From 9d93c4808e0a0171bcb43fc551f3fb37b684c499 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Mon, 30 Jan 2012 19:21:58 +0000
Subject: lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop
failure if SceneObjectGroupsByFullID is updated elsewhere at the same time.
---
OpenSim/Region/Framework/Scenes/SceneGraph.cs | 12 +++++++-----
1 file changed, 7 insertions(+), 5 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 7f18140..36a454e 100644
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1137,8 +1137,10 @@ namespace OpenSim.Region.Framework.Scenes
///
protected internal void ForEachSOG(Action action)
{
- // FIXME: Need to lock here, really.
- List objlist = new List(SceneObjectGroupsByFullID.Values);
+ List objlist;
+ lock (SceneObjectGroupsByFullID)
+ objlist = new List(SceneObjectGroupsByFullID.Values);
+
foreach (SceneObjectGroup obj in objlist)
{
try
@@ -1147,7 +1149,7 @@ namespace OpenSim.Region.Framework.Scenes
}
catch (Exception e)
{
- // Catch it and move on. This includes situations where splist has inconsistent info
+ // Catch it and move on. This includes situations where objlist has inconsistent info
m_log.WarnFormat(
"[SCENEGRAPH]: Problem processing action in ForEachSOG: {0} {1}", e.Message, e.StackTrace);
}
@@ -1382,10 +1384,10 @@ namespace OpenSim.Region.Framework.Scenes
///
/// Update the texture entry of the given prim.
///
- ///
+ ///
/// A texture entry is an object that contains details of all the textures of the prim's face. In this case,
/// the texture is given in its byte serialized form.
- ///
+ ///
///
///
///
--
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