From b056c243e46daa3370f8d330b70a37b5f856e9ec Mon Sep 17 00:00:00 2001 From: Kitto Flora Date: Sat, 12 Dec 2009 10:12:59 -0500 Subject: Commit partial work because of repo change --- OpenSim/Data/SQLite/SQLiteRegionData.cs | 2 +- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 83 ++++++++++++++++++++---- 2 files changed, 73 insertions(+), 12 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Data/SQLite/SQLiteRegionData.cs b/OpenSim/Data/SQLite/SQLiteRegionData.cs index f1c1f78..83fd775 100644 --- a/OpenSim/Data/SQLite/SQLiteRegionData.cs +++ b/OpenSim/Data/SQLite/SQLiteRegionData.cs @@ -329,7 +329,7 @@ namespace OpenSim.Data.SQLite { foreach (SceneObjectPart prim in obj.Children.Values) { - m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); +// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID); addPrim(prim, obj.UUID, regionUUID); } } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index c553ca0..d0c20ff 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1660,16 +1660,27 @@ namespace OpenSim.Region.Framework.Scenes } // part.GetWorldRotation() is the rotation of the object being sat on // Rotation is the sittiing Av's rotation - - Quaternion wr = Quaternion.Inverse(Quaternion.Inverse(Rotation) * Quaternion.Inverse(part.GetWorldRotation())); // world or. of the av - Vector3 so = new Vector3(1.0f, 0f, 0f) * wr; // 1M infront of av - Vector3 wso = so + part.GetWorldPosition() + ( m_pos * part.GetWorldRotation()); // + av sit offset! + + Quaternion partRot; + if (part.LinkNum == 1) + { // Root prim of linkset + partRot = part.ParentGroup.RootPart.RotationOffset; + } + else + { // single or child prim + partRot = part.GetWorldRotation(); + } + Quaternion partIRot = Quaternion.Inverse(partRot); + + Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av + Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av + Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ( m_pos * partRot); // + av sit offset! if (m_physicsActor == null) { AddToPhysicalScene(false); } - AbsolutePosition = wso; //KF: Fix stand up. + AbsolutePosition = avWorldStandUp; //KF: Fix stand up. m_parentPosition = Vector3.Zero; m_parentID = 0; part.IsOccupied = false; @@ -1752,8 +1763,17 @@ namespace OpenSim.Region.Framework.Scenes Quaternion avSitOrientation = part.SitTargetOrientation; bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored. - Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); - + // Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); + Quaternion partRot; + if (part.LinkNum == 1) + { // Root prim of linkset + partRot = part.ParentGroup.RootPart.RotationOffset; + } + else + { // single or child prim + partRot = part.GetWorldRotation(); + } + Quaternion partIRot = Quaternion.Inverse(partRot); //Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet); // Sit analysis rewritten by KF 091125 if (SitTargetisSet) // scipted sit @@ -1800,6 +1820,8 @@ namespace OpenSim.Region.Framework.Scenes cameraAtOffset = part.GetCameraAtOffset(); cameraEyeOffset = part.GetCameraEyeOffset(); forceMouselook = part.GetForceMouselook(); + if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); // + if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); // if (m_physicsActor != null) { @@ -1823,7 +1845,29 @@ namespace OpenSim.Region.Framework.Scenes } else return; // physactor is null! - Vector3 offsetr = offset * partIRot; + Vector3 offsetr; // = offset * partIRot; + // KF: In a linkset, offsetr needs to be relative to the group root! 091208 + // offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot); + if (part.LinkNum < 2) + { // Single, or Root prim of linkset, target is ClickOffset * RootRot + offsetr = offset * partIRot; + } + else + { // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot) + offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + + (offset * partRot); + } + +Console.WriteLine(" "); +Console.WriteLine("link number ={0}", part.LinkNum); +Console.WriteLine("Prim offset ={0}", part.OffsetPosition ); +Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset); +Console.WriteLine("Click offst ={0}", offset); +Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation()); +Console.WriteLine("offsetr ={0}", offsetr); +Console.WriteLine("Camera At ={0}", cameraAtOffset); +Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); + ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target // This calls HandleAgentSit twice, once from here, and the client calls @@ -2142,13 +2186,20 @@ namespace OpenSim.Region.Framework.Scenes } else { -//Console.WriteLine("NON Scripted Sit"); // if m_avUnscriptedSitPos is zero then Av sits above center // Else Av sits at m_avUnscriptedSitPos // Non-scripted sit by Kitto Flora 21Nov09 // Calculate angle of line from prim to Av - Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); + Quaternion partIRot; + if (part.LinkNum == 1) + { // Root prim of linkset + partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); + } + else + { // single or child prim + partIRot = Quaternion.Inverse(part.GetWorldRotation()); + } Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos; float y_diff = (m_avInitialPos.Y - sitTargetPos.Y); float x_diff = ( m_avInitialPos.X - sitTargetPos.X); @@ -2203,11 +2254,21 @@ namespace OpenSim.Region.Framework.Scenes // collisionPoint = spot on prim where we want to sit // collisionPoint.Z = global sit surface height SceneObjectPart part = m_scene.GetSceneObjectPart(localid); - Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation()); + Quaternion partIRot; + if (part.LinkNum == 1) + { // Root prim of linkset + partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset); + } + else + { // single or child prim + partIRot = Quaternion.Inverse(part.GetWorldRotation()); + } float offZ = collisionPoint.Z - m_initialSitTarget.Z; Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction //Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset); m_pos += offset; + ControllingClient.SendClearFollowCamProperties(part.UUID); + } } // End SitAltitudeCallback KF. -- cgit v1.1