL_String(avatar.UUID.ToString())); + OpenMetaverse.Vector3 ap = avatar.AbsolutePosition; + result.Add(new LSL_Vector(ap.X, ap.Y, ap.Z)); + result.Add(new LSL_String(avatar.Name)); } }); -- cgit v1.1 From 272bf712796ad8e98e79aee50311a84deaf23d79 Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Thu, 27 Oct 2011 02:26:37 -0700 Subject: Removed use of 'is' operator and casting to find the root ScenePresence in MessageTransfer modules and Groups module. --- .../InstantMessage/HGMessageTransferModule.cs | 57 +++++++++------------- .../Avatar/InstantMessage/MessageTransferModule.cs | 52 ++++++++------------ .../Avatar/XmlRpcGroups/GroupsMessagingModule.cs | 15 +++--- .../Avatar/XmlRpcGroups/GroupsModule.cs | 11 ++--- 4 files changed, 53 insertions(+), 82 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs index 72b448b..321a705 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/HGMessageTransferModule.cs @@ -143,24 +143,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage // Try root avatar only first foreach (Scene scene in m_Scenes) { - if (scene.Entities.ContainsKey(toAgentID) && - scene.Entities[toAgentID] is ScenePresence) - { -// m_log.DebugFormat( -// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}", -// toAgentID.ToString(), scene.RegionInfo.RegionName); - - ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; - if (!user.IsChildAgent) - { - // Local message -// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); - user.ControllingClient.SendInstantMessage(im); +// m_log.DebugFormat( +// "[HG INSTANT MESSAGE]: Looking for root agent {0} in {1}", +// toAgentID.ToString(), scene.RegionInfo.RegionName); + ScenePresence sp = scene.GetScenePresence(toAgentID); + if (sp != null && !sp.IsChildAgent) + { + // Local message +// m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); + sp.ControllingClient.SendInstantMessage(im); - // Message sent - result(true); - return; - } + // Message sent + result(true); + return; } } @@ -168,16 +163,14 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage foreach (Scene scene in m_Scenes) { // m_log.DebugFormat( -// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); - - if (scene.Entities.ContainsKey(toAgentID) && - scene.Entities[toAgentID] is ScenePresence) - { +// "[HG INSTANT MESSAGE]: Looking for child of {0} in {1}", +// toAgentID, scene.RegionInfo.RegionName); + ScenePresence sp = scene.GetScenePresence(toAgentID); + if (sp != null) + { // Local message - ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; - // m_log.DebugFormat("[HG INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); - user.ControllingClient.SendInstantMessage(im); + sp.ControllingClient.SendInstantMessage(im); // Message sent result(true); @@ -231,17 +224,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage bool successful = false; foreach (Scene scene in m_Scenes) { - if (scene.Entities.ContainsKey(toAgentID) && - scene.Entities[toAgentID] is ScenePresence) + ScenePresence sp = scene.GetScenePresence(toAgentID); + if(!sp.IsChildAgent) { - ScenePresence user = - (ScenePresence)scene.Entities[toAgentID]; - - if (!user.IsChildAgent) - { - scene.EventManager.TriggerIncomingInstantMessage(gim); - successful = true; - } + scene.EventManager.TriggerIncomingInstantMessage(gim); + successful = true; } } if (!successful) diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index 45b84f4..0dad3c4 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs @@ -136,24 +136,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage // Try root avatar only first foreach (Scene scene in m_Scenes) { - if (scene.Entities.ContainsKey(toAgentID) && - scene.Entities[toAgentID] is ScenePresence) +// m_log.DebugFormat( +// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", +// toAgentID.ToString(), scene.RegionInfo.RegionName); + ScenePresence sp = scene.GetScenePresence(toAgentID); + if (sp != null && !sp.IsChildAgent) { -// m_log.DebugFormat( -// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}", -// toAgentID.ToString(), scene.RegionInfo.RegionName); - - ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; - if (!user.IsChildAgent) - { - // Local message -// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); - user.ControllingClient.SendInstantMessage(im); - - // Message sent - result(true); - return; - } + // Local message +// m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to root agent {0} {1}", user.Name, toAgentID); + sp.ControllingClient.SendInstantMessage(im); + + // Message sent + result(true); + return; } } @@ -162,15 +157,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage { // m_log.DebugFormat( // "[INSTANT MESSAGE]: Looking for child of {0} in {1}", toAgentID, scene.RegionInfo.RegionName); - - if (scene.Entities.ContainsKey(toAgentID) && - scene.Entities[toAgentID] is ScenePresence) + ScenePresence sp = scene.GetScenePresence(toAgentID); + if (sp != null) { // Local message - ScenePresence user = (ScenePresence) scene.Entities[toAgentID]; - // m_log.DebugFormat("[INSTANT MESSAGE]: Delivering IM to child agent {0} {1}", user.Name, toAgentID); - user.ControllingClient.SendInstantMessage(im); + sp.ControllingClient.SendInstantMessage(im); // Message sent result(true); @@ -389,17 +381,11 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage // Trigger the Instant message in the scene. foreach (Scene scene in m_Scenes) { - if (scene.Entities.ContainsKey(toAgentID) && - scene.Entities[toAgentID] is ScenePresence) + ScenePresence sp = scene.GetScenePresence(toAgentID); + if (sp != null && !sp.IsChildAgent) { - ScenePresence user = - (ScenePresence)scene.Entities[toAgentID]; - - if (!user.IsChildAgent) - { - scene.EventManager.TriggerIncomingInstantMessage(gim); - successful = true; - } + scene.EventManager.TriggerIncomingInstantMessage(gim); + successful = true; } } if (!successful) diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs index a12e6ea..10b83e6 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsMessagingModule.cs @@ -504,19 +504,18 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups // Try root avatar first foreach (Scene scene in m_sceneList) { - if (scene.Entities.ContainsKey(agentID) && - scene.Entities[agentID] is ScenePresence) + ScenePresence sp = scene.GetScenePresence(agentID); + if (sp != null) { - ScenePresence user = (ScenePresence)scene.Entities[agentID]; - if (!user.IsChildAgent) + if (!sp.IsChildAgent) { - if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", user.ControllingClient.Name); - return user.ControllingClient; + if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found root agent for client : {0}", sp.ControllingClient.Name); + return sp.ControllingClient; } else { - if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", user.ControllingClient.Name); - child = user.ControllingClient; + if (m_debugEnabled) m_log.WarnFormat("[GROUPS-MESSAGING]: Found child agent for client : {0}", sp.ControllingClient.Name); + child = sp.ControllingClient; } } } diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs index 630fcab..b2c0f48 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/GroupsModule.cs @@ -1076,17 +1076,16 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups // Try root avatar first foreach (Scene scene in m_sceneList) { - if (scene.Entities.ContainsKey(agentID) && - scene.Entities[agentID] is ScenePresence) + ScenePresence sp = scene.GetScenePresence(agentID); + if (sp != null) { - ScenePresence user = (ScenePresence)scene.Entities[agentID]; - if (!user.IsChildAgent) + if (!sp.IsChildAgent) { - return user.ControllingClient; + return sp.ControllingClient; } else { - child = user.ControllingClient; + child = sp.ControllingClient; } } } -- cgit v1.1