From a06032d96eec260f3cda48131e99c5dfb485aa28 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 4 Dec 2010 01:36:35 +0000
Subject: Add the most bare bones non-shared region module example.  Not active
 unless the correct line is uncommented.

---
 .../BareBonesNonShared/BareBonesNonSharedModule.cs | 83 ++++++++++++++++++++++
 1 file changed, 83 insertions(+)
 create mode 100644 OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs

(limited to 'OpenSim')

diff --git a/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs b/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs
new file mode 100644
index 0000000..a2a6b50
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Example/BareBonesNonShared/BareBonesNonSharedModule.cs
@@ -0,0 +1,83 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *     * Redistributions of source code must retain the above copyright
+ *       notice, this list of conditions and the following disclaimer.
+ *     * Redistributions in binary form must reproduce the above copyright
+ *       notice, this list of conditions and the following disclaimer in the
+ *       documentation and/or other materials provided with the distribution.
+ *     * Neither the name of the OpenSimulator Project nor the
+ *       names of its contributors may be used to endorse or promote products
+ *       derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Reflection;
+using log4net;
+using Mono.Addins;
+using Nini.Config;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.OptionalModules.Example.BareBonesNonShared
+{
+    /// <summary>
+    /// Simplest possible example of a non-shared region module.
+    /// </summary>
+    /// <remarks>
+    /// This module is the simplest possible example of a non-shared region module (a module where each scene/region
+    /// in the simulator has its own copy).  If anybody wants to create a more complex example in the future then 
+    /// please create a separate example.
+    /// 
+    /// This module is not active by default.  If you want to see it in action, 
+    /// then just uncomment the line below starting with [Extension(Path...
+    /// </remarks>
+    //[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")]
+    public class BareBonesNonSharedModule : INonSharedRegionModule
+    {
+        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+        
+        public string Name { get { return "Bare Bones Non Shared Module"; } }        
+        
+        public Type ReplaceableInterface { get { return null; } }
+        
+        public void Initialise(IConfigSource source)
+        {
+            m_log.DebugFormat("[BARE BONES]: INITIALIZED MODULE");
+        }
+        
+        public void Close()
+        {
+            m_log.DebugFormat("[BARE BONES]: CLOSED MODULE");
+        }
+        
+        public void AddRegion(Scene scene)
+        {
+            m_log.DebugFormat("[BARE BONES]: REGION {0} ADDED", scene.RegionInfo.RegionName);
+        }
+        
+        public void RemoveRegion(Scene scene)
+        {
+            m_log.DebugFormat("[BARE BONES]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
+        }        
+        
+        public void RegionLoaded(Scene scene)
+        {
+            m_log.DebugFormat("[BARE BONES]: REGION {0} LOADED", scene.RegionInfo.RegionName);
+        }                
+    }
+}
\ No newline at end of file
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