From 90b9121e66934795ab2d59f149e9e65eadc09e75 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 19 Mar 2013 17:15:24 -0700 Subject: BulletSim: change 'degenerate mesh' message from Error to Debug because there seem to be lots of sculpties with this problem while the condition really doesn't change region operation. --- OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 219372b..b16bc10 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs @@ -685,7 +685,7 @@ public sealed class BSShapeCollection : IDisposable } else { - PhysicsScene.Logger.ErrorFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", + PhysicsScene.Logger.DebugFormat("{0} All mesh triangles degenerate. Prim {1} at {2} in {3}", LogHeader, prim.PhysObjectName, prim.RawPosition, PhysicsScene.Name); } } -- cgit v1.1