From 97d5b5a1eb159e539586ca8043304f8277b8d0e3 Mon Sep 17 00:00:00 2001 From: Mike Mazur Date: Fri, 8 Aug 2008 09:19:23 +0000 Subject: De-coupling the IClientAPI interface and ClientManager class from the libsl/libomv Packet, as other client stacks could use other data types to pass packets around. Starting with InPacket() here, more to come. --- OpenSim/Framework/ClientManager.cs | 7 ++++++- OpenSim/Framework/IClientAPI.cs | 2 +- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 11 +++++++---- OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs | 2 +- OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 2 +- 5 files changed, 16 insertions(+), 8 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/ClientManager.cs b/OpenSim/Framework/ClientManager.cs index 85dafef..091f308 100644 --- a/OpenSim/Framework/ClientManager.cs +++ b/OpenSim/Framework/ClientManager.cs @@ -88,7 +88,12 @@ namespace OpenSim.Framework } } - public void InPacket(uint circuitCode, Packet packet) + /// + /// Pass incoming packet to client. + /// + /// uint identifying the connection/client. + /// object containing the packet. + public void InPacket(uint circuitCode, object packet) { IClientAPI client; bool tryGetRet = false; diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index d7f0ed4..893a783 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -703,7 +703,7 @@ namespace OpenSim.Framework void SetDebug(int newDebug); - void InPacket(Packet NewPack); + void InPacket(object NewPack); void ProcessInPacket(Packet NewPack); void Close(bool ShutdownCircuit); void Kick(string message); diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index a1e270b..0acbd31 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -3688,12 +3688,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP m_PacketHandler.PacketQueue.SetThrottleFromClient(throttles); } - /// method gets called when a new packet has arrived from the UDP server. This happens after it's been decoded into a libsl object + /// + /// Method gets called when a new packet has arrived from the UDP + /// server. This happens after it's been decoded into a libsl object. /// - /// - public virtual void InPacket(Packet NewPack) + /// object containing the packet. + public virtual void InPacket(object NewPack) { - m_PacketHandler.InPacket(NewPack); + // Cast NewPack to Packet. + m_PacketHandler.InPacket((Packet) NewPack); } /// diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs index e286d23..fff2383 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs @@ -716,7 +716,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC { } - public void InPacket(Packet NewPack) + public void InPacket(object NewPack) { } diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 2196dcc..e6aff15 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -708,7 +708,7 @@ namespace OpenSim.Region.Examples.SimpleModule { } - public void InPacket(Packet NewPack) + public void InPacket(object NewPack) { } -- cgit v1.1