From a9d0642fca1c008cbfdda6121d272eaf85ca834e Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Tue, 4 Nov 2008 00:35:32 +0000 Subject: add email field to UserProfileData object remove virtual setting from properties, as that was legacy that I put in there a while back From: Sean Dague --- OpenSim/Framework/UserProfileData.cs | 75 +++++++++++++++++++++--------------- 1 file changed, 43 insertions(+), 32 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/UserProfileData.cs b/OpenSim/Framework/UserProfileData.cs index bc93766..6e92b7a 100644 --- a/OpenSim/Framework/UserProfileData.cs +++ b/OpenSim/Framework/UserProfileData.cs @@ -122,6 +122,11 @@ namespace OpenSim.Framework private string _surname; /// + /// A valid email address for the account. Useful for password reset requests. + /// + private string _email; + + /// /// A URI to the users asset server, used for foreigners and large grids. /// private string _userAssetURI = String.Empty; @@ -172,196 +177,202 @@ namespace OpenSim.Framework } // Property wrappers - public virtual UUID ID + public UUID ID { get { return _id; } set { _id = value; } } - public virtual UUID WebLoginKey + public UUID WebLoginKey { get { return _webLoginKey; } set { _webLoginKey = value; } } - public virtual string FirstName + public string FirstName { get { return _firstname; } set { _firstname = value; } } - public virtual string SurName + public string SurName { get { return _surname; } set { _surname = value; } } - public virtual string PasswordHash + public string Email + { + get { return _email; } + set { _email = value; } + } + + public string PasswordHash { get { return _passwordHash; } set { _passwordHash = value; } } - public virtual string PasswordSalt + public string PasswordSalt { get { return _passwordSalt; } set { _passwordSalt = value; } } - public virtual uint HomeRegionX + public uint HomeRegionX { get { return _homeRegionX; } set { _homeRegionX = value; } } - public virtual uint HomeRegionY + public uint HomeRegionY { get { return _homeRegionY; } set { _homeRegionY = value; } } - public virtual Vector3 HomeLocation + public Vector3 HomeLocation { get { return _homeLocation; } set { _homeLocation = value; } } // for handy serialization - public virtual float HomeLocationX + public float HomeLocationX { get { return _homeLocation.X; } set { _homeLocation.X = value; } } - public virtual float HomeLocationY + public float HomeLocationY { get { return _homeLocation.Y; } set { _homeLocation.Y = value; } } - public virtual float HomeLocationZ + public float HomeLocationZ { get { return _homeLocation.Z; } set { _homeLocation.Z = value; } } - public virtual Vector3 HomeLookAt + public Vector3 HomeLookAt { get { return _homeLookAt; } set { _homeLookAt = value; } } // for handy serialization - public virtual float HomeLookAtX + public float HomeLookAtX { get { return _homeLookAt.X; } set { _homeLookAt.X = value; } } - public virtual float HomeLookAtY + public float HomeLookAtY { get { return _homeLookAt.Y; } set { _homeLookAt.Y = value; } } - public virtual float HomeLookAtZ + public float HomeLookAtZ { get { return _homeLookAt.Z; } set { _homeLookAt.Z = value; } } - public virtual int Created + public int Created { get { return _created; } set { _created = value; } } - public virtual int LastLogin + public int LastLogin { get { return _lastLogin; } set { _lastLogin = value; } } - public virtual UUID RootInventoryFolderID + public UUID RootInventoryFolderID { get { return _rootInventoryFolderID; } set { _rootInventoryFolderID = value; } } - public virtual string UserInventoryURI + public string UserInventoryURI { get { return _userInventoryURI; } set { _userInventoryURI = value; } } - public virtual string UserAssetURI + public string UserAssetURI { get { return _userAssetURI; } set { _userAssetURI = value; } } - public virtual uint CanDoMask + public uint CanDoMask { get { return _profileCanDoMask; } set { _profileCanDoMask = value; } } - public virtual uint WantDoMask + public uint WantDoMask { get { return _profileWantDoMask; } set { _profileWantDoMask = value; } } - public virtual string AboutText + public string AboutText { get { return _profileAboutText; } set { _profileAboutText = value; } } - public virtual string FirstLifeAboutText + public string FirstLifeAboutText { get { return _profileFirstText; } set { _profileFirstText = value; } } - public virtual UUID Image + public UUID Image { get { return _profileImage; } set { _profileImage = value; } } - public virtual UUID FirstLifeImage + public UUID FirstLifeImage { get { return _profileFirstImage; } set { _profileFirstImage = value; } } - public virtual UserAgentData CurrentAgent + public UserAgentData CurrentAgent { get { return _currentAgent; } set { _currentAgent = value; } } - public virtual int UserFlags + public int UserFlags { get { return _userFlags; } set { _userFlags = value; } } - public virtual int GodLevel + public int GodLevel { get { return _godLevel; } set { _godLevel = value; } } - public virtual string CustomType + public string CustomType { get { return _customType; } set { _customType = value; } } - public virtual UUID Partner + public UUID Partner { get { return _partner; } set { _partner = value; } -- cgit v1.1