From 96ac8f00c7158adcf141c41bf7707b76fb544e1b Mon Sep 17 00:00:00 2001 From: MW Date: Sat, 1 Dec 2007 21:16:42 +0000 Subject: Due to popular demand, a rezzed prim should no longer delete the original inventory item. (hasn't been tested to make sure no conflicts happen if that new rezzed object is then taken back into inventory but don't think there will be any) --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index a2fd01f..368d030 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -473,8 +473,8 @@ namespace OpenSim.Region.Environment.Scenes if (rezAsset != null) { AddRezObject(Util.FieldToString(rezAsset.Data), pos); - userInfo.DeleteItem(remoteClient.AgentId, item); - remoteClient.SendRemoveInventoryItem(itemID); + //userInfo.DeleteItem(remoteClient.AgentId, item); + //remoteClient.SendRemoveInventoryItem(itemID); } } } -- cgit v1.1