From a0d460e6bfa64a6c43ff327dcf19b696cc380fbb Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Fri, 18 Jan 2013 12:10:03 -0800 Subject: BulletSim: remove the unused RestoreBodyDependencies used by linksets and vehicles and clean up code by removing their kludgyness. --- .../Physics/BulletSPlugin/BSLinksetCompound.cs | 7 ------- .../Physics/BulletSPlugin/BSLinksetConstraints.cs | 8 -------- OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 20 ++------------------ 3 files changed, 2 insertions(+), 33 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 27d8ad0..0077da7 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs @@ -290,13 +290,6 @@ public sealed class BSLinksetCompound : BSLinkset return ret; } - // Companion to RemoveBodyDependencies(). If RemoveBodyDependencies() returns 'true', - // this routine will restore the removed constraints. - // Called at taint-time!! - public override void RestoreBodyDependencies(BSPrim child) - { - } - // When the linkset is built, the child shape is added to the compound shape relative to the // root shape. The linkset then moves around but this does not move the actual child // prim. The child prim's location must be recomputed based on the location of the root shape. diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs index 89f186c..3011465 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs @@ -110,14 +110,6 @@ public sealed class BSLinksetConstraints : BSLinkset return ret; } - // Companion to RemoveBodyDependencies(). If RemoveBodyDependencies() returns 'true', - // this routine will restore the removed constraints. - // Called at taint-time!! - public override void RestoreBodyDependencies(BSPrim child) - { - // The Refresh operation queued by RemoveBodyDependencies() will build any missing constraints. - } - // ================================================================ // Add a new child to the linkset. diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index e6b8507..b37a1f8 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs @@ -1606,11 +1606,6 @@ public sealed class BSPrim : BSPhysObject // Called at taint-time!!! public void CreateGeomAndObject(bool forceRebuild) { - // If this prim is part of a linkset, we must remove and restore the physical - // links if the body is rebuilt. - bool needToRestoreLinkset = false; - bool needToRestoreVehicle = false; - // Create the correct physical representation for this type of object. // Updates PhysBody and PhysShape with the new information. // Ignore 'forceRebuild'. This routine makes the right choices and changes of necessary. @@ -1619,21 +1614,10 @@ public sealed class BSPrim : BSPhysObject // Called if the current prim body is about to be destroyed. // Remove all the physical dependencies on the old body. // (Maybe someday make the changing of BSShape an event to be subscribed to by BSLinkset, ...) - needToRestoreLinkset = Linkset.RemoveBodyDependencies(this); - needToRestoreVehicle = _vehicle.RemoveBodyDependencies(this); + Linkset.RemoveBodyDependencies(this); + _vehicle.RemoveBodyDependencies(this); }); - if (needToRestoreLinkset) - { - // If physical body dependencies were removed, restore them - Linkset.RestoreBodyDependencies(this); - } - if (needToRestoreVehicle) - { - // If physical body dependencies were removed, restore them - _vehicle.RestoreBodyDependencies(this); - } - // Make sure the properties are set on the new object UpdatePhysicalParameters(); return; -- cgit v1.1