From f19816aeb91a5d31cb07fc7fb0f4419e2aad90be Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 29 Oct 2010 21:38:26 +0100 Subject: Add number of ms it takes to complete UseCircuitCode packet handling to log for diagnostics --- OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index cb298fd..161e8c2 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs @@ -615,8 +615,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // UseCircuitCode handling if (packet.Type == PacketType.UseCircuitCode) - { - m_log.Debug("[LLUDPSERVER]: Handling UseCircuitCode packet from " + buffer.RemoteEndPoint); + { object[] array = new object[] { buffer, packet }; if (m_asyncPacketHandling) @@ -827,9 +826,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP private void HandleUseCircuitCode(object o) { + DateTime startTime = DateTime.Now; object[] array = (object[])o; UDPPacketBuffer buffer = (UDPPacketBuffer)array[0]; UseCircuitCodePacket packet = (UseCircuitCodePacket)array[1]; + + m_log.DebugFormat("[LLUDPSERVER]: Handling UseCircuitCode request from {0}", buffer.RemoteEndPoint); IPEndPoint remoteEndPoint = (IPEndPoint)buffer.RemoteEndPoint; @@ -838,6 +840,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP // Acknowledge the UseCircuitCode packet SendAckImmediate(remoteEndPoint, packet.Header.Sequence); + + m_log.DebugFormat( + "[LLUDPSERVER]: Handling UseCircuitCode request from {0} took {1}ms", + buffer.RemoteEndPoint, (DateTime.Now - startTime).Milliseconds); } private void SendAckImmediate(IPEndPoint remoteEndpoint, uint sequenceNumber) -- cgit v1.1 From bcd784b3167d3be18ad803e89ae0e4afa74da068 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 29 Oct 2010 21:49:26 +0100 Subject: for now, comment out some older or redundant log debug lines to make diagnostics easier --- .../CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs | 4 ++-- .../CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs | 4 ++-- OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 2 +- OpenSim/Services/PresenceService/PresenceService.cs | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs index a64f785..6543845 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/GridUser/ActivityDetector.cs @@ -1,4 +1,4 @@ -/* +/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * @@ -65,7 +65,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.GridUser public void OnMakeRootAgent(ScenePresence sp) { - m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); +// m_log.DebugFormat("[ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); m_GridUserService.SetLastPosition(sp.UUID.ToString(), UUID.Zero, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat); } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs index 62b8278..fa5b873 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs @@ -1,4 +1,4 @@ -/* +/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * @@ -71,7 +71,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence public void OnMakeRootAgent(ScenePresence sp) { - m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); +// m_log.DebugFormat("[PRESENCE DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName); m_PresenceService.ReportAgent(sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID); } diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index a182eea..3e478b0 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -324,7 +324,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap if (threadrunning) return; threadrunning = true; - m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread"); +// m_log.Debug("[WORLD MAP]: Starting remote MapItem request thread"); Watchdog.StartThread(process, "MapItemRequestThread", ThreadPriority.BelowNormal, true); } diff --git a/OpenSim/Services/PresenceService/PresenceService.cs b/OpenSim/Services/PresenceService/PresenceService.cs index 976153f..09c31c3 100644 --- a/OpenSim/Services/PresenceService/PresenceService.cs +++ b/OpenSim/Services/PresenceService/PresenceService.cs @@ -88,7 +88,7 @@ namespace OpenSim.Services.PresenceService public bool ReportAgent(UUID sessionID, UUID regionID) { - m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent with session {0} in region {1}", sessionID, regionID); +// m_log.DebugFormat("[PRESENCE SERVICE]: ReportAgent with session {0} in region {1}", sessionID, regionID); try { PresenceData pdata = m_Database.Get(sessionID); -- cgit v1.1 From 25e19ba7e9ff4a080728178babe4fb1ef33b8d5d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 29 Oct 2010 23:03:11 +0100 Subject: add timing report to CompleteScenePresence for diagnostic purposes --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 13d9964..03aa8cf 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -1085,7 +1085,11 @@ namespace OpenSim.Region.Framework.Scenes /// public void CompleteMovement(IClientAPI client) { - //m_log.Debug("[SCENE PRESENCE]: CompleteMovement"); + DateTime startTime = DateTime.Now; + + m_log.DebugFormat( + "[SCENE PRESENCE]: Completing movement of {0} into region {1}", + client.Name, Scene.RegionInfo.RegionName); Vector3 look = Velocity; if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) @@ -1134,6 +1138,9 @@ namespace OpenSim.Region.Framework.Scenes friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); } + m_log.DebugFormat( + "[SCENE PRESENCE]: Completing movement of {0} into region {1} took {2}ms", + client.Name, Scene.RegionInfo.RegionName, (DateTime.Now - startTime).Milliseconds); } /// -- cgit v1.1 From e66ec432afccb90ae400041e2428b26ad108d373 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 29 Oct 2010 23:45:10 +0100 Subject: Rationalize the logging messages from the merged appearance branch, commenting out most of them as per Mic --- OpenSim/Framework/AvatarAppearance.cs | 35 +++++++--------- OpenSim/Framework/Capabilities/Caps.cs | 4 +- .../Avatar/AvatarFactory/AvatarFactoryModule.cs | 47 +++++++++------------- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 ++--- 4 files changed, 39 insertions(+), 57 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index a4bb765..9494410 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -329,9 +329,8 @@ namespace OpenSim.Framework public AvatarAppearance(UUID owner) { -// DEBUG ON - m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner); -// DEBUG OFF +// m_log.WarnFormat("[AVATAR APPEARANCE]: create empty appearance for {0}",owner); + m_serial = 1; m_owner = owner; @@ -345,9 +344,8 @@ namespace OpenSim.Framework public AvatarAppearance(UUID avatarID, OSDMap map) { -// DEBUG ON - m_log.WarnFormat("[AVATAR APPEARANCE] create appearance for {0} from OSDMap",avatarID); -// DEBUG OFF +// m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance for {0} from OSDMap",avatarID); + m_owner = avatarID; Unpack(map); SetHeight(); @@ -355,9 +353,8 @@ namespace OpenSim.Framework public AvatarAppearance(UUID avatarID, AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) { -// DEBUG ON - m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); -// DEBUG OFF +// m_log.WarnFormat("[AVATAR APPEARANCE] create initialized appearance for {0}",avatarID); + m_serial = 1; m_owner = avatarID; @@ -383,9 +380,8 @@ namespace OpenSim.Framework public AvatarAppearance(AvatarAppearance appearance) { -// DEBUG ON - m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); -// DEBUG OFF +// m_log.WarnFormat("[AVATAR APPEARANCE] create from an existing appearance"); + if (appearance == null) { m_serial = 1; @@ -479,10 +475,9 @@ namespace OpenSim.Framework } changed = true; -// DEBUG ON - if (newface != null) - m_log.WarnFormat("[AVATAR APPEARANCE] index {0}, new texture id {1}",i,newface.TextureID); -// DEBUG OFF + +// if (newface != null) +// m_log.WarnFormat("[AVATAR APPEARANCE]: index {0}, new texture id {1}",i,newface.TextureID); } m_texture = textureEntry; @@ -742,7 +737,7 @@ namespace OpenSim.Framework } else { - m_log.Warn("[AVATARAPPEARANCE] failed to unpack wearables"); + m_log.Warn("[AVATAR APPEARANCE]: failed to unpack wearables"); } // Avatar Textures @@ -760,7 +755,7 @@ namespace OpenSim.Framework } else { - m_log.Warn("[AVATARAPPEARANCE] failed to unpack textures"); + m_log.Warn("[AVATAR APPEARANCE]: failed to unpack textures"); } // Visual Parameters @@ -772,7 +767,7 @@ namespace OpenSim.Framework } else { - m_log.Warn("[AVATARAPPEARANCE] failed to unpack visual parameters"); + m_log.Warn("[AVATAR APPEARANCE]: failed to unpack visual parameters"); } // Attachments @@ -786,7 +781,7 @@ namespace OpenSim.Framework } catch (Exception e) { - m_log.ErrorFormat("[AVATARAPPEARANCE] unpack failed badly: {0}",e.Message); + m_log.ErrorFormat("[AVATAR APPEARANCE]: unpack failed badly: {0}{1}", e.Message, e.StackTrace); } } diff --git a/OpenSim/Framework/Capabilities/Caps.cs b/OpenSim/Framework/Capabilities/Caps.cs index 872de9a..7b0e053 100644 --- a/OpenSim/Framework/Capabilities/Caps.cs +++ b/OpenSim/Framework/Capabilities/Caps.cs @@ -988,9 +988,7 @@ namespace OpenSim.Framework.Capabilities public void BakedTextureUploaded(UUID assetID, byte[] data) { -// DEBUG ON - m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); -// DEBUG OFF +// m_log.WarnFormat("[CAPS]: Received baked texture {0}", assetID.ToString()); AssetBase asset; asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); asset.Data = data; diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index bfbbcf8..e2755c8 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -117,7 +117,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory ScenePresence sp = m_scene.GetScenePresence(client.AgentId); if (sp == null) { - m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId); + m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}", client.AgentId); return false; } @@ -147,14 +147,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory /// public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) { -// DEBUG ON - m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId); -// DEBUG OFF +// m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance for {0}",client.AgentId); ScenePresence sp = m_scene.GetScenePresence(client.AgentId); if (sp == null) { - m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId); + m_log.WarnFormat("[AVATAR FACTORY MODULE]: SetAppearance unable to find presence for {0}",client.AgentId); return; } @@ -212,8 +210,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory { if (m_scene.AssetService.Get(textureID.ToString()) == null) { - m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}", - textureID,idx,client.Name); + m_log.WarnFormat("[AVATAR FACTORY MODULE]: Missing baked texture {0} ({1}) for avatar {2}", + textureID, idx, client.Name); return false; } return true; @@ -223,9 +221,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory public void QueueAppearanceSend(UUID agentid) { -// DEBUG ON - m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid); -// DEBUG OFF +// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance send for {0}",agentid); // 100 nanoseconds (ticks) we should wait long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000); @@ -238,9 +234,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory public void QueueAppearanceSave(UUID agentid) { -// DEBUG ON - m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid); -// DEBUG OFF +// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Queue appearance save for {0}",agentid); // 100 nanoseconds (ticks) we should wait long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000); @@ -256,13 +250,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory ScenePresence sp = m_scene.GetScenePresence(agentid); if (sp == null) { - m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid); + m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid); return; } -// DEBUG ON - m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid); -// DEBUG OFF +// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Handle appearance send for {0}", agentid); // Send the appearance to everyone in the scene sp.SendAppearanceToAllOtherAgents(); @@ -288,7 +280,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory ScenePresence sp = m_scene.GetScenePresence(agentid); if (sp == null) { - m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid); + m_log.WarnFormat("[AVATAR FACTORY MODULE]: Agent {0} no longer in the scene", agentid); return; } @@ -339,13 +331,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory ScenePresence sp = m_scene.GetScenePresence(client.AgentId); if (sp == null) { - m_log.WarnFormat("[AVFACTORY] SendWearables unable to find presence for {0}",client.AgentId); + m_log.WarnFormat("[AVATAR FACTORY MODULE]: SendWearables unable to find presence for {0}", client.AgentId); return; } - -// DEBUG ON - m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId); -// DEBUG OFF + +// m_log.WarnFormat("[AVATAR FACTORY MODULE]: Received request for wearables of {0}", client.AgentId); + client.SendWearables(sp.Appearance.Wearables,sp.Appearance.Serial++); } @@ -359,13 +350,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory ScenePresence sp = m_scene.GetScenePresence(client.AgentId); if (sp == null) { - m_log.WarnFormat("[AVFACTORY] AvatarIsWearing unable to find presence for {0}",client.AgentId); + m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing unable to find presence for {0}", client.AgentId); return; } -// DEBUG ON - m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}",client.AgentId); -// DEBUG OFF +// m_log.WarnFormat("[AVATAR FACTORY MODULE]: AvatarIsWearing called for {0}",client.AgentId); AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); @@ -409,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory else { m_log.ErrorFormat( - "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", + "[AVATAR FACTORY MODULE]: Can't find inventory item {0} for {1}, setting to default", appearance.Wearables[i].ItemID, (WearableType)i); appearance.Wearables[i].ItemID = UUID.Zero; @@ -420,7 +409,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory } else { - m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); + m_log.WarnFormat("[AVATAR FACTORY MODULE]: user {0} has no inventory, appearance isn't going to work", userID); } } } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 1fc3ed6..29cf0e5 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2393,13 +2393,13 @@ namespace OpenSim.Region.Framework.Scenes if (LocalId == remoteAvatar.LocalId) { - m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID); + m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send data to itself; {0}", UUID); return; } if (IsChildAgent) { - m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data"); + m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID); return; } @@ -2482,14 +2482,14 @@ namespace OpenSim.Region.Framework.Scenes { if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient)) { - m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name); +// m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name); m_controllingClient.SendAppearance( m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); } } else { - m_log.WarnFormat("[SP] AvatarFactory not set"); + m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name); } SendInitialFullUpdateToAllClients(); @@ -2501,7 +2501,7 @@ namespace OpenSim.Region.Framework.Scenes public void SendAppearanceToAllOtherAgents() { // DEBUG ON - m_log.WarnFormat("[SP] Send appearance from {0} to all other agents",m_uuid); +// m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid); // DEBUG OFF m_perfMonMS = Util.EnvironmentTickCount(); -- cgit v1.1 From 09705514ff7068f1c1b32a979cde1ae3654d9065 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 29 Oct 2010 23:52:25 +0100 Subject: tweak a few more scene presence logging messages for consistency --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 29cf0e5..52e7462 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2384,7 +2384,7 @@ namespace OpenSim.Region.Framework.Scenes if (remoteAvatar == null) return; - IClientAPI cl=remoteAvatar.ControllingClient; + IClientAPI cl = remoteAvatar.ControllingClient; if (cl == null) return; @@ -2393,7 +2393,7 @@ namespace OpenSim.Region.Framework.Scenes if (LocalId == remoteAvatar.LocalId) { - m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send data to itself; {0}", UUID); + m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID); return; } @@ -2524,7 +2524,7 @@ namespace OpenSim.Region.Framework.Scenes { if (LocalId == avatar.LocalId) { - m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID); + m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID); return; } -- cgit v1.1