From b84f72df0b7b3917e917a36546c911cb1953b30b Mon Sep 17 00:00:00 2001 From: Diva Canto Date: Sun, 4 Jul 2010 14:59:15 -0700 Subject: Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. --- OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | 17 ++++++---- .../Region/ClientStack/LindenUDP/LLClientView.cs | 2 -- .../Region/ClientStack/LindenUDP/LLImageManager.cs | 5 +-- .../InventoryAccess/HGInventoryAccessModule.cs | 8 ++--- .../InventoryAccess/InventoryAccessModule.cs | 7 ++++ .../ServiceConnectorsOut/Asset/HGAssetBroker.cs | 3 +- .../Region/Framework/Interfaces/IHyperService.cs | 37 ---------------------- .../Framework/Interfaces/IInventoryAccessModule.cs | 4 ++- 8 files changed, 25 insertions(+), 58 deletions(-) delete mode 100644 OpenSim/Region/Framework/Interfaces/IHyperService.cs (limited to 'OpenSim') diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index f6ad6e1..e9e2dca 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs @@ -55,7 +55,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public IJ2KDecoder J2KDecoder; public IAssetService AssetService; public UUID AgentID; - public IHyperAssetService HyperAssets; + public IInventoryAccessModule InventoryAccessModule; public OpenJPEG.J2KLayerInfo[] Layers; public bool IsDecoded; public bool HasAsset; @@ -375,15 +375,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP UUID assetID = UUID.Zero; if (asset != null) assetID = asset.FullID; - else if ((HyperAssets != null) && (sender != HyperAssets)) + else if ((InventoryAccessModule != null) && (sender != InventoryAccessModule)) { - // Try the user's inventory, but only if it's different from the regions' - string userAssets = HyperAssets.GetUserAssetServer(AgentID); - - if ((userAssets != string.Empty) && (userAssets != HyperAssets.GetSimAssetServer())) + // Unfortunately we need this here, there's no other way. + // This is due to the fact that textures opened directly from the agent's inventory + // don't have any distinguishing feature. As such, in order to serve those when the + // foreign user is visiting, we need to try again after the first fail to the local + // asset service. + string assetServerURL = string.Empty; + if (InventoryAccessModule.IsForeignUser(AgentID, out assetServerURL)) { m_log.DebugFormat("[J2KIMAGE]: texture {0} not found in local asset storage. Trying user's storage.", id); - AssetService.Get(userAssets + "/" + id, HyperAssets, AssetReceived); + AssetService.Get(assetServerURL + "/" + id, InventoryAccessModule, AssetReceived); return; } } diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 3a2c019..247c2b2 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -357,7 +357,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP protected uint m_agentFOVCounter; protected IAssetService m_assetService; - private IHyperAssetService m_hyperAssets; private const bool m_checkPackets = true; private Timer m_propertiesPacketTimer; @@ -432,7 +431,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP // m_attachmentsSent = new HashSet(); m_assetService = m_scene.RequestModuleInterface(); - m_hyperAssets = m_scene.RequestModuleInterface(); m_GroupsModule = scene.RequestModuleInterface(); m_imageManager = new LLImageManager(this, m_assetService, Scene.RequestModuleInterface()); m_channelVersion = Util.StringToBytes256(scene.GetSimulatorVersion()); diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs index 938cf50..9e0db12 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs @@ -58,8 +58,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP private C5.IntervalHeap m_priorityQueue = new C5.IntervalHeap(10, new J2KImageComparer()); private object m_syncRoot = new object(); - private IHyperAssetService m_hyperAssets; - public LLClientView Client { get { return m_client; } } public AssetBase MissingImage { get { return m_missingImage; } } @@ -75,7 +73,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client"); m_j2kDecodeModule = pJ2kDecodeModule; - m_hyperAssets = client.Scene.RequestModuleInterface(); } /// @@ -149,7 +146,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP imgrequest.J2KDecoder = m_j2kDecodeModule; imgrequest.AssetService = m_assetCache; imgrequest.AgentID = m_client.AgentId; - imgrequest.HyperAssets = m_hyperAssets; + imgrequest.InventoryAccessModule = m_client.Scene.RequestModuleInterface(); imgrequest.DiscardLevel = newRequest.DiscardLevel; imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber); imgrequest.Priority = newRequest.Priority; diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs index 6fdd2a8..cd66af5 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGInventoryAccessModule.cs @@ -192,11 +192,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess m_assMapper.Post(item.AssetID, receiver, userAssetServer); } - - - #endregion - - public bool IsForeignUser(UUID userID, out string assetServerURL) + public override bool IsForeignUser(UUID userID, out string assetServerURL) { assetServerURL = string.Empty; UserAccount account = null; @@ -220,6 +216,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess return false; } + #endregion + protected override InventoryItemBase GetItem(UUID agentID, UUID itemID) { InventoryItemBase item = base.GetItem(agentID, itemID); diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 39616f7..90b7b51 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -683,6 +683,13 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess return true; } + + public virtual bool IsForeignUser(UUID userID, out string assetServerURL) + { + assetServerURL = string.Empty; + return false; + } + #endregion #region Misc diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs index ebd6bbd..034e692 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Asset/HGAssetBroker.cs @@ -41,7 +41,7 @@ using OpenMetaverse; namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset { public class HGAssetBroker : - ISharedRegionModule, IAssetService, IHyperAssetService + ISharedRegionModule, IAssetService { private static readonly ILog m_log = LogManager.GetLogger( @@ -150,7 +150,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Asset m_aScene = scene; scene.RegisterModuleInterface(this); - scene.RegisterModuleInterface(this); } public void RemoveRegion(Scene scene) diff --git a/OpenSim/Region/Framework/Interfaces/IHyperService.cs b/OpenSim/Region/Framework/Interfaces/IHyperService.cs deleted file mode 100644 index 51ea28a..0000000 --- a/OpenSim/Region/Framework/Interfaces/IHyperService.cs +++ /dev/null @@ -1,37 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -using System; -using OpenMetaverse; - -namespace OpenSim.Region.Framework.Interfaces -{ - public interface IHyperAssetService - { - string GetUserAssetServer(UUID userID); - string GetSimAssetServer(); - } -} diff --git a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs index 2d4f509..05fc2ad 100644 --- a/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IInventoryAccessModule.cs @@ -44,6 +44,8 @@ namespace OpenSim.Region.Framework.Interfaces bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment); void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver); bool GetAgentInventoryItem(IClientAPI remoteClient, UUID itemID, UUID requestID); - //bool GetTextureFromAgentInventory(UUID agentID, UUID assetID); + + // Must be here because of textures in user's inventory + bool IsForeignUser(UUID userID, out string assetServerURL); } } -- cgit v1.1