From a57a472ab8edf70430a8391909e6078b9ae0f26d Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 23 Jul 2013 00:51:59 +0100
Subject: Add proper method doc and comments to m_dataPresentEvent (from
d9d9959)
---
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 15 +++++++++++++--
1 file changed, 13 insertions(+), 2 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 0e9f1b7..37fd252 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -223,6 +223,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// Flag to signal when clients should send pings
protected bool m_sendPing;
+ ///
+ /// Event used to signal when queued packets are available for sending.
+ ///
+ ///
+ /// This allows the outbound loop to only operate when there is data to send rather than continuously polling.
+ /// Some data is sent immediately and not queued. That data would not trigger this event.
+ ///
+ private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false);
+
private Pool m_incomingPacketPool;
///
@@ -881,11 +890,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
PacketPool.Instance.ReturnPacket(packet);
+
m_dataPresentEvent.Set();
}
- private AutoResetEvent m_dataPresentEvent = new AutoResetEvent(false);
-
///
/// Start the process of sending a packet to the client.
///
@@ -1817,6 +1825,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// token bucket could get more tokens
//if (!m_packetSent)
// Thread.Sleep((int)TickCountResolution);
+ //
+ // Instead, now wait for data present to be explicitly signalled. Evidence so far is that with
+ // modern mono it reduces CPU base load since there is no more continuous polling.
m_dataPresentEvent.WaitOne(100);
Watchdog.UpdateThread();
--
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