From f2febb89fc8eee4977d965eeb24bd576cc8fb933 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 10 Oct 2010 22:06:47 +0100 Subject: Change the part for sound playback to be the root part / object UUID instead of the child prim because using the child prim plain doesn't work. --- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 8140d42..39b109b 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -2694,7 +2694,7 @@ namespace OpenSim.Region.Framework.Scenes public void PreloadSound(string sound) { // UUID ownerID = OwnerID; - UUID objectID = UUID; + UUID objectID = ParentGroup.RootPart.UUID; UUID soundID = UUID.Zero; if (!UUID.TryParse(sound, out soundID)) @@ -3101,7 +3101,7 @@ namespace OpenSim.Region.Framework.Scenes volume = 0; UUID ownerID = _ownerID; - UUID objectID = UUID; + UUID objectID = ParentGroup.RootPart.UUID; UUID parentID = GetRootPartUUID(); UUID soundID = UUID.Zero; Vector3 position = AbsolutePosition; // region local @@ -3138,11 +3138,11 @@ namespace OpenSim.Region.Framework.Scenes else soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); ParentGroup.PlaySoundMasterPrim = this; - ownerID = this._ownerID; - objectID = this.UUID; - parentID = this.GetRootPartUUID(); - position = this.AbsolutePosition; // region local - regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle; + ownerID = _ownerID; + objectID = ParentGroup.RootPart.UUID; + parentID = GetRootPartUUID(); + position = AbsolutePosition; // region local + regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle; if (triggered) soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); else @@ -3150,7 +3150,7 @@ namespace OpenSim.Region.Framework.Scenes foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) { ownerID = prim._ownerID; - objectID = prim.UUID; + objectID = prim.ParentGroup.RootPart.UUID; parentID = prim.GetRootPartUUID(); position = prim.AbsolutePosition; // region local regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle; -- cgit v1.1