From b8949024bc55c62b9268b35d4f2a568760b9d7d3 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 16 Jan 2013 01:45:09 +0000
Subject: Revert "Implement co-operative script termination if termination
comes during a script wait event (llSleep(), etc.)"
Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api.
This reverts commit 1b5c41c14ad11325be249ea1cce3c65d4d6a89be.
---
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 26 +---
.../ScriptEngine/Interfaces/IScriptInstance.cs | 13 --
.../Shared/Api/Implementation/LSL_Api.cs | 31 +---
OpenSim/Region/ScriptEngine/Shared/Helpers.cs | 18 ---
.../ScriptEngine/Shared/Instance/ScriptInstance.cs | 52 +------
.../Shared/Instance/Tests/CoopTerminationTests.cs | 157 ---------------------
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 5 -
7 files changed, 13 insertions(+), 289 deletions(-)
delete mode 100644 OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 92bf85a..5c8b097 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1738,21 +1738,6 @@ namespace OpenSim.Region.Framework.Scenes
/// The part where the script was rezzed if successful. False otherwise.
public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase)
{
- return RezNewScript(
- agentID,
- itemBase,
- "default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}");
- }
-
- ///
- /// Rez a new script from nothing with given script text.
- ///
- ///
- /// Template item.
- ///
- /// The part where the script was rezzed if successful. False otherwise.
- public SceneObjectPart RezNewScript(UUID agentID, InventoryItemBase itemBase, string scriptText)
- {
// The part ID is the folder ID!
SceneObjectPart part = GetSceneObjectPart(itemBase.Folder);
if (part == null)
@@ -1772,14 +1757,9 @@ namespace OpenSim.Region.Framework.Scenes
return null;
}
- AssetBase asset
- = CreateAsset(
- itemBase.Name,
- itemBase.Description,
- (sbyte)itemBase.AssetType,
- Encoding.ASCII.GetBytes(scriptText),
- agentID);
-
+ AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
+ Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"),
+ agentID);
AssetService.Store(asset);
TaskInventoryItem taskItem = new TaskInventoryItem();
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index 38fff52..9de2d72 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -28,7 +28,6 @@
using System;
using System.Collections;
using System.Collections.Generic;
-using System.Threading;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
@@ -182,18 +181,6 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
void Resume();
///
- /// If true then scripts should look to terminate their threads in co-operation with the script engine rather
- /// than through Thread.Abort()
- ///
- bool CoopTermination { get; }
-
- ///
- /// Used for script sleeps when we are using co-operative script termination.
- ///
- /// null if CoopTermination is not active
- EventWaitHandle CoopSleepHandle { get; }
-
- ///
/// Process the next event queued for this script instance.
///
///
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index b992efa..44072c6 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -83,12 +83,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- ///
- /// Instance of this script.
- ///
- protected IScriptInstance m_scriptInstance;
-
protected IScriptEngine m_ScriptEngine;
protected SceneObjectPart m_host;
@@ -118,12 +112,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void Initialize(IScriptInstance scriptInstance)
{
- m_scriptInstance = scriptInstance;
- m_ScriptEngine = m_scriptInstance.Engine;
- m_host = m_scriptInstance.Part;
- m_item = m_scriptInstance.ScriptTask;
+ m_ScriptEngine = scriptInstance.Engine;
+ m_host = scriptInstance.Part;
+ m_item = scriptInstance.ScriptTask;
- LoadConfig();
+ LoadLimits(); // read script limits from config.
m_TransferModule =
m_ScriptEngine.World.RequestModuleInterface();
@@ -136,7 +129,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
///
/// Load configuration items that affect script, object and run-time behavior. */
///
- private void LoadConfig()
+ private void LoadLimits()
{
m_ScriptDelayFactor =
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@@ -182,16 +175,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
delay = (int)((float)delay * m_ScriptDelayFactor);
if (delay == 0)
return;
-
- Sleep(delay);
- }
-
- protected virtual void Sleep(int delay)
- {
- if (!m_scriptInstance.CoopTermination)
- System.Threading.Thread.Sleep(delay);
- else if (m_scriptInstance.CoopSleepHandle.WaitOne(delay))
- throw new ScriptCoopStopException();
+ System.Threading.Thread.Sleep(delay);
}
public Scene World
@@ -2930,8 +2914,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// m_log.Info("llSleep snoozing " + sec + "s.");
m_host.AddScriptLPS(1);
-
- Sleep((int)(sec * 1000));
+ Thread.Sleep((int)(sec * 1000));
}
public LSL_Float llGetMass()
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index e02d35e..5a58f73 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -81,24 +81,6 @@ namespace OpenSim.Region.ScriptEngine.Shared
}
}
- ///
- /// Used to signal when the script is stopping in co-operation with the script engine
- /// (instead of through Thread.Abort()).
- ///
- [Serializable]
- public class ScriptCoopStopException : Exception
- {
- public ScriptCoopStopException()
- {
- }
-
- protected ScriptCoopStopException(
- SerializationInfo info,
- StreamingContext context)
- {
- }
- }
-
public class DetectParams
{
public const int AGENT = 1;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 00048a1..a2ff51b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -200,10 +200,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public static readonly long MaxMeasurementPeriod = 30 * TimeSpan.TicksPerMinute;
- public bool CoopTermination { get; private set; }
-
- public EventWaitHandle CoopSleepHandle { get; private set; }
-
public void ClearQueue()
{
m_TimerQueued = false;
@@ -237,12 +233,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_postOnRez = postOnRez;
m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
-
- if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
- {
- CoopTermination = true;
- CoopSleepHandle = new AutoResetEvent(false);
- }
}
///
@@ -542,34 +532,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
// Wait for the current event to complete.
- if (!m_InSelfDelete)
+ if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000)))
{
- if (!CoopTermination)
- {
- // If we're not co-operative terminating then try and wait for the event to complete before stopping
- if (workItem.Wait(new TimeSpan((long)timeout * 100000)))
- return true;
- }
- else
- {
- m_log.DebugFormat(
- "[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
- ScriptName, ItemID, PrimName, ObjectID);
-
- // This will terminate the event on next handle check by the script.
- CoopSleepHandle.Set();
-
- // For now, we will wait forever since the event should always cleanly terminate once LSL loop
- // checking is implemented. May want to allow a shorter timeout option later.
- if (workItem.Wait(TimeSpan.MaxValue))
- {
- m_log.DebugFormat(
- "[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
- ScriptName, ItemID, PrimName, ObjectID);
-
- return true;
- }
- }
+ return true;
}
lock (EventQueue)
@@ -582,7 +547,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// If the event still hasn't stopped and we the stop isn't the result of script or object removal, then
// forcibly abort the work item (this aborts the underlying thread).
- // Co-operative termination should never reach this point.
if (!m_InSelfDelete)
{
m_log.DebugFormat(
@@ -822,11 +786,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InEvent = false;
m_CurrentEvent = String.Empty;
- if ((!(e is TargetInvocationException)
- || (!(e.InnerException is SelfDeleteException)
- && !(e.InnerException is ScriptDeleteException)
- && !(e.InnerException is ScriptCoopStopException)))
- && !(e is ThreadAbortException))
+ if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
{
try
{
@@ -874,12 +834,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InSelfDelete = true;
Part.Inventory.RemoveInventoryItem(ItemID);
}
- else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
- {
- m_log.DebugFormat(
- "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
- PrimName, ScriptName, data.EventName, State);
- }
}
}
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
deleted file mode 100644
index f3a6cc9..0000000
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
+++ /dev/null
@@ -1,157 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Threading;
-using Nini.Config;
-using NUnit.Framework;
-using OpenMetaverse;
-using OpenSim.Framework;
-using OpenSim.Region.CoreModules.Scripting.WorldComm;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.ScriptEngine.XEngine;
-using OpenSim.Tests.Common;
-using OpenSim.Tests.Common.Mock;
-
-namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
-{
- ///
- /// Test that co-operative script thread termination is working correctly.
- ///
- [TestFixture]
- public class CoopTerminationTests : OpenSimTestCase
- {
- private TestScene m_scene;
- private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
-
- private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
- private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false);
-
- private OSChatMessage m_osChatMessageReceived;
-
- [TestFixtureSetUp]
- public void Init()
- {
- //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
-// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
- m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
-
- IniConfigSource configSource = new IniConfigSource();
-
- IConfig startupConfig = configSource.AddConfig("Startup");
- startupConfig.Set("DefaultScriptEngine", "XEngine");
-
- IConfig xEngineConfig = configSource.AddConfig("XEngine");
- xEngineConfig.Set("Enabled", "true");
- xEngineConfig.Set("StartDelay", "0");
-
- // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
- // to AssemblyResolver.OnAssemblyResolve fails.
- xEngineConfig.Set("AppDomainLoading", "false");
-
- xEngineConfig.Set("ScriptStopStrategy", "co-op");
-
- m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
- SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
- m_scene.StartScripts();
- }
-
- ///
- /// Test co-operative termination on derez of an object containing a script with a long-running event.
- ///
- ///
- /// TODO: Actually compiling the script is incidental to this test. Really want a way to compile test scripts
- /// within the build itself.
- ///
- [Test]
- public void TestStopOnLongSleep()
- {
- TestHelpers.InMethod();
- TestHelpers.EnableLogging();
-
- UUID userId = TestHelpers.ParseTail(0x1);
-// UUID objectId = TestHelpers.ParseTail(0x100);
-// UUID itemId = TestHelpers.ParseTail(0x3);
- string itemName = "TestStopOnObjectDerezLongSleep() Item";
-
- SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100);
- m_scene.AddNewSceneObject(so, true);
-
- InventoryItemBase itemTemplate = new InventoryItemBase();
-// itemTemplate.ID = itemId;
- itemTemplate.Name = itemName;
- itemTemplate.Folder = so.UUID;
- itemTemplate.InvType = (int)InventoryType.LSL;
-
- m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
-
- SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
-@"default
-{
- state_entry()
- {
- llSay(0, ""Thin Lizzy"");
- llSleep(60);
- }
-}");
-
- TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
-
- // Wait for the script to start the event before we try stopping it.
- m_chatEvent.WaitOne(60000);
-
- Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
-
- // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
- // executes llSay() but has not started the sleep before we try to stop it.
- Thread.Sleep(1000);
-
- // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
- // stopped. This kind of multi-threading is far from ideal in a regression test.
- new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
-
- if (!m_stoppedEvent.WaitOne(30000))
- Assert.Fail("Script did not co-operatively stop.");
-
- bool running;
- TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
- Assert.That(
- SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
- Assert.That(running, Is.False);
- }
-
- private void OnChatFromWorld(object sender, OSChatMessage oscm)
- {
-// Console.WriteLine("Got chat [{0}]", oscm.Message);
-
- m_osChatMessageReceived = oscm;
- m_chatEvent.Set();
- }
- }
-}
\ No newline at end of file
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index a17a018..186ae04 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1716,14 +1716,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
IScriptInstance instance = GetInstance(itemID);
if (instance != null)
- {
instance.Stop(m_WaitForEventCompletionOnScriptStop);
- }
else
- {
-// m_log.DebugFormat("[XENGINE]: Could not find script with ID {0} to stop in {1}", itemID, World.Name);
m_runFlags.AddOrUpdate(itemID, false, 240);
- }
}
public DetectParams GetDetectParams(UUID itemID, int idx)
--
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