From ac8fc02afc695cfefdcc668cdd4ef0c9e1788b82 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 30 Mar 2009 18:20:41 +0000 Subject: * refactor: Move god related methods in Scene out to a module --- .../Region/CoreModules/Avatar/Gods/GodsModule.cs | 150 +++++++++++++++++++++ OpenSim/Region/Framework/Interfaces/IGodsModule.cs | 58 ++++++++ OpenSim/Region/Framework/Scenes/Scene.cs | 127 ++--------------- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 2 +- 4 files changed, 218 insertions(+), 119 deletions(-) create mode 100644 OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs create mode 100644 OpenSim/Region/Framework/Interfaces/IGodsModule.cs (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs new file mode 100644 index 0000000..dfd6c06 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs @@ -0,0 +1,150 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.Collections.Generic; +using Nini.Config; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.Framework.Interfaces; + +namespace OpenSim.Region.CoreModules.Avatar.Gods +{ + public class GodsModules : IRegionModule, IGodsModule + { + protected Scene m_scene; + protected IDialogModule m_dialogModule; + + public void Initialise(Scene scene, IConfigSource source) + { + m_scene = scene; + m_dialogModule = m_scene.RequestModuleInterface(); + m_scene.RegisterModuleInterface(this); + } + + public void PostInitialise() {} + public void Close() {} + public string Name { get { return "Gods Module"; } } + public bool IsSharedModule { get { return false; } } + + public void RequestGodlikePowers( + UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient) + { + ScenePresence sp = m_scene.GetScenePresence(agentID); + + if (sp != null) + { + if (godLike == false) + { + sp.GrantGodlikePowers(agentID, sessionID, token, godLike); + return; + } + + // First check that this is the sim owner + if (m_scene.Permissions.IsGod(agentID)) + { + // Next we check for spoofing..... + UUID testSessionID = sp.ControllingClient.SessionId; + if (sessionID == testSessionID) + { + if (sessionID == controllingClient.SessionId) + { + //m_log.Info("godlike: " + godLike.ToString()); + sp.GrantGodlikePowers(agentID, testSessionID, token, godLike); + } + } + } + else + { + m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); + } + } + } + + /// + /// Kicks User specified from the simulator. This logs them off of the grid + /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes + /// that you're kicking it even if the avatar's UUID isn't the UUID that the + /// agent is assigned + /// + /// The person doing the kicking + /// The session of the person doing the kicking + /// the person that is being kicked + /// This isn't used apparently + /// The message to send to the user after it's been turned into a field + public void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) + { + // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know. + UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb"); + + ScenePresence sp = m_scene.GetScenePresence(agentID); + + if (sp != null || agentID == kickUserID) + { + if (m_scene.Permissions.IsGod(godID)) + { + if (agentID == kickUserID) + { + m_scene.ClientManager.ForEachClient( + delegate(IClientAPI controller) + { + if (controller.AgentId != godID) + controller.Kick(Utils.BytesToString(reason)); + } + ); + + // This is a bit crude. It seems the client will be null before it actually stops the thread + // The thread will kill itself eventually :/ + // Is there another way to make sure *all* clients get this 'inter region' message? + m_scene.ForEachScenePresence( + delegate(ScenePresence p) + { + if (p.UUID != godID && !p.IsChildAgent) + { + // Possibly this should really be p.Close() though that method doesn't send a close + // to the client + p.ControllingClient.Close(true); + } + } + ); + } + else + { + m_scene.SceneGraph.removeUserCount(!sp.IsChildAgent); + + sp.ControllingClient.Kick(Utils.BytesToString(reason)); + sp.ControllingClient.Close(true); + } + } + else + { + m_dialogModule.SendAlertToUser(godID, "Kick request denied"); + } + } + } + } +} \ No newline at end of file diff --git a/OpenSim/Region/Framework/Interfaces/IGodsModule.cs b/OpenSim/Region/Framework/Interfaces/IGodsModule.cs new file mode 100644 index 0000000..8e94750 --- /dev/null +++ b/OpenSim/Region/Framework/Interfaces/IGodsModule.cs @@ -0,0 +1,58 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenMetaverse; +using OpenSim.Framework; + +namespace OpenSim.Region.Framework.Interfaces +{ + /// + /// This interface provides god related methods + /// + public interface IGodsModule + { + /// + /// Handle a request for admin rights + /// + /// + /// + /// + /// + /// + void RequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike, IClientAPI controllingClient); + + /// + /// Kicks User specified from the simulator. This logs them off of the grid. + /// + /// The person doing the kicking + /// The session of the person doing the kicking + /// the person that is being kicked + /// This isn't used apparently + /// The message to send to the user after it's been turned into a field + void KickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason); + } +} diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2687422..c9e13ac 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1931,9 +1931,7 @@ namespace OpenSim.Region.Framework.Scenes client.OnObjectDuplicate += m_sceneGraph.DuplicateObject; client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; - client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily; - client.OnRequestGodlikePowers += handleRequestGodlikePowers; - client.OnGodKickUser += HandleGodlikeKickUser; + client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily; client.OnObjectPermissions += HandleObjectPermissionsUpdate; client.OnCreateNewInventoryItem += CreateNewInventoryItem; client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; @@ -1970,9 +1968,12 @@ namespace OpenSim.Region.Framework.Scenes client.OnSetScriptRunning += SetScriptRunning; client.OnRegionHandleRequest += RegionHandleRequest; client.OnUnackedTerrain += TerrainUnAcked; - client.OnObjectOwner += ObjectOwner; + IGodsModule godsModule = RequestModuleInterface(); + client.OnGodKickUser += godsModule.KickUser; + client.OnRequestGodlikePowers += godsModule.RequestGodlikePowers; + if (StatsReporter != null) client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats; @@ -2658,7 +2659,7 @@ namespace OpenSim.Region.Framework.Scenes /// public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) { - m_log.InfoFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY); + m_log.DebugFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY); m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY); } @@ -2817,116 +2818,6 @@ namespace OpenSim.Region.Framework.Scenes #endregion - #region Alert Methods - - /// - /// Handle a request for admin rights - /// - /// - /// - /// - /// - public void handleRequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike, - IClientAPI controllingClient) - { - ScenePresence sp = null; - - lock (m_scenePresences) - { - // User needs to be logged into this sim - m_scenePresences.TryGetValue(agentID, out sp); - } - - if (sp != null) - { - if (godLike == false) - { - sp.GrantGodlikePowers(agentID, sessionID, token, godLike); - return; - } - - // First check that this is the sim owner - if (Permissions.IsGod(agentID)) - { - // Next we check for spoofing..... - UUID testSessionID = sp.ControllingClient.SessionId; - if (sessionID == testSessionID) - { - if (sessionID == controllingClient.SessionId) - { - //m_log.Info("godlike: " + godLike.ToString()); - sp.GrantGodlikePowers(agentID, testSessionID, token, godLike); - } - } - } - else - { - m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); - } - } - } - - /// - /// Kicks User specified from the simulator. This logs them off of the grid - /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes - /// that you're kicking it even if the avatar's UUID isn't the UUID that the - /// agent is assigned - /// - /// The person doing the kicking - /// The session of the person doing the kicking - /// the person that is being kicked - /// This isn't used apparently - /// The message to send to the user after it's been turned into a field - public void HandleGodlikeKickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) - { - // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know. - UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb"); - lock (m_scenePresences) - { - if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID) - { - if (Permissions.IsGod(godID)) - { - if (agentID == kickUserID) - { - ClientManager.ForEachClient(delegate(IClientAPI controller) - { - if (controller.AgentId != godID) - controller.Kick(Utils.BytesToString(reason)); - } - ); - - // This is a bit crude. It seems the client will be null before it actually stops the thread - // The thread will kill itself eventually :/ - // Is there another way to make sure *all* clients get this 'inter region' message? - ClientManager.ForEachClient(delegate(IClientAPI controller) - { - ScenePresence p = GetScenePresence(controller.AgentId); - bool childagent = p != null && p.IsChildAgent; - if (controller.AgentId != godID && !childagent) - // Do we really want to kick the initiator of this madness? - { - controller.Close(true); - } - } - ); - } - else - { - m_sceneGraph.removeUserCount(!m_scenePresences[agentID].IsChildAgent); - - m_scenePresences[agentID].ControllingClient.Kick(Utils.BytesToString(reason)); - m_scenePresences[agentID].ControllingClient.Close(true); - } - } - else - { - m_dialogModule.SendAlertToUser(godID, "Kick request denied"); - } - } - } - } - public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) { // Check for spoofing.. since this is permissions we're talking about here! @@ -2944,8 +2835,6 @@ namespace OpenSim.Region.Framework.Scenes } } - #endregion - /// /// Causes all clients to get a full object update on all of the objects in the scene. /// @@ -3077,7 +2966,9 @@ namespace OpenSim.Region.Framework.Scenes } else if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0) { - if (part.OwnerID == parcel.landData.OwnerID || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID) || Permissions.IsGod(part.OwnerID)) + if (part.OwnerID == parcel.landData.OwnerID + || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID) + || Permissions.IsGod(part.OwnerID)) { return true; } diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 69f5205..d6aca31 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -696,7 +696,7 @@ namespace OpenSim.Region.Framework.Scenes } } - protected internal void removeUserCount(bool TypeRCTF) + public void removeUserCount(bool TypeRCTF) { if (TypeRCTF) { -- cgit v1.1