From b7c9dee033bad425870540c08832058ac86d4ab5 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 17 Jun 2013 23:57:10 +0100 Subject: refactor: Move existing code to generate report information on the threadpool to the ServerBase rather than being in Util --- OpenSim/Framework/Servers/ServerBase.cs | 63 ++++++++++++++++++- OpenSim/Framework/Util.cs | 104 +++++++++++++------------------- 2 files changed, 103 insertions(+), 64 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/Servers/ServerBase.cs b/OpenSim/Framework/Servers/ServerBase.cs index 5358444..029b848 100644 --- a/OpenSim/Framework/Servers/ServerBase.cs +++ b/OpenSim/Framework/Servers/ServerBase.cs @@ -667,7 +667,68 @@ namespace OpenSim.Framework.Servers sb.AppendFormat("Total threads active: {0}\n\n", totalThreads); sb.Append("Main threadpool (excluding script engine pools)\n"); - sb.Append(Util.GetThreadPoolReport()); + sb.Append(GetThreadPoolReport()); + + return sb.ToString(); + } + + /// + /// Get a thread pool report. + /// + /// + public static string GetThreadPoolReport() + { + string threadPoolUsed = null; + int maxThreads = 0; + int minThreads = 0; + int allocatedThreads = 0; + int inUseThreads = 0; + int waitingCallbacks = 0; + int completionPortThreads = 0; + + StringBuilder sb = new StringBuilder(); + if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool) + { + STPInfo stpi = Util.GetSmartThreadPoolInfo(); + + // ROBUST currently leaves this the FireAndForgetMethod but never actually initializes the threadpool. + if (stpi != null) + { + threadPoolUsed = "SmartThreadPool"; + maxThreads = stpi.MaxThreads; + minThreads = stpi.MinThreads; + inUseThreads = stpi.InUseThreads; + allocatedThreads = stpi.ActiveThreads; + waitingCallbacks = stpi.WaitingCallbacks; + } + } + else if ( + Util.FireAndForgetMethod == FireAndForgetMethod.QueueUserWorkItem + || Util.FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem) + { + threadPoolUsed = "BuiltInThreadPool"; + ThreadPool.GetMaxThreads(out maxThreads, out completionPortThreads); + ThreadPool.GetMinThreads(out minThreads, out completionPortThreads); + int availableThreads; + ThreadPool.GetAvailableThreads(out availableThreads, out completionPortThreads); + inUseThreads = maxThreads - availableThreads; + allocatedThreads = -1; + waitingCallbacks = -1; + } + + if (threadPoolUsed != null) + { + sb.AppendFormat("Thread pool used : {0}\n", threadPoolUsed); + sb.AppendFormat("Max threads : {0}\n", maxThreads); + sb.AppendFormat("Min threads : {0}\n", minThreads); + sb.AppendFormat("Allocated threads : {0}\n", allocatedThreads < 0 ? "not applicable" : allocatedThreads.ToString()); + sb.AppendFormat("In use threads : {0}\n", inUseThreads); + sb.AppendFormat("Work items waiting : {0}\n", waitingCallbacks < 0 ? "not available" : waitingCallbacks.ToString()); + } + else + { + sb.AppendFormat("Thread pool not used\n"); + } return sb.ToString(); } diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index 5e5eb7e..ba6cc75 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -89,9 +89,30 @@ namespace OpenSim.Framework } /// + /// Class for delivering SmartThreadPool statistical information + /// + /// + /// We do it this way so that we do not directly expose STP. + /// + public class STPInfo + { + public string Name { get; set; } + public STPStartInfo STPStartInfo { get; set; } + public WIGStartInfo WIGStartInfo { get; set; } + public bool IsIdle { get; set; } + public bool IsShuttingDown { get; set; } + public int MaxThreads { get; set; } + public int MinThreads { get; set; } + public int InUseThreads { get; set; } + public int ActiveThreads { get; set; } + public int WaitingCallbacks { get; set; } + public int MaxConcurrentWorkItems { get; set; } + } + + /// /// Miscellaneous utility functions /// - public class Util + public static class Util { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); @@ -1852,74 +1873,31 @@ namespace OpenSim.Framework } /// - /// Get a thread pool report. + /// Get information about the current state of the smart thread pool. /// - /// - public static string GetThreadPoolReport() + /// + /// null if this isn't the pool being used for non-scriptengine threads. + /// + public static STPInfo GetSmartThreadPoolInfo() { - string threadPoolUsed = null; - int maxThreads = 0; - int minThreads = 0; - int allocatedThreads = 0; - int inUseThreads = 0; - int waitingCallbacks = 0; - int completionPortThreads = 0; - - StringBuilder sb = new StringBuilder(); - if (FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool) - { - // ROBUST currently leaves this the FireAndForgetMethod but never actually initializes the threadpool. - if (m_ThreadPool != null) - { - threadPoolUsed = "SmartThreadPool"; - maxThreads = m_ThreadPool.MaxThreads; - minThreads = m_ThreadPool.MinThreads; - inUseThreads = m_ThreadPool.InUseThreads; - allocatedThreads = m_ThreadPool.ActiveThreads; - waitingCallbacks = m_ThreadPool.WaitingCallbacks; - } - } - else if ( - FireAndForgetMethod == FireAndForgetMethod.QueueUserWorkItem - || FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem) - { - threadPoolUsed = "BuiltInThreadPool"; - ThreadPool.GetMaxThreads(out maxThreads, out completionPortThreads); - ThreadPool.GetMinThreads(out minThreads, out completionPortThreads); - int availableThreads; - ThreadPool.GetAvailableThreads(out availableThreads, out completionPortThreads); - inUseThreads = maxThreads - availableThreads; - allocatedThreads = -1; - waitingCallbacks = -1; - } + if (m_ThreadPool == null) + return null; - if (threadPoolUsed != null) - { - sb.AppendFormat("Thread pool used : {0}\n", threadPoolUsed); - sb.AppendFormat("Max threads : {0}\n", maxThreads); - sb.AppendFormat("Min threads : {0}\n", minThreads); - sb.AppendFormat("Allocated threads : {0}\n", allocatedThreads < 0 ? "not applicable" : allocatedThreads.ToString()); - sb.AppendFormat("In use threads : {0}\n", inUseThreads); - sb.AppendFormat("Work items waiting : {0}\n", waitingCallbacks < 0 ? "not available" : waitingCallbacks.ToString()); - } - else - { - sb.AppendFormat("Thread pool not used\n"); - } + STPInfo stpi = new STPInfo(); + stpi.Name = m_ThreadPool.Name; + stpi.STPStartInfo = m_ThreadPool.STPStartInfo; + stpi.IsIdle = m_ThreadPool.IsIdle; + stpi.IsShuttingDown = m_ThreadPool.IsShuttingdown; + stpi.MaxThreads = m_ThreadPool.MaxThreads; + stpi.MinThreads = m_ThreadPool.MinThreads; + stpi.InUseThreads = m_ThreadPool.InUseThreads; + stpi.ActiveThreads = m_ThreadPool.ActiveThreads; + stpi.WaitingCallbacks = m_ThreadPool.WaitingCallbacks; + stpi.MaxConcurrentWorkItems = m_ThreadPool.Concurrency; - return sb.ToString(); + return stpi; } -// private static object SmartThreadPoolCallback(object o) -// { -// object[] array = (object[])o; -// WaitCallback callback = (WaitCallback)array[0]; -// object obj = array[1]; -// -// callback(obj); -// return null; -// } - #endregion FireAndForget Threading Pattern /// -- cgit v1.1