From 93bede4e6aa0838e14f39f5e641b028267d2683c Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Fri, 7 Dec 2012 21:26:58 +0000 Subject: revert the use of avatar skeleton and use avatar size provided by viewers, since at least for now seems good enought --- OpenSim/Framework/AvatarAppearance.cs | 47 ++-- OpenSim/Framework/AvatarSkeleton.cs | 282 --------------------- OpenSim/Framework/IClientAPI.cs | 2 +- .../Region/ClientStack/Linden/UDP/LLClientView.cs | 3 +- .../Avatar/AvatarFactory/AvatarFactoryModule.cs | 31 ++- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 4 +- .../Server/IRCClientView.cs | 2 +- OpenSim/Services/Interfaces/IAvatarService.cs | 4 +- 8 files changed, 62 insertions(+), 313 deletions(-) delete mode 100644 OpenSim/Framework/AvatarSkeleton.cs (limited to 'OpenSim') diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 9e912de..b01b8da 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs @@ -40,6 +40,11 @@ namespace OpenSim.Framework /// public class AvatarAppearance { + const float AVBOXAJUST = 0.2f; + const float AVBOXMINX = 0.2f; + const float AVBOXMINY = 0.3f; + const float AVBOXMINZ = 0.5f; + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // this is viewer capabilities and weared things dependent @@ -60,9 +65,6 @@ namespace OpenSim.Framework protected float m_avatarFeetOffset = 0; protected float m_avatarAnimOffset = 0; - - private AvatarSkeleton skeleton = new AvatarSkeleton(); - public virtual int Serial { get { return m_serial; } @@ -120,7 +122,8 @@ namespace OpenSim.Framework SetDefaultWearables(); SetDefaultTexture(); SetDefaultParams(); - SetHeight(); +// SetHeight(); + SetSize(new Vector3(0.45f,0.6f,1.9f)); m_attachments = new Dictionary>(); } @@ -129,7 +132,7 @@ namespace OpenSim.Framework // m_log.WarnFormat("[AVATAR APPEARANCE]: create appearance from OSDMap"); Unpack(map); - SetHeight(); +// SetHeight(); done in Unpack } public AvatarAppearance(AvatarWearable[] wearables, Primitive.TextureEntry textureEntry, byte[] visualParams) @@ -153,7 +156,7 @@ namespace OpenSim.Framework else SetDefaultParams(); - SetHeight(); +// SetHeight(); m_attachments = new Dictionary>(); } @@ -172,7 +175,8 @@ namespace OpenSim.Framework SetDefaultWearables(); SetDefaultTexture(); SetDefaultParams(); - SetHeight(); +// SetHeight(); + SetSize(new Vector3(0.45f, 0.6f, 1.9f)); m_attachments = new Dictionary>(); return; @@ -201,7 +205,8 @@ namespace OpenSim.Framework if (appearance.VisualParams != null) m_visualparams = (byte[])appearance.VisualParams.Clone(); - m_avatarHeight = appearance.m_avatarHeight; +// m_avatarHeight = appearance.m_avatarHeight; + SetSize(appearance.AvatarSize); // Copy the attachment, force append mode since that ensures consistency m_attachments = new Dictionary>(); @@ -368,8 +373,8 @@ namespace OpenSim.Framework } } // Reset the height if the visual parameters actually changed - if (changed) - SetHeight(); +// if (changed) +// SetHeight(); return changed; } @@ -399,11 +404,19 @@ namespace OpenSim.Framework + 0.08f * (float)m_visualparams[(int)VPElement.SHOES_HEEL_HEIGHT] / 255.0f + 0.076f * (float)m_visualparams[(int)VPElement.SHAPE_NECK_LENGTH] / 255.0f; */ - - skeleton.ApplyVisualParameters(m_visualparams); - m_avatarSize = skeleton.StandSize; - m_avatarBoxSize = skeleton.StandBoxSize; - m_avatarFeetOffset = skeleton.FeetOffset; + } + + public void SetSize(Vector3 avSize) + { + m_avatarSize = avSize; + m_avatarBoxSize = avSize; + m_avatarBoxSize.Z += AVBOXAJUST; + if (m_avatarBoxSize.X < AVBOXMINX) + m_avatarBoxSize.X = AVBOXMINX; + if (m_avatarBoxSize.Y < AVBOXMINY) + m_avatarBoxSize.Y = AVBOXMINY; + if (m_avatarBoxSize.Z < AVBOXMINZ) + m_avatarBoxSize.Z = AVBOXMINZ; m_avatarHeight = m_avatarSize.Z; } @@ -678,8 +691,9 @@ namespace OpenSim.Framework { if ((data != null) && (data["serial"] != null)) m_serial = data["serial"].AsInteger(); -// if ((data != null) && (data["height"] != null)) + if ((data != null) && (data["height"] != null)) // m_avatarHeight = (float)data["height"].AsReal(); + SetSize(new Vector3(0.45f,0.6f, (float)data["height"].AsReal())); try { @@ -741,7 +755,6 @@ namespace OpenSim.Framework // att.ItemID, att.AssetID, att.AttachPoint); } } - SetHeight(); } catch (Exception e) { diff --git a/OpenSim/Framework/AvatarSkeleton.cs b/OpenSim/Framework/AvatarSkeleton.cs deleted file mode 100644 index 7a49f22..0000000 --- a/OpenSim/Framework/AvatarSkeleton.cs +++ /dev/null @@ -1,282 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ -// Ubit 2012 -using System; -using System.Collections; -using System.Collections.Generic; -using OpenMetaverse; -using OpenMetaverse.StructuredData; -using log4net; -using VPElement = OpenSim.Framework.AvatarAppearance.VPElement; - - - -namespace OpenSim.Framework -{ - /// - /// Contains the Avatar's Skeleton - /// - public class AvatarSkeleton - { - const int NBONES = 26; - const float BOXAJUST = 0.2f; - - public enum Bones : int - { - EyeLeft, - Eyeright, - Skull, - Head, - Neck, - CollarRight, - CollarLeft, - Shoulderright, - ShoulderLeft, - ElbowRight, - ElbowLeft, - WristRight, - WristLeft, - Chest, - Torso, - Pelvis, - Hipright, - HipLeft, - KneeRight, - KneeLeft, - AnkleRight, - AnkleLeft, - FootRight, - FootLeft, - ToeRight, - ToeLeft - } - - public struct bone - { - public Vector3 Offset; - public Vector3 Scale; - public bone(float x, float y, float z) - { - Offset = new Vector3(x, y, z); - Scale = new Vector3(1f, 1f, 1f); - } - - public void addScale(float x, float y, float z, float factor) - { - Scale.X += x * factor; - Scale.Y += y * factor; - Scale.Y += z * factor; - } - - public void addOffset(float x, float y, float z, float factor) - { - Offset.X += x * factor; - Offset.Y += y * factor; - Offset.Y += z * factor; - } - } - - private bone[] DefaultBones = new bone[] - { - new bone(0.098f, 0.036f, 0.079f), // EyeLeft - new bone(0.098f, -0.036f, 0.079f), // Eyeright - new bone(0.0f, 0.0f, 0.079f), // Skull - new bone(0.0f, 0.0f, 0.076f), // Head - new bone(-0.1f, 0.0f, 0.251f), // Neck - new bone(-0.021f, -0.085f, 0.165f), // CollarRight - new bone(-0.021f, 0.085f, 0.165f), // CollarLeft - new bone(0.0f, -0.79f, 0.0f), // Shoulderright - new bone(0.0f, 0.79f, 0.0f), // ShoulderLeft - new bone(0.0f, -0.248f, 0.0f), // ElbowRight - new bone(0.0f, 0.248f, 0.0f), // ElbowLeft - new bone(0.0f, -0.205f, 0.0f), // WristRight - new bone(0.0f, 0.205f, 0.0f), // WristLeft - new bone(-0.015f, 0.000f, 0.205f), // Chest - new bone(0.0f, 0.0f, 0.084f), // Torso - new bone(0.0f, 0.0f, 1.067f), // Pelvis - new bone(0.034f, -0.129f, -0.041f), // Hipright - new bone(0.034f, 0.127f, -0.041f), // HipLeft - new bone(-0.001f, 0.049f, -0.491f), // KneeRight - new bone(-0.001f, -0.046f, -0.491f), // KneeLeft - new bone(-0.029f, 0.0f, -0.468f), // AnkleRight - new bone(-0.029f, 0.001f, -0.468f), // AnkleLeft - new bone(0.112f, 0.0f, -0.061f), // FootRight - new bone(0.112f, 0.0f, -0.061f), // FootLeft - new bone(0.109f, 0.0f, 0.0f), // ToeRight - new bone(0.109f, 0.0f, 0.0f) // ToeLeft - }; - - private bone[] m_bones = null; - private byte[] m_visualParams = null; - - const float bytescale = 1.0f / 255.0f; - - private float convertVP(AvatarAppearance.VPElement vp) - { - return (float)m_visualParams[(int)vp] * bytescale; - } - - private Vector3 m_standSize; - private float m_feetOffset = 0f; - - public Vector3 StandSize - { - get - { - if (m_bones == null || m_visualParams == null) - return new Vector3(0.45f, 0.6f, 1.9f); - else - return m_standSize; - } - } - - public Vector3 StandBoxSize - { - get - { - if (m_bones == null || m_visualParams == null) - return new Vector3(0.45f, 0.6f, 1.9f + BOXAJUST); - else - { - Vector3 r = m_standSize; - r.Z += BOXAJUST; - return r; - } - } - } - - public float FeetOffset - { - get - { - if (m_bones == null || m_visualParams == null) - return 0.0f; - else - { - return m_feetOffset; - } - } - } - - /// - /// Set avatar height by a calculation based on their visual parameters. - /// - - public void ApplyVisualParameters(byte[] vPs) - { - m_visualParams = vPs; - - if (m_bones == null) - { - m_bones = new bone[NBONES]; - for (int i = 0; i < NBONES; i++) - m_bones[i] = DefaultBones[i]; - } - - float bone_skull = m_bones[(int)Bones.Skull].Offset.Z; - float bone_head = m_bones[(int)Bones.Head].Offset.Z; - float bone_neck = m_bones[(int)Bones.Neck].Offset.Z; - float bone_chest = m_bones[(int)Bones.Chest].Offset.Z; - float bone_torso = m_bones[(int)Bones.Torso].Offset.Z; - float bone_hip = m_bones[(int)Bones.Hipright].Offset.Z; - float bone_knee = m_bones[(int)Bones.KneeRight].Offset.Z; - float bone_ank = m_bones[(int)Bones.AnkleRight].Offset.Z; - float bone_foot = m_bones[(int)Bones.FootRight].Offset.Z; - - float sbone_skull = m_bones[(int)Bones.Skull].Scale.Z; - float sbone_head = m_bones[(int)Bones.Head].Scale.Z; - float sbone_neck = m_bones[(int)Bones.Neck].Scale.Z; - float sbone_chest = m_bones[(int)Bones.Chest].Scale.Z; - float sbone_torso = m_bones[(int)Bones.Torso].Scale.Z; - float sbone_pelvis = m_bones[(int)Bones.Pelvis].Scale.Z; - float sbone_hip = m_bones[(int)Bones.Hipright].Scale.Z; - float sbone_knee = m_bones[(int)Bones.KneeRight].Scale.Z; - float sbone_ank = m_bones[(int)Bones.AnkleRight].Scale.Z; - float sbone_foot = m_bones[(int)Bones.FootRight].Scale.Z; - - float v_male = (m_visualParams[(int)VPElement.SHAPE_MALE] == 0) ? 0.0f : 1.0f; - sbone_neck += v_male * 0.2f; - sbone_chest += v_male * 0.05f; - sbone_torso += v_male * 0.05f; - sbone_knee += v_male * 0.1f; - - float v_height = convertVP(VPElement.SHAPE_HEIGHT) * 4.3f - 2.3f; - sbone_neck += v_height * 0.02f; - sbone_chest += v_height * 0.05f; - sbone_torso += v_height * 0.05f; - sbone_hip += v_height * 0.1f; - sbone_knee += v_height * 0.1f; - - float v_hip_len = convertVP(VPElement.SHAPE_HIP_LENGTH) * 2f - 1f; - sbone_pelvis += v_hip_len * 0.3f; - - float v_torso_len = convertVP(VPElement.SHAPE_TORSO_LENGTH) * 2f - 1f; - sbone_torso += v_torso_len * 0.3f; - sbone_pelvis += v_torso_len * 0.1f; - sbone_hip += v_torso_len * -0.1f; - sbone_knee += v_torso_len * -0.05f; - - float v_head_size = convertVP(VPElement.SHAPE_HEAD_SIZE) * 0.35f - 0.25f; - bone_skull += v_head_size * 0.1f; - sbone_skull += v_head_size; - sbone_head += v_head_size; - - float v_shoes_heel = convertVP(VPElement.SHOES_HEEL_HEIGHT); - bone_foot += v_shoes_heel * -0.08f; - - float v_shoes_plat = convertVP(VPElement.SHOES_PLATFORM_HEIGHT); - bone_foot += v_shoes_plat * -0.07f; - - float v_leg_lenght = convertVP(VPElement.SHAPE_LEG_LENGTH) * 2f - 1f; - sbone_hip += v_leg_lenght * 0.2f; - sbone_knee += v_leg_lenght * 0.2f; - - float v_neck_len = convertVP(VPElement.SHAPE_NECK_LENGTH) * 2f - 1f; - sbone_neck += v_neck_len * 0.5f; - - float hipmess = bone_hip * sbone_pelvis; - - float pelvisToFoot = hipmess - - bone_knee * sbone_hip - - bone_ank * sbone_knee - - bone_foot * sbone_ank; - - - float size = 1.4142f * bone_skull * sbone_head + - bone_head * sbone_neck + - bone_neck * sbone_chest + - bone_chest * sbone_torso + - bone_torso * sbone_pelvis; - - size += pelvisToFoot; - - m_standSize = new Vector3(0.45f, 0.6f, size); - // m_feetOffset = 0.5f * size - pelvisToFoot; - m_feetOffset = 0.0f; - } - } -} diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index f686c60..c9b67de 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -64,7 +64,7 @@ namespace OpenSim.Framework public delegate void NetworkStats(int inPackets, int outPackets, int unAckedBytes); - public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams); + public delegate void SetAppearance(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 AvSize); public delegate void StartAnim(IClientAPI remoteClient, UUID animID); diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 8e0b72f..2efaa79 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -6248,6 +6248,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP // Temporarily protect ourselves from the mantis #951 failure. // However, we could do this for several other handlers where a failure isn't terminal // for the client session anyway, in order to protect ourselves against bad code in plugins + Vector3 avSize = appear.AgentData.Size; try { byte[] visualparams = new byte[appear.VisualParam.Length]; @@ -6258,7 +6259,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP if (appear.ObjectData.TextureEntry.Length > 1) te = new Primitive.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length); - handlerSetAppearance(sender, te, visualparams); + handlerSetAppearance(sender, te, visualparams,avSize); } catch (Exception e) { diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index d557a28..4c42397 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -145,6 +145,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory SetAppearance(sp, appearance.Texture, appearance.VisualParams); } + + public void SetAppearance(IScenePresence sp, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize) + { + float oldoff = sp.Appearance.AvatarFeetOffset; + Vector3 oldbox = sp.Appearance.AvatarBoxSize; + + SetAppearance(sp, textureEntry, visualParams); + sp.Appearance.SetSize(avSize); + + float off = sp.Appearance.AvatarFeetOffset; + Vector3 box = sp.Appearance.AvatarBoxSize; + if (oldoff != off || oldbox != box) + ((ScenePresence)sp).SetSize(box, off); + } + /// /// Set appearance data (texture asset IDs and slider settings) /// @@ -181,13 +196,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); */ - float oldoff = sp.Appearance.AvatarFeetOffset; - Vector3 oldbox = sp.Appearance.AvatarBoxSize; +// float oldoff = sp.Appearance.AvatarFeetOffset; +// Vector3 oldbox = sp.Appearance.AvatarBoxSize; changed = sp.Appearance.SetVisualParams(visualParams); - float off = sp.Appearance.AvatarFeetOffset; - Vector3 box = sp.Appearance.AvatarBoxSize; - if(oldoff != off || oldbox != box) - ((ScenePresence)sp).SetSize(box,off); +// float off = sp.Appearance.AvatarFeetOffset; +// Vector3 box = sp.Appearance.AvatarBoxSize; +// if(oldoff != off || oldbox != box) +// ((ScenePresence)sp).SetSize(box,off); } @@ -620,12 +635,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory /// /// /// - private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) + private void Client_OnSetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize) { // m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance called for {0} ({1})", client.Name, client.AgentId); ScenePresence sp = m_scene.GetScenePresence(client.AgentId); if (sp != null) - SetAppearance(sp, textureEntry, visualParams); + SetAppearance(sp, textureEntry, visualParams,avSize); else m_log.WarnFormat("[AVFACTORY]: Client_OnSetAppearance unable to find presence for {0}", client.AgentId); } diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 7602d6b..9dfccca 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3443,8 +3443,8 @@ namespace OpenSim.Region.Framework.Scenes Name, Scene.RegionInfo.RegionName); } - if (Appearance.AvatarHeight == 0) - Appearance.SetHeight(); +// if (Appearance.AvatarHeight == 0) +// Appearance.SetHeight(); PhysicsScene scene = m_scene.PhysicsScene; diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index a31ccac..1b4ed1e 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs @@ -911,7 +911,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server // Mimicking LLClientView which gets always set appearance from client. AvatarAppearance appearance; m_scene.GetAvatarAppearance(this, out appearance); - OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone()); + OnSetAppearance(this, appearance.Texture, (byte[])appearance.VisualParams.Clone(),appearance.AvatarSize); } public void SendRegionHandshake(RegionInfo regionInfo, RegionHandshakeArgs args) diff --git a/OpenSim/Services/Interfaces/IAvatarService.cs b/OpenSim/Services/Interfaces/IAvatarService.cs index 0caa521..260e1c6 100644 --- a/OpenSim/Services/Interfaces/IAvatarService.cs +++ b/OpenSim/Services/Interfaces/IAvatarService.cs @@ -201,7 +201,8 @@ namespace OpenSim.Services.Interfaces appearance.Serial = Int32.Parse(Data["Serial"]); if (Data.ContainsKey("AvatarHeight")) - appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]); + appearance.SetSize(new Vector3(0.45f, 0.6f, float.Parse(Data["AvatarHeight"]))); +// appearance.AvatarHeight = float.Parse(Data["AvatarHeight"]); // Legacy Wearables if (Data.ContainsKey("BodyItem")) @@ -339,6 +340,7 @@ namespace OpenSim.Services.Interfaces appearance.Wearables[AvatarWearable.EYES].Wear( AvatarWearable.DefaultWearables[ AvatarWearable.EYES][0]); + } catch { -- cgit v1.1