From 9362d9b231120bae885d1f9147f8c800906702f1 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 7 Jul 2008 16:37:02 +0000 Subject: * switch terrain archiving to raw32 rather than png to avoid unnecessary posterization. Thanks to Adam for the tip. --- .../Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs index 350f138..f8c8b73 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestExecution.cs @@ -82,7 +82,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver archive.AddFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile()); // Write out terrain - string terrainPath = String.Format("{0}{1}.png", ArchiveConstants.TERRAINS_PATH, m_sceneName); + string terrainPath = String.Format("{0}{1}.r32", ArchiveConstants.TERRAINS_PATH, m_sceneName); MemoryStream ms = new MemoryStream(); m_terrainModule.SaveToStream(terrainPath, ms); archive.AddFile(terrainPath, ms.ToArray()); -- cgit v1.1