From b2c1a1c9bd7a6673eda618b39124f28ccf10e7bf Mon Sep 17 00:00:00 2001 From: Teravus Ovares (Dan Olivares) Date: Tue, 19 Oct 2010 01:53:56 -0400 Subject: * This concludes UploadObjectAsset for now until the permissions and physics shape are added to the message serialization. * You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them. * Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D --- .../Avatar/ObjectCaps/UploadObjectAssetModule.cs | 124 +++++++++++++-------- 1 file changed, 76 insertions(+), 48 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs index f1f219b..d5c6e9d 100644 --- a/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/ObjectCaps/UploadObjectAssetModule.cs @@ -126,6 +126,14 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps #endregion + + /// + /// Parses ad request + /// + /// + /// + /// + /// public Hashtable ProcessAdd(Hashtable request, UUID AgentId, Caps cap) { Hashtable responsedata = new Hashtable(); @@ -147,9 +155,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps } catch (Exception ex) { - m_log.Error("[UploadObjectAssetModule]: Error deserializing message"); - // TODO: Remove this ugly multiline-friendly debug! - Console.WriteLine(ex.ToString()); + m_log.Error("[UploadObjectAssetModule]: Error deserializing message " + ex.ToString()); message = null; } @@ -163,18 +169,25 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps return responsedata; } - + Vector3 pos = avatar.AbsolutePosition + (Vector3.UnitX * avatar.Rotation); Quaternion rot = Quaternion.Identity; + Vector3 rootpos = Vector3.Zero; + Quaternion rootrot = Quaternion.Identity; - - - SceneObjectGroup grp = new SceneObjectGroup(); + SceneObjectGroup rootGroup = null; + SceneObjectGroup[] allparts = new SceneObjectGroup[message.Objects.Length]; for (int i = 0; i < message.Objects.Length; i++) { UploadObjectAssetMessage.Object obj = message.Objects[i]; PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); + if (i == 0) + { + rootpos = obj.Position; + rootrot = obj.Rotation; + + } // Combine the extraparams data into it's ugly blob again.... int bytelength = 0; for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) @@ -186,34 +199,35 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps for (int extparams = 0; extparams < obj.ExtraParams.Length; extparams++) { - Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, obj.ExtraParams[extparams].ExtraParamData.Length); + Buffer.BlockCopy(obj.ExtraParams[extparams].ExtraParamData, 0, extraparams, position, + obj.ExtraParams[extparams].ExtraParamData.Length); position += obj.ExtraParams[extparams].ExtraParamData.Length; } pbs.ExtraParams = extraparams; - pbs.PathBegin = (ushort)obj.PathBegin; - pbs.PathCurve = (byte)obj.PathCurve; - pbs.PathEnd = (ushort)obj.PathEnd; - pbs.PathRadiusOffset = (sbyte)obj.RadiusOffset; - pbs.PathRevolutions = (byte)obj.Revolutions; - pbs.PathScaleX = (byte)obj.ScaleX; - pbs.PathScaleY = (byte)obj.ScaleY; - pbs.PathShearX = (byte)obj.ShearX; - pbs.PathShearY = (byte)obj.ShearY; - pbs.PathSkew = (sbyte)obj.Skew; - pbs.PathTaperX = (sbyte)obj.TaperX; - pbs.PathTaperY = (sbyte)obj.TaperY; - pbs.PathTwist = (sbyte)obj.Twist; - pbs.PathTwistBegin = (sbyte)obj.TwistBegin; - pbs.HollowShape = (HollowShape)obj.ProfileHollow; - pbs.PCode = (byte)PCode.Prim; - pbs.ProfileBegin = (ushort)obj.ProfileBegin; - pbs.ProfileCurve = (byte)obj.ProfileCurve; - pbs.ProfileEnd = (ushort)obj.ProfileEnd; + pbs.PathBegin = (ushort) obj.PathBegin; + pbs.PathCurve = (byte) obj.PathCurve; + pbs.PathEnd = (ushort) obj.PathEnd; + pbs.PathRadiusOffset = (sbyte) obj.RadiusOffset; + pbs.PathRevolutions = (byte) obj.Revolutions; + pbs.PathScaleX = (byte) obj.ScaleX; + pbs.PathScaleY = (byte) obj.ScaleY; + pbs.PathShearX = (byte) obj.ShearX; + pbs.PathShearY = (byte) obj.ShearY; + pbs.PathSkew = (sbyte) obj.Skew; + pbs.PathTaperX = (sbyte) obj.TaperX; + pbs.PathTaperY = (sbyte) obj.TaperY; + pbs.PathTwist = (sbyte) obj.Twist; + pbs.PathTwistBegin = (sbyte) obj.TwistBegin; + pbs.HollowShape = (HollowShape) obj.ProfileHollow; + pbs.PCode = (byte) PCode.Prim; + pbs.ProfileBegin = (ushort) obj.ProfileBegin; + pbs.ProfileCurve = (byte) obj.ProfileCurve; + pbs.ProfileEnd = (ushort) obj.ProfileEnd; pbs.Scale = obj.Scale; - pbs.State = (byte)0; + pbs.State = (byte) 0; SceneObjectPart prim = new SceneObjectPart(); prim.UUID = UUID.Random(); prim.CreatorID = AgentId; @@ -229,13 +243,14 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps prim.PayPrice[2] = -2; prim.PayPrice[3] = -2; prim.PayPrice[4] = -2; - Primitive.TextureEntry tmp = new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f")); + Primitive.TextureEntry tmp = + new Primitive.TextureEntry(UUID.Parse("89556747-24cb-43ed-920b-47caed15465f")); for (int j = 0; j < obj.Faces.Length; j++) { UploadObjectAssetMessage.Object.Face face = obj.Faces[j]; - Primitive.TextureEntryFace primFace = tmp.CreateFace((uint)j); + Primitive.TextureEntryFace primFace = tmp.CreateFace((uint) j); primFace.Bump = face.Bump; primFace.RGBA = face.Color; @@ -249,7 +264,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps primFace.OffsetV = face.OffsetT; primFace.RepeatU = face.ScaleS; primFace.RepeatV = face.ScaleT; - primFace.TexMapType = (MappingType)(face.MediaFlags & 6); + primFace.TexMapType = (MappingType) (face.MediaFlags & 6); } pbs.TextureEntry = tmp.GetBytes(); prim.Shape = pbs; @@ -257,34 +272,47 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps prim.Shape.SculptEntry = true; prim.Shape.SculptTexture = obj.SculptID; prim.Shape.SculptType = (byte) SculptType.Mesh; - + + SceneObjectGroup grp = new SceneObjectGroup(); + + grp.SetRootPart(prim); + prim.ParentID = 0; if (i == 0) { - grp.SetRootPart(prim); - prim.ParentID = 0; + rootGroup = grp; + } - else + grp.AttachToScene(m_scene); + grp.AbsolutePosition = obj.Position; + prim.RotationOffset = obj.Rotation; + + grp.RootPart.IsAttachment = false; + // Required for linking + grp.RootPart.UpdateFlag = 0; + + if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos)) { - prim.SetParent(grp); - grp.AddPart(prim); + m_scene.AddSceneObject(grp); + grp.AbsolutePosition = obj.Position; } - + allparts[i] = grp; + } - pos = m_scene.GetNewRezLocation(Vector3.Zero, pos, UUID.Zero, rot, (byte)1 , 1 , true, grp.GroupScale(), false); - grp.AttachToScene(m_scene); - grp.AbsolutePosition = pos; - grp.ClearPartAttachmentData(); - grp.RootPart.IsAttachment = false; - - if (m_scene.Permissions.CanRezObject(1, avatar.UUID, pos)) + + for (int j = 1; j < allparts.Length; j++) { - m_scene.AddSceneObject(grp); + rootGroup.RootPart.UpdateFlag = 0; + allparts[j].RootPart.UpdateFlag = 0; + rootGroup.LinkToGroup(allparts[j]); } - grp.ScheduleGroupForFullUpdate(); + + rootGroup.ScheduleGroupForFullUpdate(); + pos = m_scene.GetNewRezLocation(Vector3.Zero, rootpos, UUID.Zero, rot, (byte)1, 1, true, allparts[0].GroupScale(), false); + responsedata["int_response_code"] = 200; //501; //410; //404; responsedata["content_type"] = "text/plain"; responsedata["keepalive"] = false; - responsedata["str_response_string"] = String.Format("local_id{0}", ConvertUintToBytes(grp.LocalId)); + responsedata["str_response_string"] = String.Format("local_id{0}", ConvertUintToBytes(allparts[0].LocalId)); return responsedata; -- cgit v1.1