From 2e4fbe6b176a2c4b65b819eae6e58f1510dcc95f Mon Sep 17 00:00:00 2001
From: Mic Bowman
Date: Sat, 14 Jan 2012 23:43:21 -0800
Subject: protect the region ready alerts for loading oarfiles if no post URI
is set
---
.../Scripting/RegionReadyModule/RegionReadyModule.cs | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
index f5d4da8..feef49b 100644
--- a/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/RegionReadyModule/RegionReadyModule.cs
@@ -254,8 +254,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
// Will need some controls around this
m_scene.LoginsDisabled = true;
m_scene.LoginLock = true;
- RRAlert("loading oar");
- RRAlert("disabled");
+ if ( m_uri != string.Empty )
+ {
+ RRAlert("loading oar");
+ RRAlert("disabled");
+ }
}
}
--
cgit v1.1
From 82ad9d4e04867b23b4c824c4eca7402bf476f0b7 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 16 Jan 2012 22:58:58 +0000
Subject: Remove monocov and other obsolete nant build targets.
monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
---
OpenSim/Framework/IClientAPI.cs | 8 ++++++++
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 15 ++++++++++-----
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +-
3 files changed, 19 insertions(+), 6 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs
index 258b3eb..29a69c3 100644
--- a/OpenSim/Framework/IClientAPI.cs
+++ b/OpenSim/Framework/IClientAPI.cs
@@ -1074,7 +1074,15 @@ namespace OpenSim.Framework
void SendWindData(Vector2[] windSpeeds);
void SendCloudData(float[] cloudCover);
+ ///
+ /// Sent when an agent completes its movement into a region.
+ ///
+ ///
+ /// This packet marks completion of the arrival of a root avatar in a region, whether through login, region
+ /// crossing or direct teleport.
+ ///
void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
+
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
///
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 1e72aa2..2553b3a 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -762,9 +762,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(handshake, ThrottleOutPacketType.Task);
}
- ///
- ///
- ///
public void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{
AgentMovementCompletePacket mov = (AgentMovementCompletePacket)PacketPool.Instance.GetPacket(PacketType.AgentMovementComplete);
@@ -3480,6 +3477,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
{
+ m_log.DebugFormat(
+ "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
+ agentID, textureEntry.Length, Name, AgentId);
+
AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
// TODO: don't create new blocks if recycling an old packet
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
@@ -3501,7 +3502,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendAnimations(UUID[] animations, int[] seqs, UUID sourceAgentId, UUID[] objectIDs)
{
- //m_log.DebugFormat("[CLIENT]: Sending animations to {0}", Name);
+// m_log.DebugFormat("[LLCLIENTVIEW]: Sending animations for {0} to {1}", sourceAgentId, Name);
AvatarAnimationPacket ani = (AvatarAnimationPacket)PacketPool.Instance.GetPacket(PacketType.AvatarAnimation);
// TODO: don't create new blocks if recycling an old packet
@@ -3536,6 +3537,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
public void SendAvatarDataImmediate(ISceneEntity avatar)
{
+ m_log.DebugFormat(
+ "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
+ avatar.Name, avatar.UUID, Name, AgentId);
+
ScenePresence presence = avatar as ScenePresence;
if (presence == null)
return;
@@ -3545,7 +3550,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objupdate.RegionData.RegionHandle = presence.RegionHandle;
objupdate.RegionData.TimeDilation = ushort.MaxValue;
-
+
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3c9bde8..230cf91 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes
m_callbackURI = null;
}
- //m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
+ m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
ValidateAndSendAppearanceAndAgentData();
--
cgit v1.1
From 59a0c50d48100527d00ea87935fdc24055249ba5 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 16 Jan 2012 23:04:08 +0000
Subject: Comment out noisy log lines I accidentally included in the nant build
target adjustment commit.
Left in the method doc.
---
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 12 ++++++------
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +-
2 files changed, 7 insertions(+), 7 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 2553b3a..4ba441e 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -3477,9 +3477,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendAppearance(UUID agentID, byte[] visualParams, byte[] textureEntry)
{
- m_log.DebugFormat(
- "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
- agentID, textureEntry.Length, Name, AgentId);
+// m_log.DebugFormat(
+// "[LLCLIENTVIEW]: Sending avatar appearance for {0} with {1} bytes to {2} {3}",
+// agentID, textureEntry.Length, Name, AgentId);
AvatarAppearancePacket avp = (AvatarAppearancePacket)PacketPool.Instance.GetPacket(PacketType.AvatarAppearance);
// TODO: don't create new blocks if recycling an old packet
@@ -3537,9 +3537,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
public void SendAvatarDataImmediate(ISceneEntity avatar)
{
- m_log.DebugFormat(
- "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
- avatar.Name, avatar.UUID, Name, AgentId);
+// m_log.DebugFormat(
+// "[LLCLIENTVIEW]: Sending immediate object update for avatar {0} {1} to {2} {3}",
+// avatar.Name, avatar.UUID, Name, AgentId);
ScenePresence presence = avatar as ScenePresence;
if (presence == null)
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 230cf91..c66f30e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -1212,7 +1212,7 @@ namespace OpenSim.Region.Framework.Scenes
m_callbackURI = null;
}
- m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
+// m_log.DebugFormat("[SCENE PRESENCE] Completed movement");
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
ValidateAndSendAppearanceAndAgentData();
--
cgit v1.1