From 84ad23234b369cc56db3004a1b6a0346c574724f Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 11 Nov 2011 23:33:55 +0000 Subject: add SP.PhysicsActor checks to other sit/stand tests --- OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index e3ffb53..fa308b4 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs @@ -110,6 +110,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); Assert.That(sp.ParentID, Is.EqualTo(part.LocalId)); + Assert.That(sp.PhysicsActor, Is.Null); // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the // default avatar. @@ -123,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); Assert.That(sp.ParentID, Is.EqualTo(0)); + Assert.That(sp.PhysicsActor, Is.Not.Null); } [Test] @@ -147,11 +149,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests Assert.That( sp.AbsolutePosition, Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); + Assert.That(sp.PhysicsActor, Is.Null); sp.StandUp(); Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); Assert.That(sp.ParentID, Is.EqualTo(0)); + Assert.That(sp.PhysicsActor, Is.Not.Null); } [Test] -- cgit v1.1