From a75f24bb7967e45618f03691e6b9837ef6bcdf27 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 3 Jan 2013 21:06:50 +0000 Subject: minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment --- OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index da59472..58ed554 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -669,7 +669,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments }); } - so.IsSelected = false; // fudge.... + // Fudge below is an extremely unhelpful comment. It's probably here so that the scheduled full update + // will succeed, as that will not update if an attachment is selected. + so.IsSelected = false; // fudge.... + so.ScheduleGroupForFullUpdate(); } -- cgit v1.1