From a3f785e978893a5bc982da24edf7f2aace0f07c4 Mon Sep 17 00:00:00 2001 From: Dahlia Trimble Date: Sun, 16 Nov 2008 00:24:10 +0000 Subject: Changed sculpted prim texture scaling method to bilinear to reduce scaling artifacts --- OpenSim/Region/Physics/Meshing/SculptMesh.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 0f12739..0dc7ef2 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs @@ -179,7 +179,8 @@ namespace OpenSim.Region.Physics.Meshing System.Drawing.GraphicsUnit.Pixel); grPhoto = System.Drawing.Graphics.FromImage(tile_LOD); - grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear; + //grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear; + grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear; grPhoto.DrawImage(tile, new System.Drawing.Rectangle(0, 0, tile_LOD.Width, tile_LOD.Height), -- cgit v1.1