From 99cfcf405b6da42dac29d60141685e3852f41836 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Wed, 1 Apr 2009 14:50:18 +0000
Subject: Update svn properties.
---
.../CoreModules/Resources/Wind.Models.addin.xml | 24 +-
.../CoreModules/World/Wind/IWindModelPlugin.cs | 112 +++---
.../World/Wind/Plugins/ConfigurableWind.cs | 422 ++++++++++-----------
.../World/Wind/Plugins/SimpleRandomWind.cs | 278 +++++++-------
.../Scripting/Minimodule/IObjectAccessor.cs | 22 +-
.../Scripting/Minimodule/ObjectAccessor.cs | 264 ++++++-------
.../Scripting/Minimodule/SPAvatar.cs | 74 ++--
.../Scripting/Minimodule/Test/TestModule.cs | 34 +-
8 files changed, 615 insertions(+), 615 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Resources/Wind.Models.addin.xml b/OpenSim/Region/CoreModules/Resources/Wind.Models.addin.xml
index 972f795..7735826 100644
--- a/OpenSim/Region/CoreModules/Resources/Wind.Models.addin.xml
+++ b/OpenSim/Region/CoreModules/Resources/Wind.Models.addin.xml
@@ -1,12 +1,12 @@
-
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diff --git a/OpenSim/Region/CoreModules/World/Wind/IWindModelPlugin.cs b/OpenSim/Region/CoreModules/World/Wind/IWindModelPlugin.cs
index 29b0ed5..6b495da 100644
--- a/OpenSim/Region/CoreModules/World/Wind/IWindModelPlugin.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/IWindModelPlugin.cs
@@ -1,56 +1,56 @@
-using System;
-using System.Collections.Generic;
-
-using Nini.Config;
-using OpenSim.Framework;
-using OpenMetaverse;
-using OpenSim.Region.Framework.Scenes;
-
-namespace OpenSim.Region.CoreModules.World.Wind
-{
- public interface IWindModelPlugin : IPlugin
- {
- ///
- /// Brief description of this plugin's wind model
- ///
- string Description { get; }
-
- ///
- /// Provides access to the wind configuration, if any.
- ///
- void WindConfig(Scene scene, IConfig windConfig);
-
- ///
- /// Update wind.
- ///
- void WindUpdate(uint frame);
-
- ///
- /// Returns the wind vector at the given local region coordinates.
- ///
- Vector3 WindSpeed(float x, float y, float z);
-
- ///
- /// Generate a 16 x 16 Vector2 array of wind speeds for LL* based viewers
- ///
- /// Must return a Vector2[256]
- Vector2[] WindLLClientArray();
-
- ///
- /// Retrieve a list of parameter/description pairs.
- ///
- ///
- Dictionary WindParams();
-
- ///
- /// Set the specified parameter
- ///
- void WindParamSet(string param, float value);
-
- ///
- /// Get the specified parameter
- ///
- float WindParamGet(string param);
-
- }
-}
+using System;
+using System.Collections.Generic;
+
+using Nini.Config;
+using OpenSim.Framework;
+using OpenMetaverse;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.CoreModules.World.Wind
+{
+ public interface IWindModelPlugin : IPlugin
+ {
+ ///
+ /// Brief description of this plugin's wind model
+ ///
+ string Description { get; }
+
+ ///
+ /// Provides access to the wind configuration, if any.
+ ///
+ void WindConfig(Scene scene, IConfig windConfig);
+
+ ///
+ /// Update wind.
+ ///
+ void WindUpdate(uint frame);
+
+ ///
+ /// Returns the wind vector at the given local region coordinates.
+ ///
+ Vector3 WindSpeed(float x, float y, float z);
+
+ ///
+ /// Generate a 16 x 16 Vector2 array of wind speeds for LL* based viewers
+ ///
+ /// Must return a Vector2[256]
+ Vector2[] WindLLClientArray();
+
+ ///
+ /// Retrieve a list of parameter/description pairs.
+ ///
+ ///
+ Dictionary WindParams();
+
+ ///
+ /// Set the specified parameter
+ ///
+ void WindParamSet(string param, float value);
+
+ ///
+ /// Get the specified parameter
+ ///
+ float WindParamGet(string param);
+
+ }
+}
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
index 2f5cc31..2a0bb73 100644
--- a/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/ConfigurableWind.cs
@@ -1,211 +1,211 @@
-using System;
-using System.Collections.Generic;
-using System.Reflection;
-
-using log4net;
-using OpenMetaverse;
-
-using OpenSim.Region.CoreModules.World.Wind;
-
-namespace OpenSim.Region.CoreModules.World.Wind.Plugins
-{
- class ConfigurableWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private Vector2[] m_windSpeeds = new Vector2[16 * 16];
- private Random m_rndnums = new Random(Environment.TickCount);
-
- private float m_avgStrength = 5.0f; // Average magnitude of the wind vector
- private float m_avgDirection = 0.0f; // Average direction of the wind in degrees
- private float m_varStrength = 5.0f; // Max Strength Variance
- private float m_varDirection = 30.0f;// Max Direction Variance
- private float m_rateChange = 1.0f; //
-
- private Vector2 m_curPredominateWind = new Vector2();
-
-
-
- #region IPlugin Members
-
- public string Version
- {
- get { return "1.0.0.0"; }
- }
-
- public string Name
- {
- get { return "ConfigurableWind"; }
- }
-
- public void Initialise()
- {
-
- }
-
- #endregion
-
- #region IDisposable Members
-
- public void Dispose()
- {
- m_windSpeeds = null;
- }
-
- #endregion
-
- #region IWindModelPlugin Members
-
- public void WindConfig(OpenSim.Region.Framework.Scenes.Scene scene, Nini.Config.IConfig windConfig)
- {
- if( windConfig != null )
- {
- // Uses strength value if avg_strength not specified
- m_avgStrength = windConfig.GetFloat("strength", 5.0F);
- m_avgStrength = windConfig.GetFloat("avg_strength", 5.0F);
-
- m_avgDirection = windConfig.GetFloat("avg_direction", 0.0F);
- m_varStrength = windConfig.GetFloat("var_strength", 5.0F);
- m_varDirection = windConfig.GetFloat("var_direction", 30.0F);
- m_rateChange = windConfig.GetFloat("rate_change", 1.0F);
-
- LogSettings();
- }
- }
-
- public void WindUpdate(uint frame)
- {
- double avgAng = m_avgDirection * (Math.PI/180.0f);
- double varDir = m_varDirection * (Math.PI/180.0f);
-
- // Prevailing wind algorithm
- // Inspired by Kanker Greenacre
-
- // TODO:
- // * This should probably be based on in-world time.
- // * should probably move all these local variables to class members and constants
- double time = DateTime.Now.TimeOfDay.Seconds / 86400;
-
- double theta = time * (2 * Math.PI) * m_rateChange;
-
- double offset = Math.Sin(theta) * Math.Sin(theta*2) * Math.Sin(theta*9) * Math.Cos(theta*4);
-
- double windDir = avgAng + (varDir * offset);
-
- offset = Math.Sin(theta) * Math.Sin(theta*4) + (Math.Sin(theta*13) / 3);
- double windSpeed = m_avgStrength + (m_varStrength * offset);
-
- if (windSpeed<0)
- windSpeed=0;
-
-
-
- m_curPredominateWind.X = (float)Math.Cos(windDir);
- m_curPredominateWind.Y = (float)Math.Sin(windDir);
-
- m_curPredominateWind.Normalize();
- m_curPredominateWind.X *= (float)windSpeed;
- m_curPredominateWind.Y *= (float)windSpeed;
-
- for (int y = 0; y < 16; y++)
- {
- for (int x = 0; x < 16; x++)
- {
- m_windSpeeds[y * 16 + x] = m_curPredominateWind;
- }
- }
- }
-
- public Vector3 WindSpeed(float fX, float fY, float fZ)
- {
- return new Vector3(m_curPredominateWind, 0.0f);
- }
-
- public Vector2[] WindLLClientArray()
- {
- return m_windSpeeds;
- }
-
- public string Description
- {
- get
- {
- return "Provides a predominate wind direction that can change within configured variances for direction and speed.";
- }
- }
-
- public System.Collections.Generic.Dictionary WindParams()
- {
- Dictionary Params = new Dictionary();
-
- Params.Add("avgStrength", "average wind strength");
- Params.Add("avgDirection", "average wind direction in degrees");
- Params.Add("varStrength", "allowable variance in wind strength");
- Params.Add("varDirection", "allowable variance in wind direction in +/- degrees");
- Params.Add("rateChange", "rate of change");
-
- return Params;
- }
-
- public void WindParamSet(string param, float value)
- {
- switch (param)
- {
- case "avgStrength":
- m_avgStrength = value;
- break;
- case "avgDirection":
- m_avgDirection = value;
- break;
- case "varStrength":
- m_varStrength = value;
- break;
- case "varDirection":
- m_varDirection = value;
- break;
- case "rateChange":
- m_rateChange = value;
- break;
- }
- }
-
- public float WindParamGet(string param)
- {
- switch (param)
- {
- case "avgStrength":
- return m_avgStrength;
- case "avgDirection":
- return m_avgDirection;
- case "varStrength":
- return m_varStrength;
- case "varDirection":
- return m_varDirection;
- case "rateChange":
- return m_rateChange;
- default:
- throw new Exception(String.Format("Unknown {0} parameter {1}", this.Name, param));
-
- }
- }
-
-
-
- #endregion
-
-
- private void LogSettings()
- {
- m_log.InfoFormat("[ConfigurableWind] Average Strength : {0}", m_avgStrength);
- m_log.InfoFormat("[ConfigurableWind] Average Direction : {0}", m_avgDirection);
- m_log.InfoFormat("[ConfigurableWind] Varience Strength : {0}", m_varStrength);
- m_log.InfoFormat("[ConfigurableWind] Varience Direction : {0}", m_varDirection);
- m_log.InfoFormat("[ConfigurableWind] Rate Change : {0}", m_rateChange);
- }
-
- #region IWindModelPlugin Members
-
-
- #endregion
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Reflection;
+
+using log4net;
+using OpenMetaverse;
+
+using OpenSim.Region.CoreModules.World.Wind;
+
+namespace OpenSim.Region.CoreModules.World.Wind.Plugins
+{
+ class ConfigurableWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin
+ {
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Vector2[] m_windSpeeds = new Vector2[16 * 16];
+ private Random m_rndnums = new Random(Environment.TickCount);
+
+ private float m_avgStrength = 5.0f; // Average magnitude of the wind vector
+ private float m_avgDirection = 0.0f; // Average direction of the wind in degrees
+ private float m_varStrength = 5.0f; // Max Strength Variance
+ private float m_varDirection = 30.0f;// Max Direction Variance
+ private float m_rateChange = 1.0f; //
+
+ private Vector2 m_curPredominateWind = new Vector2();
+
+
+
+ #region IPlugin Members
+
+ public string Version
+ {
+ get { return "1.0.0.0"; }
+ }
+
+ public string Name
+ {
+ get { return "ConfigurableWind"; }
+ }
+
+ public void Initialise()
+ {
+
+ }
+
+ #endregion
+
+ #region IDisposable Members
+
+ public void Dispose()
+ {
+ m_windSpeeds = null;
+ }
+
+ #endregion
+
+ #region IWindModelPlugin Members
+
+ public void WindConfig(OpenSim.Region.Framework.Scenes.Scene scene, Nini.Config.IConfig windConfig)
+ {
+ if( windConfig != null )
+ {
+ // Uses strength value if avg_strength not specified
+ m_avgStrength = windConfig.GetFloat("strength", 5.0F);
+ m_avgStrength = windConfig.GetFloat("avg_strength", 5.0F);
+
+ m_avgDirection = windConfig.GetFloat("avg_direction", 0.0F);
+ m_varStrength = windConfig.GetFloat("var_strength", 5.0F);
+ m_varDirection = windConfig.GetFloat("var_direction", 30.0F);
+ m_rateChange = windConfig.GetFloat("rate_change", 1.0F);
+
+ LogSettings();
+ }
+ }
+
+ public void WindUpdate(uint frame)
+ {
+ double avgAng = m_avgDirection * (Math.PI/180.0f);
+ double varDir = m_varDirection * (Math.PI/180.0f);
+
+ // Prevailing wind algorithm
+ // Inspired by Kanker Greenacre
+
+ // TODO:
+ // * This should probably be based on in-world time.
+ // * should probably move all these local variables to class members and constants
+ double time = DateTime.Now.TimeOfDay.Seconds / 86400;
+
+ double theta = time * (2 * Math.PI) * m_rateChange;
+
+ double offset = Math.Sin(theta) * Math.Sin(theta*2) * Math.Sin(theta*9) * Math.Cos(theta*4);
+
+ double windDir = avgAng + (varDir * offset);
+
+ offset = Math.Sin(theta) * Math.Sin(theta*4) + (Math.Sin(theta*13) / 3);
+ double windSpeed = m_avgStrength + (m_varStrength * offset);
+
+ if (windSpeed<0)
+ windSpeed=0;
+
+
+
+ m_curPredominateWind.X = (float)Math.Cos(windDir);
+ m_curPredominateWind.Y = (float)Math.Sin(windDir);
+
+ m_curPredominateWind.Normalize();
+ m_curPredominateWind.X *= (float)windSpeed;
+ m_curPredominateWind.Y *= (float)windSpeed;
+
+ for (int y = 0; y < 16; y++)
+ {
+ for (int x = 0; x < 16; x++)
+ {
+ m_windSpeeds[y * 16 + x] = m_curPredominateWind;
+ }
+ }
+ }
+
+ public Vector3 WindSpeed(float fX, float fY, float fZ)
+ {
+ return new Vector3(m_curPredominateWind, 0.0f);
+ }
+
+ public Vector2[] WindLLClientArray()
+ {
+ return m_windSpeeds;
+ }
+
+ public string Description
+ {
+ get
+ {
+ return "Provides a predominate wind direction that can change within configured variances for direction and speed.";
+ }
+ }
+
+ public System.Collections.Generic.Dictionary WindParams()
+ {
+ Dictionary Params = new Dictionary();
+
+ Params.Add("avgStrength", "average wind strength");
+ Params.Add("avgDirection", "average wind direction in degrees");
+ Params.Add("varStrength", "allowable variance in wind strength");
+ Params.Add("varDirection", "allowable variance in wind direction in +/- degrees");
+ Params.Add("rateChange", "rate of change");
+
+ return Params;
+ }
+
+ public void WindParamSet(string param, float value)
+ {
+ switch (param)
+ {
+ case "avgStrength":
+ m_avgStrength = value;
+ break;
+ case "avgDirection":
+ m_avgDirection = value;
+ break;
+ case "varStrength":
+ m_varStrength = value;
+ break;
+ case "varDirection":
+ m_varDirection = value;
+ break;
+ case "rateChange":
+ m_rateChange = value;
+ break;
+ }
+ }
+
+ public float WindParamGet(string param)
+ {
+ switch (param)
+ {
+ case "avgStrength":
+ return m_avgStrength;
+ case "avgDirection":
+ return m_avgDirection;
+ case "varStrength":
+ return m_varStrength;
+ case "varDirection":
+ return m_varDirection;
+ case "rateChange":
+ return m_rateChange;
+ default:
+ throw new Exception(String.Format("Unknown {0} parameter {1}", this.Name, param));
+
+ }
+ }
+
+
+
+ #endregion
+
+
+ private void LogSettings()
+ {
+ m_log.InfoFormat("[ConfigurableWind] Average Strength : {0}", m_avgStrength);
+ m_log.InfoFormat("[ConfigurableWind] Average Direction : {0}", m_avgDirection);
+ m_log.InfoFormat("[ConfigurableWind] Varience Strength : {0}", m_varStrength);
+ m_log.InfoFormat("[ConfigurableWind] Varience Direction : {0}", m_varDirection);
+ m_log.InfoFormat("[ConfigurableWind] Rate Change : {0}", m_rateChange);
+ }
+
+ #region IWindModelPlugin Members
+
+
+ #endregion
+ }
+}
diff --git a/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs b/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs
index 040a3c4..837d6e7 100644
--- a/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs
+++ b/OpenSim/Region/CoreModules/World/Wind/Plugins/SimpleRandomWind.cs
@@ -1,139 +1,139 @@
-using System;
-using System.Collections.Generic;
-
-using OpenMetaverse;
-
-
-namespace OpenSim.Region.CoreModules.World.Wind.Plugins
-{
- class SimpleRandomWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin
- {
- private Vector2[] m_windSpeeds = new Vector2[16 * 16];
- private float m_strength = 1.0f;
- private Random m_rndnums = new Random(Environment.TickCount);
-
-
- #region IPlugin Members
-
- public string Version
- {
- get { return "1.0.0.0"; }
- }
-
- public string Name
- {
- get { return "SimpleRandomWind"; }
- }
-
- public void Initialise()
- {
-
- }
-
- #endregion
-
- #region IDisposable Members
-
- public void Dispose()
- {
- m_windSpeeds = null;
- }
-
- #endregion
-
- #region IWindModelPlugin Members
-
- public void WindConfig(OpenSim.Region.Framework.Scenes.Scene scene, Nini.Config.IConfig windConfig)
- {
- if( windConfig != null )
- {
- if( windConfig.Contains("strength") )
- {
- m_strength = windConfig.GetFloat("strength", 1.0F);
- }
- }
- }
-
- public void WindUpdate(uint frame)
- {
- for (int y = 0; y < 16; y++)
- {
- for (int x = 0; x < 16; x++)
- {
- m_windSpeeds[y * 16 + x].X = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
- m_windSpeeds[y * 16 + x].Y = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
- m_windSpeeds[y * 16 + x].X *= m_strength;
- m_windSpeeds[y * 16 + x].Y *= m_strength;
- }
- }
- }
-
- public Vector3 WindSpeed(float fX, float fY, float fZ)
- {
- Vector3 windVector = new Vector3(0.0f, 0.0f, 0.0f);
-
- int x = (int)fX / 16;
- int y = (int)fY / 16;
-
- if (x < 0) x = 0;
- if (x > 15) x = 15;
- if (y < 0) y = 0;
- if (y > 15) y = 15;
-
- if (m_windSpeeds != null)
- {
- windVector.X = m_windSpeeds[y * 16 + x].X;
- windVector.Y = m_windSpeeds[y * 16 + x].Y;
- }
-
- return windVector;
-
- }
-
- public Vector2[] WindLLClientArray()
- {
- return m_windSpeeds;
- }
-
- public string Description
- {
- get
- {
- return "Provides a simple wind model that creates random wind of a given strength in 16m x 16m patches.";
- }
- }
-
- public System.Collections.Generic.Dictionary WindParams()
- {
- Dictionary Params = new Dictionary();
-
- Params.Add("strength", "wind strength");
-
- return Params;
- }
-
- public void WindParamSet(string param, float value)
- {
- switch (param)
- {
- case "strength":
- m_strength = value;
- break;
- }
- }
-
- public float WindParamGet(string param)
- {
- switch (param)
- {
- case "strength":
- return m_strength;
- default:
- throw new Exception(String.Format("Unknown {0} parameter {1}", this.Name, param));
- }
- }
-
- #endregion
-
- }
-}
+using System;
+using System.Collections.Generic;
+
+using OpenMetaverse;
+
+
+namespace OpenSim.Region.CoreModules.World.Wind.Plugins
+{
+ class SimpleRandomWind : Mono.Addins.TypeExtensionNode, IWindModelPlugin
+ {
+ private Vector2[] m_windSpeeds = new Vector2[16 * 16];
+ private float m_strength = 1.0f;
+ private Random m_rndnums = new Random(Environment.TickCount);
+
+
+ #region IPlugin Members
+
+ public string Version
+ {
+ get { return "1.0.0.0"; }
+ }
+
+ public string Name
+ {
+ get { return "SimpleRandomWind"; }
+ }
+
+ public void Initialise()
+ {
+
+ }
+
+ #endregion
+
+ #region IDisposable Members
+
+ public void Dispose()
+ {
+ m_windSpeeds = null;
+ }
+
+ #endregion
+
+ #region IWindModelPlugin Members
+
+ public void WindConfig(OpenSim.Region.Framework.Scenes.Scene scene, Nini.Config.IConfig windConfig)
+ {
+ if( windConfig != null )
+ {
+ if( windConfig.Contains("strength") )
+ {
+ m_strength = windConfig.GetFloat("strength", 1.0F);
+ }
+ }
+ }
+
+ public void WindUpdate(uint frame)
+ {
+ for (int y = 0; y < 16; y++)
+ {
+ for (int x = 0; x < 16; x++)
+ {
+ m_windSpeeds[y * 16 + x].X = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
+ m_windSpeeds[y * 16 + x].Y = (float)(m_rndnums.NextDouble() * 2d - 1d); // -1 to 1
+ m_windSpeeds[y * 16 + x].X *= m_strength;
+ m_windSpeeds[y * 16 + x].Y *= m_strength;
+ }
+ }
+ }
+
+ public Vector3 WindSpeed(float fX, float fY, float fZ)
+ {
+ Vector3 windVector = new Vector3(0.0f, 0.0f, 0.0f);
+
+ int x = (int)fX / 16;
+ int y = (int)fY / 16;
+
+ if (x < 0) x = 0;
+ if (x > 15) x = 15;
+ if (y < 0) y = 0;
+ if (y > 15) y = 15;
+
+ if (m_windSpeeds != null)
+ {
+ windVector.X = m_windSpeeds[y * 16 + x].X;
+ windVector.Y = m_windSpeeds[y * 16 + x].Y;
+ }
+
+ return windVector;
+
+ }
+
+ public Vector2[] WindLLClientArray()
+ {
+ return m_windSpeeds;
+ }
+
+ public string Description
+ {
+ get
+ {
+ return "Provides a simple wind model that creates random wind of a given strength in 16m x 16m patches.";
+ }
+ }
+
+ public System.Collections.Generic.Dictionary WindParams()
+ {
+ Dictionary Params = new Dictionary();
+
+ Params.Add("strength", "wind strength");
+
+ return Params;
+ }
+
+ public void WindParamSet(string param, float value)
+ {
+ switch (param)
+ {
+ case "strength":
+ m_strength = value;
+ break;
+ }
+ }
+
+ public float WindParamGet(string param)
+ {
+ switch (param)
+ {
+ case "strength":
+ return m_strength;
+ default:
+ throw new Exception(String.Format("Unknown {0} parameter {1}", this.Name, param));
+ }
+ }
+
+ #endregion
+
+ }
+}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObjectAccessor.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObjectAccessor.cs
index feddf67..9ad042e 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObjectAccessor.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/IObjectAccessor.cs
@@ -1,12 +1,12 @@
-using System.Collections.Generic;
-using OpenMetaverse;
-
-namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
-{
- public interface IObjectAccessor : ICollection
- {
- IObject this[int index] { get; }
- IObject this[uint index] { get; }
- IObject this[UUID index] { get; }
- }
+using System.Collections.Generic;
+using OpenMetaverse;
+
+namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
+{
+ public interface IObjectAccessor : ICollection
+ {
+ IObject this[int index] { get; }
+ IObject this[uint index] { get; }
+ IObject this[UUID index] { get; }
+ }
}
\ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs
index ad7182e..832050e 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/ObjectAccessor.cs
@@ -1,132 +1,132 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using OpenMetaverse;
-using OpenSim.Region.Framework.Scenes;
-using IEnumerable=System.Collections.IEnumerable;
-
-namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
-{
-
- internal class IObjEnum : IEnumerator
- {
- private readonly Scene m_scene;
- private readonly IEnumerator m_sogEnum;
-
- public IObjEnum(Scene scene)
- {
- m_scene = scene;
- m_sogEnum = m_scene.Entities.GetAllByType().GetEnumerator();
- }
-
- public void Dispose()
- {
- m_sogEnum.Dispose();
- }
-
- public bool MoveNext()
- {
- return m_sogEnum.MoveNext();
- }
-
- public void Reset()
- {
- m_sogEnum.Reset();
- }
-
- public IObject Current
- {
- get
- {
- return new SOPObject(m_scene, m_sogEnum.Current.LocalId);
- }
- }
-
- object IEnumerator.Current
- {
- get { return Current; }
- }
- }
-
- public class ObjectAccessor : IObjectAccessor
- {
- private readonly Scene m_scene;
-
- public ObjectAccessor(Scene scene)
- {
- m_scene = scene;
- }
-
- public IObject this[int index]
- {
- get
- {
- return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId);
- }
- }
-
- public IObject this[uint index]
- {
- get
- {
- return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
- }
- }
-
- public IObject this[UUID index]
- {
- get
- {
- return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
- }
- }
-
- public IEnumerator GetEnumerator()
- {
- return new IObjEnum(m_scene);
- }
-
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
-
- public void Add(IObject item)
- {
- throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible.");
- }
-
- public void Clear()
- {
- throw new NotSupportedException("Collection is read-only. TODO FIX.");
- }
-
- public bool Contains(IObject item)
- {
- return m_scene.Entities.ContainsKey(item.LocalID);
- }
-
- public void CopyTo(IObject[] array, int arrayIndex)
- {
- for (int i = arrayIndex; i < Count + arrayIndex; i++)
- {
- array[i] = this[i - arrayIndex];
- }
- }
-
- public bool Remove(IObject item)
- {
- throw new NotSupportedException("Collection is read-only. TODO FIX.");
- }
-
- public int Count
- {
- get { return m_scene.Entities.Count; }
- }
-
- public bool IsReadOnly
- {
- get { return true; }
- }
- }
-}
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using OpenMetaverse;
+using OpenSim.Region.Framework.Scenes;
+using IEnumerable=System.Collections.IEnumerable;
+
+namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
+{
+
+ internal class IObjEnum : IEnumerator
+ {
+ private readonly Scene m_scene;
+ private readonly IEnumerator m_sogEnum;
+
+ public IObjEnum(Scene scene)
+ {
+ m_scene = scene;
+ m_sogEnum = m_scene.Entities.GetAllByType().GetEnumerator();
+ }
+
+ public void Dispose()
+ {
+ m_sogEnum.Dispose();
+ }
+
+ public bool MoveNext()
+ {
+ return m_sogEnum.MoveNext();
+ }
+
+ public void Reset()
+ {
+ m_sogEnum.Reset();
+ }
+
+ public IObject Current
+ {
+ get
+ {
+ return new SOPObject(m_scene, m_sogEnum.Current.LocalId);
+ }
+ }
+
+ object IEnumerator.Current
+ {
+ get { return Current; }
+ }
+ }
+
+ public class ObjectAccessor : IObjectAccessor
+ {
+ private readonly Scene m_scene;
+
+ public ObjectAccessor(Scene scene)
+ {
+ m_scene = scene;
+ }
+
+ public IObject this[int index]
+ {
+ get
+ {
+ return new SOPObject(m_scene, m_scene.Entities[(uint)index].LocalId);
+ }
+ }
+
+ public IObject this[uint index]
+ {
+ get
+ {
+ return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
+ }
+ }
+
+ public IObject this[UUID index]
+ {
+ get
+ {
+ return new SOPObject(m_scene, m_scene.Entities[index].LocalId);
+ }
+ }
+
+ public IEnumerator GetEnumerator()
+ {
+ return new IObjEnum(m_scene);
+ }
+
+ IEnumerator IEnumerable.GetEnumerator()
+ {
+ return GetEnumerator();
+ }
+
+ public void Add(IObject item)
+ {
+ throw new NotSupportedException("Collection is read-only. This is an API TODO FIX, creation of objects is presently impossible.");
+ }
+
+ public void Clear()
+ {
+ throw new NotSupportedException("Collection is read-only. TODO FIX.");
+ }
+
+ public bool Contains(IObject item)
+ {
+ return m_scene.Entities.ContainsKey(item.LocalID);
+ }
+
+ public void CopyTo(IObject[] array, int arrayIndex)
+ {
+ for (int i = arrayIndex; i < Count + arrayIndex; i++)
+ {
+ array[i] = this[i - arrayIndex];
+ }
+ }
+
+ public bool Remove(IObject item)
+ {
+ throw new NotSupportedException("Collection is read-only. TODO FIX.");
+ }
+
+ public int Count
+ {
+ get { return m_scene.Entities.Count; }
+ }
+
+ public bool IsReadOnly
+ {
+ get { return true; }
+ }
+ }
+}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
index 6011e0b..03432bc 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SPAvatar.cs
@@ -1,37 +1,37 @@
-using OpenMetaverse;
-using OpenSim.Region.Framework.Scenes;
-
-namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
-{
- class SPAvatar : IAvatar
- {
- private readonly Scene m_rootScene;
- private readonly UUID m_ID;
-
- public SPAvatar(Scene scene, UUID ID)
- {
- m_rootScene = scene;
- m_ID = ID;
- }
-
- private ScenePresence GetSP()
- {
- return m_rootScene.GetScenePresence(m_ID);
- }
-
- public string Name
- {
- get { return GetSP().Name; }
- }
-
- public UUID GlobalID
- {
- get { return m_ID; }
- }
-
- public Vector3 Position
- {
- get { return GetSP().AbsolutePosition; }
- }
- }
-}
+using OpenMetaverse;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
+{
+ class SPAvatar : IAvatar
+ {
+ private readonly Scene m_rootScene;
+ private readonly UUID m_ID;
+
+ public SPAvatar(Scene scene, UUID ID)
+ {
+ m_rootScene = scene;
+ m_ID = ID;
+ }
+
+ private ScenePresence GetSP()
+ {
+ return m_rootScene.GetScenePresence(m_ID);
+ }
+
+ public string Name
+ {
+ get { return GetSP().Name; }
+ }
+
+ public UUID GlobalID
+ {
+ get { return m_ID; }
+ }
+
+ public Vector3 Position
+ {
+ get { return GetSP().AbsolutePosition; }
+ }
+ }
+}
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Test/TestModule.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Test/TestModule.cs
index abbef0b..1e266ae 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/Test/TestModule.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/Test/TestModule.cs
@@ -1,17 +1,17 @@
-using OpenSim.Region.OptionalModules.Scripting.Minimodule;
-
-namespace OpenSim
-{
- class MiniModule : MRMBase
- {
- public override void Start()
- {
- Host.Console.Info("Hello World!");
- }
-
- public override void Stop()
- {
-
- }
- }
-}
+using OpenSim.Region.OptionalModules.Scripting.Minimodule;
+
+namespace OpenSim
+{
+ class MiniModule : MRMBase
+ {
+ public override void Start()
+ {
+ Host.Console.Info("Hello World!");
+ }
+
+ public override void Stop()
+ {
+
+ }
+ }
+}
--
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