From a626de696a3086631c561f30ad42827da51af863 Mon Sep 17 00:00:00 2001
From: Diva Canto
Date: Tue, 13 Jan 2015 21:24:01 -0800
Subject: Renamed these 2 files, because their names are misleading. This is no
longer called WebFetchInventoryDescendents, and we no longer use that cap;
the viewers use FetchInvventoryDescendents2.
---
.../FetchInvDescHandler.cs | 446 +++++++++++++++++++++
.../FetchInvDescServerConnector.cs | 82 ++++
.../WebFetchInvDescHandler.cs | 446 ---------------------
.../WebFetchInvDescServerConnector.cs | 82 ----
4 files changed, 528 insertions(+), 528 deletions(-)
create mode 100644 OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/FetchInvDescHandler.cs
create mode 100644 OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/FetchInvDescServerConnector.cs
delete mode 100644 OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
delete mode 100644 OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/FetchInvDescHandler.cs
new file mode 100644
index 0000000..b222d4b
--- /dev/null
+++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/FetchInvDescHandler.cs
@@ -0,0 +1,446 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.Reflection;
+using log4net;
+using Nini.Config;
+using OpenMetaverse;
+using OpenMetaverse.StructuredData;
+using OpenSim.Framework;
+using OpenSim.Framework.Capabilities;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Framework.Servers.HttpServer;
+using OpenSim.Services.Interfaces;
+using Caps = OpenSim.Framework.Capabilities.Caps;
+
+namespace OpenSim.Capabilities.Handlers
+{
+ public class WebFetchInvDescHandler
+ {
+ private static readonly ILog m_log =
+ LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private IInventoryService m_InventoryService;
+ private ILibraryService m_LibraryService;
+// private object m_fetchLock = new Object();
+
+ public WebFetchInvDescHandler(IInventoryService invService, ILibraryService libService)
+ {
+ m_InventoryService = invService;
+ m_LibraryService = libService;
+ }
+
+ public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
+ {
+// lock (m_fetchLock)
+// {
+// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request {0}", request);
+
+ // nasty temporary hack here, the linden client falsely
+ // identifies the uuid 00000000-0000-0000-0000-000000000000
+ // as a string which breaks us
+ //
+ // correctly mark it as a uuid
+ //
+ request = request.Replace("00000000-0000-0000-0000-000000000000", "00000000-0000-0000-0000-000000000000");
+
+ // another hack 1 results in a
+ // System.ArgumentException: Object type System.Int32 cannot
+ // be converted to target type: System.Boolean
+ //
+ request = request.Replace("fetch_folders0", "fetch_folders0");
+ request = request.Replace("fetch_folders1", "fetch_folders1");
+
+ Hashtable hash = new Hashtable();
+ try
+ {
+ hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
+ }
+ catch (LLSD.LLSDParseException e)
+ {
+ m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
+ m_log.Error("Request: " + request);
+ }
+
+ ArrayList foldersrequested = (ArrayList)hash["folders"];
+
+ string response = "";
+
+ for (int i = 0; i < foldersrequested.Count; i++)
+ {
+ string inventoryitemstr = "";
+ Hashtable inventoryhash = (Hashtable)foldersrequested[i];
+
+ LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
+
+ try
+ {
+ LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
+ }
+ catch (Exception e)
+ {
+ m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
+ }
+ LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
+
+ inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
+ inventoryitemstr = inventoryitemstr.Replace("", "");
+
+ response += inventoryitemstr;
+ }
+
+ if (response.Length == 0)
+ {
+ // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
+ // Therefore, I'm concluding that the client only has so many threads available to do requests
+ // and when a thread stalls.. is stays stalled.
+ // Therefore we need to return something valid
+ response = "";
+ }
+ else
+ {
+ response = "";
+ }
+
+// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
+ //m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
+
+ return response;
+
+// }
+ }
+
+ ///
+ /// Construct an LLSD reply packet to a CAPS inventory request
+ ///
+ ///
+ ///
+ private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch)
+ {
+ LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
+ LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
+ contents.agent_id = invFetch.owner_id;
+ contents.owner_id = invFetch.owner_id;
+ contents.folder_id = invFetch.folder_id;
+
+ reply.folders.Array.Add(contents);
+ InventoryCollection inv = new InventoryCollection();
+ inv.Folders = new List();
+ inv.Items = new List();
+ int version = 0;
+ int descendents = 0;
+
+ inv
+ = Fetch(
+ invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
+ invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents);
+
+ if (inv != null && inv.Folders != null)
+ {
+ foreach (InventoryFolderBase invFolder in inv.Folders)
+ {
+ contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
+ }
+
+ descendents += inv.Folders.Count;
+ }
+
+ if (inv != null && inv.Items != null)
+ {
+ foreach (InventoryItemBase invItem in inv.Items)
+ {
+ contents.items.Array.Add(ConvertInventoryItem(invItem));
+ }
+ }
+
+ contents.descendents = descendents;
+ contents.version = version;
+
+// m_log.DebugFormat(
+// "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}",
+// invFetch.folder_id,
+// invFetch.fetch_items,
+// invFetch.fetch_folders,
+// contents.items.Array.Count,
+// contents.categories.Array.Count,
+// invFetch.owner_id);
+
+ return reply;
+ }
+
+ ///
+ /// Handle the caps inventory descendents fetch.
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ /// An empty InventoryCollection if the inventory look up failed
+ private InventoryCollection Fetch(
+ UUID agentID, UUID folderID, UUID ownerID,
+ bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents)
+ {
+// m_log.DebugFormat(
+// "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
+// fetchFolders, fetchItems, folderID, agentID);
+
+ // FIXME MAYBE: We're not handling sortOrder!
+
+ version = 0;
+ descendents = 0;
+
+ InventoryFolderImpl fold;
+ if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner)
+ {
+ if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
+ {
+ InventoryCollection ret = new InventoryCollection();
+ ret.Folders = new List();
+ ret.Items = fold.RequestListOfItems();
+ descendents = ret.Folders.Count + ret.Items.Count;
+
+ return ret;
+ }
+ }
+
+ InventoryCollection contents = new InventoryCollection();
+
+ if (folderID != UUID.Zero)
+ {
+ InventoryCollection fetchedContents = m_InventoryService.GetFolderContent(agentID, folderID);
+
+ if (fetchedContents == null)
+ {
+ m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of folder {0} for user {1}", folderID, agentID);
+ return contents;
+ }
+
+ contents = fetchedContents;
+ InventoryFolderBase containingFolder = new InventoryFolderBase();
+ containingFolder.ID = folderID;
+ containingFolder.Owner = agentID;
+ containingFolder = m_InventoryService.GetFolder(containingFolder);
+
+ if (containingFolder != null)
+ {
+// m_log.DebugFormat(
+// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
+// containingFolder.Name, containingFolder.ID, agentID);
+
+ version = containingFolder.Version;
+
+ if (fetchItems)
+ {
+ List itemsToReturn = contents.Items;
+ List originalItems = new List(itemsToReturn);
+
+ // descendents must only include the links, not the linked items we add
+ descendents = originalItems.Count;
+
+ // Add target items for links in this folder before the links themselves.
+ foreach (InventoryItemBase item in originalItems)
+ {
+ if (item.AssetType == (int)AssetType.Link)
+ {
+ InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
+
+ // Take care of genuinely broken links where the target doesn't exist
+ // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
+ // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
+ // rather than having to keep track of every folder requested in the recursion.
+ if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
+ itemsToReturn.Insert(0, linkedItem);
+ }
+ }
+
+ // Now scan for folder links and insert the items they target and those links at the head of the return data
+ foreach (InventoryItemBase item in originalItems)
+ {
+ if (item.AssetType == (int)AssetType.LinkFolder)
+ {
+ InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID);
+ List links = linkedFolderContents.Items;
+
+ itemsToReturn.InsertRange(0, links);
+
+ foreach (InventoryItemBase link in linkedFolderContents.Items)
+ {
+ // Take care of genuinely broken links where the target doesn't exist
+ // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
+ // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
+ // rather than having to keep track of every folder requested in the recursion.
+ if (link != null)
+ {
+// m_log.DebugFormat(
+// "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
+// link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name);
+
+ InventoryItemBase linkedItem
+ = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
+
+ if (linkedItem != null)
+ itemsToReturn.Insert(0, linkedItem);
+ }
+ }
+ }
+ }
+ }
+
+// foreach (InventoryItemBase item in contents.Items)
+// {
+// m_log.DebugFormat(
+// "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}",
+// item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID);
+// }
+
+ // =====
+
+//
+// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
+// {
+// m_log.DebugFormat(
+// "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
+// linkedItem.Name, folderID, agentID);
+//
+// contents.Items.Add(linkedItem);
+// }
+//
+// // If the folder requested contains links, then we need to send those folders first, otherwise the links
+// // will be broken in the viewer.
+// HashSet linkedItemFolderIdsToSend = new HashSet();
+// foreach (InventoryItemBase item in contents.Items)
+// {
+// if (item.AssetType == (int)AssetType.Link)
+// {
+// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
+//
+// // Take care of genuinely broken links where the target doesn't exist
+// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
+// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
+// // rather than having to keep track of every folder requested in the recursion.
+// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
+// {
+// // We don't need to send the folder if source and destination of the link are in the same
+// // folder.
+// if (linkedItem.Folder != containingFolder.ID)
+// linkedItemFolderIdsToSend.Add(linkedItem.Folder);
+// }
+// }
+// }
+//
+// foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
+// {
+// m_log.DebugFormat(
+// "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
+// linkedItemFolderId, folderID, agentID);
+//
+// int dummyVersion;
+// InventoryCollection linkedCollection
+// = Fetch(
+// agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
+//
+// InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId);
+// linkedFolder.Owner = agentID;
+// linkedFolder = m_InventoryService.GetFolder(linkedFolder);
+//
+//// contents.Folders.AddRange(linkedCollection.Folders);
+//
+// contents.Folders.Add(linkedFolder);
+// contents.Items.AddRange(linkedCollection.Items);
+// }
+// }
+ }
+ }
+ else
+ {
+ // Lost items don't really need a version
+ version = 1;
+ }
+
+ return contents;
+
+ }
+ ///
+ /// Convert an internal inventory folder object into an LLSD object.
+ ///
+ ///
+ ///
+ private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder)
+ {
+ LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder();
+ llsdFolder.folder_id = invFolder.ID;
+ llsdFolder.parent_id = invFolder.ParentID;
+ llsdFolder.name = invFolder.Name;
+ llsdFolder.type = invFolder.Type;
+ llsdFolder.preferred_type = -1;
+
+ return llsdFolder;
+ }
+
+ ///
+ /// Convert an internal inventory item object into an LLSD object.
+ ///
+ ///
+ ///
+ private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
+ {
+ LLSDInventoryItem llsdItem = new LLSDInventoryItem();
+ llsdItem.asset_id = invItem.AssetID;
+ llsdItem.created_at = invItem.CreationDate;
+ llsdItem.desc = invItem.Description;
+ llsdItem.flags = (int)invItem.Flags;
+ llsdItem.item_id = invItem.ID;
+ llsdItem.name = invItem.Name;
+ llsdItem.parent_id = invItem.Folder;
+ llsdItem.type = invItem.AssetType;
+ llsdItem.inv_type = invItem.InvType;
+
+ llsdItem.permissions = new LLSDPermissions();
+ llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
+ llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
+ llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
+ llsdItem.permissions.group_id = invItem.GroupID;
+ llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
+ llsdItem.permissions.is_owner_group = invItem.GroupOwned;
+ llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
+ llsdItem.permissions.owner_id = invItem.Owner;
+ llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
+ llsdItem.sale_info = new LLSDSaleInfo();
+ llsdItem.sale_info.sale_price = invItem.SalePrice;
+ llsdItem.sale_info.sale_type = invItem.SaleType;
+
+ return llsdItem;
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/FetchInvDescServerConnector.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/FetchInvDescServerConnector.cs
new file mode 100644
index 0000000..5d86557
--- /dev/null
+++ b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/FetchInvDescServerConnector.cs
@@ -0,0 +1,82 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using Nini.Config;
+using OpenSim.Server.Base;
+using OpenSim.Services.Interfaces;
+using OpenSim.Framework.Servers.HttpServer;
+using OpenSim.Server.Handlers.Base;
+using OpenMetaverse;
+
+namespace OpenSim.Capabilities.Handlers
+{
+ public class WebFetchInvDescServerConnector : ServiceConnector
+ {
+ private IInventoryService m_InventoryService;
+ private ILibraryService m_LibraryService;
+ private string m_ConfigName = "CapsService";
+
+ public WebFetchInvDescServerConnector(IConfigSource config, IHttpServer server, string configName) :
+ base(config, server, configName)
+ {
+ if (configName != String.Empty)
+ m_ConfigName = configName;
+
+ IConfig serverConfig = config.Configs[m_ConfigName];
+ if (serverConfig == null)
+ throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
+
+ string invService = serverConfig.GetString("InventoryService", String.Empty);
+
+ if (invService == String.Empty)
+ throw new Exception("No InventoryService in config file");
+
+ Object[] args = new Object[] { config };
+ m_InventoryService =
+ ServerUtils.LoadPlugin(invService, args);
+
+ if (m_InventoryService == null)
+ throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName));
+
+ string libService = serverConfig.GetString("LibraryService", String.Empty);
+ m_LibraryService =
+ ServerUtils.LoadPlugin(libService, args);
+
+ WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
+ IRequestHandler reqHandler
+ = new RestStreamHandler(
+ "POST",
+ "/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/,
+ webFetchHandler.FetchInventoryDescendentsRequest,
+ "WebFetchInvDesc",
+ null);
+ server.AddStreamHandler(reqHandler);
+ }
+
+ }
+}
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
deleted file mode 100644
index b222d4b..0000000
--- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescHandler.cs
+++ /dev/null
@@ -1,446 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Reflection;
-using log4net;
-using Nini.Config;
-using OpenMetaverse;
-using OpenMetaverse.StructuredData;
-using OpenSim.Framework;
-using OpenSim.Framework.Capabilities;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Framework.Servers.HttpServer;
-using OpenSim.Services.Interfaces;
-using Caps = OpenSim.Framework.Capabilities.Caps;
-
-namespace OpenSim.Capabilities.Handlers
-{
- public class WebFetchInvDescHandler
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private IInventoryService m_InventoryService;
- private ILibraryService m_LibraryService;
-// private object m_fetchLock = new Object();
-
- public WebFetchInvDescHandler(IInventoryService invService, ILibraryService libService)
- {
- m_InventoryService = invService;
- m_LibraryService = libService;
- }
-
- public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
-// lock (m_fetchLock)
-// {
-// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request {0}", request);
-
- // nasty temporary hack here, the linden client falsely
- // identifies the uuid 00000000-0000-0000-0000-000000000000
- // as a string which breaks us
- //
- // correctly mark it as a uuid
- //
- request = request.Replace("00000000-0000-0000-0000-000000000000", "00000000-0000-0000-0000-000000000000");
-
- // another hack 1 results in a
- // System.ArgumentException: Object type System.Int32 cannot
- // be converted to target type: System.Boolean
- //
- request = request.Replace("fetch_folders0", "fetch_folders0");
- request = request.Replace("fetch_folders1", "fetch_folders1");
-
- Hashtable hash = new Hashtable();
- try
- {
- hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
- }
- catch (LLSD.LLSDParseException e)
- {
- m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
- m_log.Error("Request: " + request);
- }
-
- ArrayList foldersrequested = (ArrayList)hash["folders"];
-
- string response = "";
-
- for (int i = 0; i < foldersrequested.Count; i++)
- {
- string inventoryitemstr = "";
- Hashtable inventoryhash = (Hashtable)foldersrequested[i];
-
- LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
-
- try
- {
- LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
- }
- catch (Exception e)
- {
- m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
- }
- LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
-
- inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
- inventoryitemstr = inventoryitemstr.Replace("", "");
-
- response += inventoryitemstr;
- }
-
- if (response.Length == 0)
- {
- // Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
- // Therefore, I'm concluding that the client only has so many threads available to do requests
- // and when a thread stalls.. is stays stalled.
- // Therefore we need to return something valid
- response = "";
- }
- else
- {
- response = "";
- }
-
-// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
- //m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
-
- return response;
-
-// }
- }
-
- ///
- /// Construct an LLSD reply packet to a CAPS inventory request
- ///
- ///
- ///
- private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch)
- {
- LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
- LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
- contents.agent_id = invFetch.owner_id;
- contents.owner_id = invFetch.owner_id;
- contents.folder_id = invFetch.folder_id;
-
- reply.folders.Array.Add(contents);
- InventoryCollection inv = new InventoryCollection();
- inv.Folders = new List();
- inv.Items = new List();
- int version = 0;
- int descendents = 0;
-
- inv
- = Fetch(
- invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
- invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents);
-
- if (inv != null && inv.Folders != null)
- {
- foreach (InventoryFolderBase invFolder in inv.Folders)
- {
- contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
- }
-
- descendents += inv.Folders.Count;
- }
-
- if (inv != null && inv.Items != null)
- {
- foreach (InventoryItemBase invItem in inv.Items)
- {
- contents.items.Array.Add(ConvertInventoryItem(invItem));
- }
- }
-
- contents.descendents = descendents;
- contents.version = version;
-
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}",
-// invFetch.folder_id,
-// invFetch.fetch_items,
-// invFetch.fetch_folders,
-// contents.items.Array.Count,
-// contents.categories.Array.Count,
-// invFetch.owner_id);
-
- return reply;
- }
-
- ///
- /// Handle the caps inventory descendents fetch.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- /// An empty InventoryCollection if the inventory look up failed
- private InventoryCollection Fetch(
- UUID agentID, UUID folderID, UUID ownerID,
- bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents)
- {
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
-// fetchFolders, fetchItems, folderID, agentID);
-
- // FIXME MAYBE: We're not handling sortOrder!
-
- version = 0;
- descendents = 0;
-
- InventoryFolderImpl fold;
- if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner)
- {
- if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
- {
- InventoryCollection ret = new InventoryCollection();
- ret.Folders = new List();
- ret.Items = fold.RequestListOfItems();
- descendents = ret.Folders.Count + ret.Items.Count;
-
- return ret;
- }
- }
-
- InventoryCollection contents = new InventoryCollection();
-
- if (folderID != UUID.Zero)
- {
- InventoryCollection fetchedContents = m_InventoryService.GetFolderContent(agentID, folderID);
-
- if (fetchedContents == null)
- {
- m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of folder {0} for user {1}", folderID, agentID);
- return contents;
- }
-
- contents = fetchedContents;
- InventoryFolderBase containingFolder = new InventoryFolderBase();
- containingFolder.ID = folderID;
- containingFolder.Owner = agentID;
- containingFolder = m_InventoryService.GetFolder(containingFolder);
-
- if (containingFolder != null)
- {
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
-// containingFolder.Name, containingFolder.ID, agentID);
-
- version = containingFolder.Version;
-
- if (fetchItems)
- {
- List itemsToReturn = contents.Items;
- List originalItems = new List(itemsToReturn);
-
- // descendents must only include the links, not the linked items we add
- descendents = originalItems.Count;
-
- // Add target items for links in this folder before the links themselves.
- foreach (InventoryItemBase item in originalItems)
- {
- if (item.AssetType == (int)AssetType.Link)
- {
- InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
-
- // Take care of genuinely broken links where the target doesn't exist
- // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // rather than having to keep track of every folder requested in the recursion.
- if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
- itemsToReturn.Insert(0, linkedItem);
- }
- }
-
- // Now scan for folder links and insert the items they target and those links at the head of the return data
- foreach (InventoryItemBase item in originalItems)
- {
- if (item.AssetType == (int)AssetType.LinkFolder)
- {
- InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID);
- List links = linkedFolderContents.Items;
-
- itemsToReturn.InsertRange(0, links);
-
- foreach (InventoryItemBase link in linkedFolderContents.Items)
- {
- // Take care of genuinely broken links where the target doesn't exist
- // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
- // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
- // rather than having to keep track of every folder requested in the recursion.
- if (link != null)
- {
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
-// link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name);
-
- InventoryItemBase linkedItem
- = m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
-
- if (linkedItem != null)
- itemsToReturn.Insert(0, linkedItem);
- }
- }
- }
- }
- }
-
-// foreach (InventoryItemBase item in contents.Items)
-// {
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}",
-// item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID);
-// }
-
- // =====
-
-//
-// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
-// {
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
-// linkedItem.Name, folderID, agentID);
-//
-// contents.Items.Add(linkedItem);
-// }
-//
-// // If the folder requested contains links, then we need to send those folders first, otherwise the links
-// // will be broken in the viewer.
-// HashSet linkedItemFolderIdsToSend = new HashSet();
-// foreach (InventoryItemBase item in contents.Items)
-// {
-// if (item.AssetType == (int)AssetType.Link)
-// {
-// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
-//
-// // Take care of genuinely broken links where the target doesn't exist
-// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
-// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
-// // rather than having to keep track of every folder requested in the recursion.
-// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
-// {
-// // We don't need to send the folder if source and destination of the link are in the same
-// // folder.
-// if (linkedItem.Folder != containingFolder.ID)
-// linkedItemFolderIdsToSend.Add(linkedItem.Folder);
-// }
-// }
-// }
-//
-// foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
-// {
-// m_log.DebugFormat(
-// "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
-// linkedItemFolderId, folderID, agentID);
-//
-// int dummyVersion;
-// InventoryCollection linkedCollection
-// = Fetch(
-// agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
-//
-// InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId);
-// linkedFolder.Owner = agentID;
-// linkedFolder = m_InventoryService.GetFolder(linkedFolder);
-//
-//// contents.Folders.AddRange(linkedCollection.Folders);
-//
-// contents.Folders.Add(linkedFolder);
-// contents.Items.AddRange(linkedCollection.Items);
-// }
-// }
- }
- }
- else
- {
- // Lost items don't really need a version
- version = 1;
- }
-
- return contents;
-
- }
- ///
- /// Convert an internal inventory folder object into an LLSD object.
- ///
- ///
- ///
- private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder)
- {
- LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder();
- llsdFolder.folder_id = invFolder.ID;
- llsdFolder.parent_id = invFolder.ParentID;
- llsdFolder.name = invFolder.Name;
- llsdFolder.type = invFolder.Type;
- llsdFolder.preferred_type = -1;
-
- return llsdFolder;
- }
-
- ///
- /// Convert an internal inventory item object into an LLSD object.
- ///
- ///
- ///
- private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
- {
- LLSDInventoryItem llsdItem = new LLSDInventoryItem();
- llsdItem.asset_id = invItem.AssetID;
- llsdItem.created_at = invItem.CreationDate;
- llsdItem.desc = invItem.Description;
- llsdItem.flags = (int)invItem.Flags;
- llsdItem.item_id = invItem.ID;
- llsdItem.name = invItem.Name;
- llsdItem.parent_id = invItem.Folder;
- llsdItem.type = invItem.AssetType;
- llsdItem.inv_type = invItem.InvType;
-
- llsdItem.permissions = new LLSDPermissions();
- llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
- llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
- llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
- llsdItem.permissions.group_id = invItem.GroupID;
- llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
- llsdItem.permissions.is_owner_group = invItem.GroupOwned;
- llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
- llsdItem.permissions.owner_id = invItem.Owner;
- llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
- llsdItem.sale_info = new LLSDSaleInfo();
- llsdItem.sale_info.sale_price = invItem.SalePrice;
- llsdItem.sale_info.sale_type = invItem.SaleType;
-
- return llsdItem;
- }
- }
-}
\ No newline at end of file
diff --git a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs b/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs
deleted file mode 100644
index 5d86557..0000000
--- a/OpenSim/Capabilities/Handlers/WebFetchInventoryDescendents/WebFetchInvDescServerConnector.cs
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using Nini.Config;
-using OpenSim.Server.Base;
-using OpenSim.Services.Interfaces;
-using OpenSim.Framework.Servers.HttpServer;
-using OpenSim.Server.Handlers.Base;
-using OpenMetaverse;
-
-namespace OpenSim.Capabilities.Handlers
-{
- public class WebFetchInvDescServerConnector : ServiceConnector
- {
- private IInventoryService m_InventoryService;
- private ILibraryService m_LibraryService;
- private string m_ConfigName = "CapsService";
-
- public WebFetchInvDescServerConnector(IConfigSource config, IHttpServer server, string configName) :
- base(config, server, configName)
- {
- if (configName != String.Empty)
- m_ConfigName = configName;
-
- IConfig serverConfig = config.Configs[m_ConfigName];
- if (serverConfig == null)
- throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
-
- string invService = serverConfig.GetString("InventoryService", String.Empty);
-
- if (invService == String.Empty)
- throw new Exception("No InventoryService in config file");
-
- Object[] args = new Object[] { config };
- m_InventoryService =
- ServerUtils.LoadPlugin(invService, args);
-
- if (m_InventoryService == null)
- throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName));
-
- string libService = serverConfig.GetString("LibraryService", String.Empty);
- m_LibraryService =
- ServerUtils.LoadPlugin(libService, args);
-
- WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
- IRequestHandler reqHandler
- = new RestStreamHandler(
- "POST",
- "/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/,
- webFetchHandler.FetchInventoryDescendentsRequest,
- "WebFetchInvDesc",
- null);
- server.AddStreamHandler(reqHandler);
- }
-
- }
-}
--
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