From a48c4932108c68156ee62e9e39da618e55d85902 Mon Sep 17 00:00:00 2001 From: sacha Date: Wed, 4 Aug 2010 08:16:55 +0000 Subject: Cost Reduction : Removing verbose message.... --- .../CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index 0d04491..98545f9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs @@ -153,7 +153,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer private void OnInstantMessage(IClientAPI client, GridInstantMessage im) { - m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog); + //m_log.InfoFormat("[INVENTORY TRANSFER]: OnInstantMessage {0}", im.dialog); Scene scene = FindClientScene(client.AgentId); -- cgit v1.1 From 4a3321077163f4e93ac67609428c0e6fa4d31b9e Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Wed, 4 Aug 2010 18:12:31 +0200 Subject: Send attachment updates only to the owner if it's a HUD --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'OpenSim') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index a9f9d60..4ab719d 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -3485,6 +3485,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP /// public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags) { + if (entity is SceneObjectPart) + { + SceneObjectPart e = (SceneObjectPart)entity; + SceneObjectGroup g = e.ParentGroup; + if (g.RootPart.Shape.State > 30) // HUD + if (g.OwnerID != AgentId) + return; // Don't send updates for other people's HUDs + } + double priority = m_prioritizer.GetUpdatePriority(this, entity); lock (m_entityUpdates.SyncRoot) -- cgit v1.1 From cb3b124df9213bf12383a5625ac4e545fcc91b87 Mon Sep 17 00:00:00 2001 From: Kitto Flora Date: Wed, 4 Aug 2010 21:08:00 +0000 Subject: Fixes fresh hollowed prim collision shape. --- OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs index 7e70db9..6aa28e0 100644 --- a/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs @@ -1331,10 +1331,10 @@ namespace OpenSim.Region.Physics.OdePlugin _parent_scene.waitForSpaceUnlock(m_targetSpace); try { - if (prim_geom == IntPtr.Zero) - { + // if (prim_geom == IntPtr.Zero) // setGeom takes care of phys engine recreate and prim_geom pointer + // { SetGeom(d.CreateTriMesh(m_targetSpace, _triMeshData, parent_scene.triCallback, null, null)); - } + // } } catch (AccessViolationException) { -- cgit v1.1