(m_NeedAck.Values))
{
- if(data.Identifier != null && data.Identifier == id)
+ if (data.Identifier != null && data.Identifier == id)
{
m_NeedAck.Remove(data.Packet.Header.Sequence);
return;
@@ -680,7 +680,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
PacketDrop handlerPacketDrop = OnPacketDrop;
- if(handlerPacketDrop == null)
+ if (handlerPacketDrop == null)
return;
handlerPacketDrop(packet, id);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 96f8ac6..aed9465 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -338,7 +338,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (TaskThrottle.UnderLimit() && (TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0))
{
LLQueItem qpack;
- if(TaskOutgoingPacketQueue.Count > 0)
+ if (TaskOutgoingPacketQueue.Count > 0)
{
qpack = TaskOutgoingPacketQueue.Dequeue();
SendQueue.PriorityEnqueue(qpack);
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 321c2ff..28f5a32 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -380,8 +380,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//Slave regions don't accept new clients
if (m_localScene.Region_Status != RegionStatus.SlaveScene)
{
- if (!(packet is UseCircuitCodePacket))
- return;
+ if (!(packet is UseCircuitCodePacket))
+ return;
UseCircuitCodePacket useCircuit = (UseCircuitCodePacket) packet;
lock (clientCircuits)
{
diff --git a/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs b/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs
index c65f958..1162c25 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/EMailModules/EmailModule.cs
@@ -78,33 +78,33 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
//Load SMTP SERVER config
try
- {
- if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
- {
- m_log.InfoFormat("[SMTP] SMTP server not configured");
- m_Enabled = false;
- return;
- }
-
- if (!SMTPConfig.GetBoolean("enabled", false))
- {
- m_log.InfoFormat("[SMTP] module disabled in configuration");
- m_Enabled = false;
- return;
- }
-
- m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
- SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME);
- SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
- SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
- SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
- }
- catch (Exception e)
- {
- m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
- m_Enabled = false;
- return;
- }
+ {
+ if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
+ {
+ m_log.InfoFormat("[SMTP] SMTP server not configured");
+ m_Enabled = false;
+ return;
+ }
+
+ if (!SMTPConfig.GetBoolean("enabled", false))
+ {
+ m_log.InfoFormat("[SMTP] module disabled in configuration");
+ m_Enabled = false;
+ return;
+ }
+
+ m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
+ SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME);
+ SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
+ SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
+ SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
+ m_Enabled = false;
+ return;
+ }
// It's a go!
if (m_Enabled)
@@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
m_Scenes.Add(scene.RegionInfo.RegionHandle, scene);
}
}
-
+
m_log.Info("[EMAIL] Activated DefaultEmailModule");
}
}
@@ -152,14 +152,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
///
///
private void DelayInSeconds(int seconds)
- {
- TimeSpan DiffDelay = new TimeSpan(0, 0, seconds);
- DateTime EndDelay = DateTime.Now.Add(DiffDelay);
- while (DateTime.Now < EndDelay)
- {
- ;//Do nothing!!
- }
- }
+ {
+ TimeSpan DiffDelay = new TimeSpan(0, 0, seconds);
+ DateTime EndDelay = DateTime.Now.Add(DiffDelay);
+ while (DateTime.Now < EndDelay)
+ {
+ ;//Do nothing!!
+ }
+ }
private SceneObjectPart findPrim(LLUUID objectID, out string ObjectRegionName)
{
@@ -171,7 +171,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
if (part != null)
{
ObjectRegionName = s.RegionInfo.RegionName;
- return part;
+ return part;
}
}
}
@@ -181,108 +181,108 @@ namespace OpenSim.Region.Environment.Modules.Scripting.EmailModules
private void resolveNamePositionRegionName(LLUUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName)
{
- string m_ObjectRegionName;
- SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
+ string m_ObjectRegionName;
+ SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
if (part != null)
{
- ObjectAbsolutePosition = part.AbsolutePosition.ToString();
- ObjectName = part.Name;
- ObjectRegionName = m_ObjectRegionName;
- return;
+ ObjectAbsolutePosition = part.AbsolutePosition.ToString();
+ ObjectName = part.Name;
+ ObjectRegionName = m_ObjectRegionName;
+ return;
}
ObjectAbsolutePosition = part.AbsolutePosition.ToString();
ObjectName = part.Name;
ObjectRegionName = m_ObjectRegionName;
return;
}
-
- ///
- /// SendMail function utilized by llEMail
- ///
- ///
- ///
- ///
- ///
- public void SendEmail(LLUUID objectID, string address, string subject, string body)
- {
- //Check if address is empty
- if (address == string.Empty)
- return;
-
- //FIXED:Check the email is correct form in REGEX
- string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
- + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
- + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
- + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
- + @"[a-zA-Z]{2,}))$";
- Regex EMailreStrict = new Regex(EMailpatternStrict);
- bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
- if (!isEMailStrictMatch)
- {
- m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
- return;
- }
- //FIXME:Check if subject + body = 4096 Byte
- if ((subject.Length + body.Length) > 1024)
- {
- m_log.Error("[EMAIL] subject + body > 1024 Byte");
- return;
- }
-
- try
- {
- string LastObjectName = string.Empty;
- string LastObjectPosition = string.Empty;
- string LastObjectRegionName = string.Empty;
- //DONE: Message as Second Life style
- //20 second delay - AntiSpam System - for now only 10 seconds
- DelayInSeconds(10);
- //Creation EmailMessage
- EmailMessage emailMessage = new EmailMessage();
- //From
- emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName);
- //To - Only One
- emailMessage.AddToAddress(new EmailAddress(address));
- //Subject
- emailMessage.Subject = subject;
- //TEXT Body
- resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
- emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName +
- "\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " +
- LastObjectPosition+"\r\n\r\n\r\n" + body);
- //HTML Body
- emailMessage.HtmlPart = new HtmlAttachment("" +
- "
Object-Name: " + LastObjectName +
- "
Region: " + LastObjectRegionName +
- "
Local-Position: " + LastObjectPosition + "
"
- +body+"\r\n
");
-
- //Set SMTP SERVER config
- SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
- //Authentication
- smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
- //Send Email Message
- emailMessage.Send(smtpServer);
- //Log
- m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.UUID.ToString());
- }
- catch (Exception e)
- {
- m_log.Error("[EMAIL] DefaultEmailModule Exception: "+e.Message);
- return;
- }
- }
-
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- public Email GetNextEmail(LLUUID objectID, string sender, string subject)
- {
- return null;
- }
- }
+
+ ///
+ /// SendMail function utilized by llEMail
+ ///
+ ///
+ ///
+ ///
+ ///
+ public void SendEmail(LLUUID objectID, string address, string subject, string body)
+ {
+ //Check if address is empty
+ if (address == string.Empty)
+ return;
+
+ //FIXED:Check the email is correct form in REGEX
+ string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
+ + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
+ + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
+ + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
+ + @"[a-zA-Z]{2,}))$";
+ Regex EMailreStrict = new Regex(EMailpatternStrict);
+ bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
+ if (!isEMailStrictMatch)
+ {
+ m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
+ return;
+ }
+ //FIXME:Check if subject + body = 4096 Byte
+ if ((subject.Length + body.Length) > 1024)
+ {
+ m_log.Error("[EMAIL] subject + body > 1024 Byte");
+ return;
+ }
+
+ try
+ {
+ string LastObjectName = string.Empty;
+ string LastObjectPosition = string.Empty;
+ string LastObjectRegionName = string.Empty;
+ //DONE: Message as Second Life style
+ //20 second delay - AntiSpam System - for now only 10 seconds
+ DelayInSeconds(10);
+ //Creation EmailMessage
+ EmailMessage emailMessage = new EmailMessage();
+ //From
+ emailMessage.FromAddress = new EmailAddress(objectID.UUID.ToString()+"@"+m_HostName);
+ //To - Only One
+ emailMessage.AddToAddress(new EmailAddress(address));
+ //Subject
+ emailMessage.Subject = subject;
+ //TEXT Body
+ resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
+ emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName +
+ "\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " +
+ LastObjectPosition+"\r\n\r\n\r\n" + body);
+ //HTML Body
+ emailMessage.HtmlPart = new HtmlAttachment("" +
+ "
Object-Name: " + LastObjectName +
+ "
Region: " + LastObjectRegionName +
+ "
Local-Position: " + LastObjectPosition + "
"
+ +body+"\r\n
");
+
+ //Set SMTP SERVER config
+ SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
+ //Authentication
+ smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
+ //Send Email Message
+ emailMessage.Send(smtpServer);
+ //Log
+ m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.UUID.ToString());
+ }
+ catch (Exception e)
+ {
+ m_log.Error("[EMAIL] DefaultEmailModule Exception: "+e.Message);
+ return;
+ }
+ }
+
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ ///
+ public Email GetNextEmail(LLUUID objectID, string sender, string subject)
+ {
+ return null;
+ }
+ }
}
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
index 81d85d2..2704224 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
///
public class AssetsArchiver
{
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+ // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
///
/// Archive assets
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index 3996fb3..c0fdc05 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
//SendDetailedEstateData(LLUUID invoice, string estateName, uint estateID, uint parentEstate, uint estateFlags, uint sunPosition, LLUUID covenant)
uint sun = 0;
- if(!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
+ if (!m_scene.RegionInfo.EstateSettings.UseGlobalTime)
sun=(uint)(m_scene.RegionInfo.EstateSettings.SunPosition*1024.0) + 0x1800;
remote_client.SendDetailedEstateData(invoice,
m_scene.RegionInfo.EstateSettings.EstateName,
@@ -98,7 +98,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
m_scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
- if(matureLevel <= 13)
+ if (matureLevel <= 13)
m_scene.RegionInfo.RegionSettings.Maturity = 0;
else
m_scene.RegionInfo.RegionSettings.Maturity = 1;
@@ -245,7 +245,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
ScenePresence s = m_scene.GetScenePresence(user);
if (s != null)
{
- if(!s.IsChildAgent)
+ if (!s.IsChildAgent)
m_scene.TeleportClientHome(user, s.ControllingClient);
}
@@ -395,7 +395,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
args.redirectGridY = m_scene.RegionInfo.EstateSettings.RedirectGridY;
args.regionFlags = GetRegionFlags();
byte mature = 13;
- if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
+ if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
mature = 21;
args.simAccess = mature;
@@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
args.terrainStartHeight3 = (float)m_scene.RegionInfo.RegionSettings.Elevation1NE;
args.terrainHeightRange3 = (float)m_scene.RegionInfo.RegionSettings.Elevation2NE;
byte mature = 13;
- if(m_scene.RegionInfo.RegionSettings.Maturity == 1)
+ if (m_scene.RegionInfo.RegionSettings.Maturity == 1)
mature = 21;
args.simAccess = mature;
args.waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
@@ -579,7 +579,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
public void handleEstateChangeInfo(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, UInt32 parms1, UInt32 parms2)
{
- if(parms2 == 0)
+ if (parms2 == 0)
{
m_scene.RegionInfo.EstateSettings.UseGlobalTime = true;
m_scene.RegionInfo.EstateSettings.SunPosition = 0.0;
@@ -590,37 +590,37 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
m_scene.RegionInfo.EstateSettings.SunPosition = (double)(parms2 - 0x1800)/1024.0;
}
- if((parms1 & 0x00000010) != 0)
+ if ((parms1 & 0x00000010) != 0)
m_scene.RegionInfo.EstateSettings.FixedSun = true;
else
m_scene.RegionInfo.EstateSettings.FixedSun = false;
- if((parms1 & 0x00008000) != 0)
+ if ((parms1 & 0x00008000) != 0)
m_scene.RegionInfo.EstateSettings.PublicAccess = true;
else
m_scene.RegionInfo.EstateSettings.PublicAccess = false;
- if((parms1 & 0x10000000) != 0)
+ if ((parms1 & 0x10000000) != 0)
m_scene.RegionInfo.EstateSettings.AllowVoice = true;
else
m_scene.RegionInfo.EstateSettings.AllowVoice = false;
- if((parms1 & 0x00100000) != 0)
+ if ((parms1 & 0x00100000) != 0)
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
else
m_scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
- if((parms1 & 0x00800000) != 0)
+ if ((parms1 & 0x00800000) != 0)
m_scene.RegionInfo.EstateSettings.DenyAnonymous = true;
else
m_scene.RegionInfo.EstateSettings.DenyAnonymous = false;
- if((parms1 & 0x01000000) != 0)
+ if ((parms1 & 0x01000000) != 0)
m_scene.RegionInfo.EstateSettings.DenyIdentified = true;
else
m_scene.RegionInfo.EstateSettings.DenyIdentified = false;
- if((parms1 & 0x02000000) != 0)
+ if ((parms1 & 0x02000000) != 0)
m_scene.RegionInfo.EstateSettings.DenyTransacted = true;
else
m_scene.RegionInfo.EstateSettings.DenyTransacted = false;
@@ -628,10 +628,10 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
m_scene.RegionInfo.EstateSettings.Save();
float sun = (float)m_scene.RegionInfo.RegionSettings.SunPosition;
- if(m_scene.RegionInfo.RegionSettings.UseEstateSun)
+ if (m_scene.RegionInfo.RegionSettings.UseEstateSun)
{
sun = (float)m_scene.RegionInfo.EstateSettings.SunPosition;
- if(m_scene.RegionInfo.EstateSettings.UseGlobalTime)
+ if (m_scene.RegionInfo.EstateSettings.UseGlobalTime)
sun = m_scene.EventManager.GetSunLindenHour();
}
@@ -726,30 +726,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
// Fully implemented
//
- if(m_scene.RegionInfo.RegionSettings.AllowDamage)
+ if (m_scene.RegionInfo.RegionSettings.AllowDamage)
flags |= Simulator.RegionFlags.AllowDamage;
- if(m_scene.RegionInfo.RegionSettings.BlockTerraform)
+ if (m_scene.RegionInfo.RegionSettings.BlockTerraform)
flags |= Simulator.RegionFlags.BlockTerraform;
- if(!m_scene.RegionInfo.RegionSettings.AllowLandResell)
+ if (!m_scene.RegionInfo.RegionSettings.AllowLandResell)
flags |= Simulator.RegionFlags.BlockLandResell;
- if(m_scene.RegionInfo.RegionSettings.DisableCollisions)
+ if (m_scene.RegionInfo.RegionSettings.DisableCollisions)
flags |= Simulator.RegionFlags.SkipCollisions;
- if(m_scene.RegionInfo.RegionSettings.DisableScripts)
+ if (m_scene.RegionInfo.RegionSettings.DisableScripts)
flags |= Simulator.RegionFlags.SkipScripts;
- if(m_scene.RegionInfo.RegionSettings.DisablePhysics)
+ if (m_scene.RegionInfo.RegionSettings.DisablePhysics)
flags |= Simulator.RegionFlags.SkipPhysics;
- if(m_scene.RegionInfo.RegionSettings.BlockFly)
+ if (m_scene.RegionInfo.RegionSettings.BlockFly)
flags |= Simulator.RegionFlags.NoFly;
- if(m_scene.RegionInfo.RegionSettings.RestrictPushing)
+ if (m_scene.RegionInfo.RegionSettings.RestrictPushing)
flags |= Simulator.RegionFlags.RestrictPushObject;
- if(m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
+ if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
flags |= Simulator.RegionFlags.AllowParcelChanges;
- if(m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
+ if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
flags |= (Simulator.RegionFlags)(1 << 29);
- if(m_scene.RegionInfo.RegionSettings.FixedSun)
+ if (m_scene.RegionInfo.RegionSettings.FixedSun)
flags |= Simulator.RegionFlags.SunFixed;
- if(m_scene.RegionInfo.RegionSettings.Sandbox)
+ if (m_scene.RegionInfo.RegionSettings.Sandbox)
flags |= Simulator.RegionFlags.Sandbox;
// Handled in LandObject.cs: AllowLandmark
@@ -769,30 +769,30 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
{
Simulator.RegionFlags flags = Simulator.RegionFlags.None;
- if(m_scene.RegionInfo.EstateSettings.FixedSun)
+ if (m_scene.RegionInfo.EstateSettings.FixedSun)
flags |= Simulator.RegionFlags.SunFixed;
- if(m_scene.RegionInfo.EstateSettings.PublicAccess)
+ if (m_scene.RegionInfo.EstateSettings.PublicAccess)
flags |= (Simulator.RegionFlags.PublicAllowed |
Simulator.RegionFlags.ExternallyVisible);
- if(m_scene.RegionInfo.EstateSettings.AllowVoice)
+ if (m_scene.RegionInfo.EstateSettings.AllowVoice)
flags |= Simulator.RegionFlags.AllowVoice;
- if(m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
+ if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
flags |= Simulator.RegionFlags.AllowDirectTeleport;
- if(m_scene.RegionInfo.EstateSettings.DenyAnonymous)
+ if (m_scene.RegionInfo.EstateSettings.DenyAnonymous)
flags |= Simulator.RegionFlags.DenyAnonymous;
- if(m_scene.RegionInfo.EstateSettings.DenyIdentified)
+ if (m_scene.RegionInfo.EstateSettings.DenyIdentified)
flags |= Simulator.RegionFlags.DenyIdentified;
- if(m_scene.RegionInfo.EstateSettings.DenyTransacted)
+ if (m_scene.RegionInfo.EstateSettings.DenyTransacted)
flags |= Simulator.RegionFlags.DenyTransacted;
- if(m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
+ if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner;
- if(m_scene.RegionInfo.EstateSettings.BlockDwell)
+ if (m_scene.RegionInfo.EstateSettings.BlockDwell)
flags |= Simulator.RegionFlags.BlockDwell;
- if(m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
+ if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
flags |= Simulator.RegionFlags.EstateSkipScripts;
- if(m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
+ if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
flags |= Simulator.RegionFlags.ResetHomeOnTeleport;
- if(m_scene.RegionInfo.EstateSettings.TaxFree)
+ if (m_scene.RegionInfo.EstateSettings.TaxFree)
flags |= Simulator.RegionFlags.TaxFree;
return (uint)flags;
@@ -804,7 +804,7 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
return true;
List ems = new List(m_scene.RegionInfo.EstateSettings.EstateManagers);
- if(ems.Contains(avatarID))
+ if (ems.Contains(avatarID))
return true;
return false;
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 5aed2a7..02d74e5 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -163,11 +163,11 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
IEstateModule estateModule = m_scene.RequestModuleInterface();
uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome));
- if(estateModule != null)
+ if (estateModule != null)
regionFlags = estateModule.GetRegionFlags();
- if((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
+ if ((landData.landFlags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
- if(landData.ownerID == remote_client.AgentId)
+ if (landData.ownerID == remote_client.AgentId)
regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome;
remote_client.SendLandProperties(remote_client, sequence_id,
snap_selection, request_result, landData,
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 399cbf6..7df70a0 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -1365,7 +1365,7 @@ namespace OpenSim.Region.Environment.Scenes
// We need to explicitly resend the newly link prim's object properties since no other actions
// occur on link to invoke this elsewhere (such as object selection)
parenPrim.TriggerScriptChangedEvent(Changed.LINK);
- if(client != null)
+ if (client != null)
parenPrim.GetProperties(client);
else
{
@@ -1426,13 +1426,13 @@ namespace OpenSim.Region.Environment.Scenes
parenPrim.DelinkFromGroup(childPrimId, sendEvents);
}
- if(parenPrim.Children.Count == 1)
+ if (parenPrim.Children.Count == 1)
{
// The link set has been completely torn down
// This is the case if you select a link set and delink
//
parenPrim.RootPart.LinkNum = 1;
- if(sendEvents)
+ if (sendEvents)
parenPrim.TriggerScriptChangedEvent(Changed.LINK);
}
else
@@ -1449,7 +1449,7 @@ namespace OpenSim.Region.Environment.Scenes
// Tear down the remaining link set
//
- if(unlink_ids.Count == 2)
+ if (unlink_ids.Count == 2)
{
DelinkObjects(unlink_ids, true);
return;
@@ -1494,7 +1494,7 @@ namespace OpenSim.Region.Environment.Scenes
{
grp.DelinkFromGroup(primIds[i]);
delinkedSomething = true;
- if(!parents.Contains(grp))
+ if (!parents.Contains(grp))
parents.Add(grp);
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 0cf2016..5caf0f0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1693,7 +1693,7 @@ namespace OpenSim.Region.Environment.Scenes
}
// Finally remove the item, for reals this time.
- if(permissionToDelete)
+ if (permissionToDelete)
DeleteSceneObject(objectGroup);
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index ae5a3c7..7ff5024 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -88,8 +88,8 @@ namespace OpenSim.Region.Environment.Scenes
/// Are we applying physics to any of the prims in this scene?
///
public bool m_physicalPrim;
- public float m_maxNonphys = 65536;
- public float m_maxPhys = 10;
+ public float m_maxNonphys = 65536;
+ public float m_maxPhys = 10;
public bool m_seeIntoRegionFromNeighbor;
public int MaxUndoCount = 5;
@@ -272,7 +272,7 @@ namespace OpenSim.Region.Environment.Scenes
// Load region settings
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
- if(m_storageManager.EstateDataStore != null)
+ if (m_storageManager.EstateDataStore != null)
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID);
@@ -311,16 +311,16 @@ namespace OpenSim.Region.Environment.Scenes
+ " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString()
+ " PhysPrim:" + m_physicalPrim.ToString();
- try
- {
- IConfig startupConfig = m_config.Configs["Startup"];
- m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f);
- m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f);
- }
- catch (Exception)
- {
- m_log.Warn("Failed to load StartupConfig");
- }
+ try
+ {
+ IConfig startupConfig = m_config.Configs["Startup"];
+ m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f);
+ m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f);
+ }
+ catch (Exception)
+ {
+ m_log.Warn("Failed to load StartupConfig");
+ }
}
@@ -2505,8 +2505,8 @@ namespace OpenSim.Region.Environment.Scenes
///
public void AddCapsHandler(LLUUID agentId)
{
- if(RegionInfo.EstateSettings.IsBanned(agentId))
- return;
+ if (RegionInfo.EstateSettings.IsBanned(agentId))
+ return;
String capsObjectPath = GetCapsPath(agentId);
m_log.DebugFormat(
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index c2ce9d8..87e69f7 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -427,7 +427,7 @@ namespace OpenSim.Region.Environment.Scenes
if (reader.Name == "SceneObjectPart")
{
SceneObjectPart Part = SceneObjectPart.FromXml(reader);
- if(m_rootPart.LinkNum == 0)
+ if (m_rootPart.LinkNum == 0)
m_rootPart.LinkNum++;
AddPart(Part);
Part.LinkNum = m_parts.Count;
@@ -833,7 +833,7 @@ namespace OpenSim.Region.Environment.Scenes
part.LinkNum = m_parts.Count;
- if(part.LinkNum == 2 && RootPart != null)
+ if (part.LinkNum == 2 && RootPart != null)
RootPart.LinkNum = 1;
}
}
@@ -1745,7 +1745,7 @@ namespace OpenSim.Region.Environment.Scenes
linkPart.RotationOffset = new LLQuaternion(newRot.x, newRot.y, newRot.z, newRot.w);
linkPart.ParentID = m_rootPart.LocalId;
- if(m_rootPart.LinkNum == 0)
+ if (m_rootPart.LinkNum == 0)
m_rootPart.LinkNum = 1;
lock (m_parts)
@@ -1815,13 +1815,15 @@ namespace OpenSim.Region.Environment.Scenes
m_parts.Remove(linkPart.UUID);
}
- if(m_parts.Count == 1 && RootPart != null) //Single prim is left
+ if (m_parts.Count == 1 && RootPart != null) //Single prim is left
RootPart.LinkNum = 0;
else
{
foreach (SceneObjectPart p in m_parts.Values)
- if(p.LinkNum > linkPart.LinkNum)
+ {
+ if (p.LinkNum > linkPart.LinkNum)
p.LinkNum--;
+ }
}
linkPart.ParentID = 0;
@@ -1858,7 +1860,7 @@ namespace OpenSim.Region.Environment.Scenes
m_scene.AddNewSceneObject(objectGroup, true);
- if(sendEvents)
+ if (sendEvents)
linkPart.TriggerScriptChangedEvent(Changed.LINK);
HasGroupChanged = true;
@@ -2131,11 +2133,11 @@ namespace OpenSim.Region.Environment.Scenes
///
public void Resize(LLVector3 scale, uint localID)
{
- if(scale.X > m_scene.m_maxNonphys)
+ if (scale.X > m_scene.m_maxNonphys)
scale.X = m_scene.m_maxNonphys;
- if(scale.Y > m_scene.m_maxNonphys)
+ if (scale.Y > m_scene.m_maxNonphys)
scale.Y = m_scene.m_maxNonphys;
- if(scale.Z > m_scene.m_maxNonphys)
+ if (scale.Z > m_scene.m_maxNonphys)
scale.Z = m_scene.m_maxNonphys;
SceneObjectPart part = GetChildPart(localID);
@@ -2144,13 +2146,13 @@ namespace OpenSim.Region.Environment.Scenes
part.Resize(scale);
if (part.PhysActor != null)
{
- if(part.PhysActor.IsPhysical)
+ if (part.PhysActor.IsPhysical)
{
- if(scale.X > m_scene.m_maxPhys)
+ if (scale.X > m_scene.m_maxPhys)
scale.X = m_scene.m_maxPhys;
- if(scale.Y > m_scene.m_maxPhys)
+ if (scale.Y > m_scene.m_maxPhys)
scale.Y = m_scene.m_maxPhys;
- if(scale.Z > m_scene.m_maxPhys)
+ if (scale.Z > m_scene.m_maxPhys)
scale.Z = m_scene.m_maxPhys;
}
part.PhysActor.Size =
@@ -2179,19 +2181,19 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = GetChildPart(localID);
if (part != null)
{
- if(scale.X > m_scene.m_maxNonphys)
+ if (scale.X > m_scene.m_maxNonphys)
scale.X = m_scene.m_maxNonphys;
- if(scale.Y > m_scene.m_maxNonphys)
+ if (scale.Y > m_scene.m_maxNonphys)
scale.Y = m_scene.m_maxNonphys;
- if(scale.Z > m_scene.m_maxNonphys)
+ if (scale.Z > m_scene.m_maxNonphys)
scale.Z = m_scene.m_maxNonphys;
- if(part.PhysActor != null && part.PhysActor.IsPhysical)
+ if (part.PhysActor != null && part.PhysActor.IsPhysical)
{
- if(scale.X > m_scene.m_maxPhys)
+ if (scale.X > m_scene.m_maxPhys)
scale.X = m_scene.m_maxPhys;
- if(scale.Y > m_scene.m_maxPhys)
+ if (scale.Y > m_scene.m_maxPhys)
scale.Y = m_scene.m_maxPhys;
- if(scale.Z > m_scene.m_maxPhys)
+ if (scale.Z > m_scene.m_maxPhys)
scale.Z = m_scene.m_maxPhys;
}
float x = (scale.X / part.Scale.X);
@@ -2200,7 +2202,7 @@ namespace OpenSim.Region.Environment.Scenes
lock (m_parts)
{
- if(x > 1.0f || y > 1.0f || z > 1.0f)
+ if (x > 1.0f || y > 1.0f || z > 1.0f)
{
foreach (SceneObjectPart obPart in m_parts.Values)
{
@@ -2211,9 +2213,9 @@ namespace OpenSim.Region.Environment.Scenes
float f = 1.0f;
float a = 1.0f;
- if(part.PhysActor != null && part.PhysActor.IsPhysical)
+ if (part.PhysActor != null && part.PhysActor.IsPhysical)
{
- if(oldSize.X*x > m_scene.m_maxPhys)
+ if (oldSize.X*x > m_scene.m_maxPhys)
{
f = m_scene.m_maxPhys / oldSize.X;
a = f / x;
@@ -2221,7 +2223,7 @@ namespace OpenSim.Region.Environment.Scenes
y *= a;
z *= a;
}
- if(oldSize.Y*y > m_scene.m_maxPhys)
+ if (oldSize.Y*y > m_scene.m_maxPhys)
{
f = m_scene.m_maxPhys / oldSize.Y;
a = f / y;
@@ -2229,7 +2231,7 @@ namespace OpenSim.Region.Environment.Scenes
y *= a;
z *= a;
}
- if(oldSize.Z*z > m_scene.m_maxPhys)
+ if (oldSize.Z*z > m_scene.m_maxPhys)
{
f = m_scene.m_maxPhys / oldSize.Z;
a = f / z;
@@ -2240,7 +2242,7 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
- if(oldSize.X*x > m_scene.m_maxNonphys)
+ if (oldSize.X*x > m_scene.m_maxNonphys)
{
f = m_scene.m_maxNonphys / oldSize.X;
a = f / x;
@@ -2248,7 +2250,7 @@ namespace OpenSim.Region.Environment.Scenes
y *= a;
z *= a;
}
- if(oldSize.Y*y > m_scene.m_maxNonphys)
+ if (oldSize.Y*y > m_scene.m_maxNonphys)
{
f = m_scene.m_maxNonphys / oldSize.Y;
a = f / y;
@@ -2256,7 +2258,7 @@ namespace OpenSim.Region.Environment.Scenes
y *= a;
z *= a;
}
- if(oldSize.Z*z > m_scene.m_maxNonphys)
+ if (oldSize.Z*z > m_scene.m_maxNonphys)
{
f = m_scene.m_maxNonphys / oldSize.Z;
a = f / z;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 156310b..ac7e8a2 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2245,7 +2245,7 @@ namespace OpenSim.Region.Environment.Scenes
public void SetAvatarOnSitTarget(LLUUID avatarID)
{
m_sitTargetAvatar = avatarID;
- if(ParentGroup != null)
+ if (ParentGroup != null)
ParentGroup.TriggerScriptChangedEvent(Changed.LINK);
}
diff --git a/OpenSim/Region/Environment/StorageManager.cs b/OpenSim/Region/Environment/StorageManager.cs
index 36c9196..c9057f2 100644
--- a/OpenSim/Region/Environment/StorageManager.cs
+++ b/OpenSim/Region/Environment/StorageManager.cs
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Environment
typeInterface = pluginType.GetInterface("IEstateDataStore", true);
- if(typeInterface != null)
+ if (typeInterface != null)
{
IEstateDataStore estPlug =
(IEstateDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
diff --git a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
index 9f5e5a3..a1c1b88 100644
--- a/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
+++ b/OpenSim/Region/Modules/SvnSerialiser/SvnBackupModule.cs
@@ -212,11 +212,12 @@ namespace OpenSim.Region.Modules.SvnSerialiser
{
m_scenes.Add(scene);
}
- //Only register it once, to prevend command being executed x*region times
- if(m_scenes.Count ==1) {
- scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
- }
- }
+ //Only register it once, to prevent command being executed x*region times
+ if (m_scenes.Count == 1)
+ {
+ scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
+ }
+ }
public void PostInitialise()
{
@@ -341,7 +342,6 @@ namespace OpenSim.Region.Modules.SvnSerialiser
}
}
-
public void LoadAllScenes(int revision)
{
CheckoutSvn(new SvnRevision(revision));
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 3129c19..da1e511 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -425,8 +425,8 @@ namespace OpenSim.Region.ScriptEngine.Common
m_host.AddScriptLPS(1);
double x,y,z,s;
int f=0;
- // Important Note: q1= is equal to q2=<-x,-y,-z,-s>
- // Computing quaternion x,y,z,s values
+ // Important Note: q1= is equal to q2=<-x,-y,-z,-s>
+ // Computing quaternion x,y,z,s values
x = ((fwd.x - left.y - up.z + 1) / 4);
x *= x;
x = Math.Sqrt(Math.Sqrt(x));
@@ -440,11 +440,11 @@ namespace OpenSim.Region.ScriptEngine.Common
s *= s;
s = Math.Sqrt(Math.Sqrt(s));
- // Set f for signs detection
- if (fwd.y+left.x >= 0){f+=1;}
- if (fwd.z+up.x >= 0){f+=2;}
- if (left.z-up.y >= 0){f+=4;}
- // Set correct quaternion signs based on f value
+ // Set f for signs detection
+ if (fwd.y+left.x >= 0){f+=1;}
+ if (fwd.z+up.x >= 0){f+=2;}
+ if (left.z-up.y >= 0){f+=4;}
+ // Set correct quaternion signs based on f value
if (f == 0) { x = -x; }
if (f == 1) { x = -x; y = -y; }
if (f == 2) { x = -x; z = -z; }
@@ -459,7 +459,7 @@ namespace OpenSim.Region.ScriptEngine.Common
if (llVecDist(llRot2Fwd(result), fwd) > 0.001 || llVecDist(llRot2Left(result), left) > 0.001)
result.s = -s;
- return result;
+ return result;
}
public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
@@ -950,19 +950,19 @@ namespace OpenSim.Region.ScriptEngine.Common
if (value == 1)
{
SceneObjectGroup group = m_host.ParentGroup;
- if(group == null)
+ if (group == null)
return;
bool allow = true;
- foreach(SceneObjectPart part in group.Children.Values)
+ foreach (SceneObjectPart part in group.Children.Values)
{
- if(part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
+ if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
{
allow = false;
break;
}
}
- if(!allow)
+ if (!allow)
return;
m_host.ScriptSetPhysicsStatus(true);
}
@@ -1083,23 +1083,23 @@ namespace OpenSim.Region.ScriptEngine.Common
{
// TODO: this needs to trigger a persistance save as well
- if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
+ if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
return;
- if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
+ if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
{
- if(scale.x > World.m_maxPhys)
+ if (scale.x > World.m_maxPhys)
scale.x = World.m_maxPhys;
- if(scale.y > World.m_maxPhys)
+ if (scale.y > World.m_maxPhys)
scale.y = World.m_maxPhys;
- if(scale.z > World.m_maxPhys)
+ if (scale.z > World.m_maxPhys)
scale.z = World.m_maxPhys;
}
- if(scale.x > World.m_maxNonphys)
+ if (scale.x > World.m_maxNonphys)
scale.x = World.m_maxNonphys;
- if(scale.y > World.m_maxNonphys)
+ if (scale.y > World.m_maxNonphys)
scale.y = World.m_maxNonphys;
- if(scale.z > World.m_maxNonphys)
+ if (scale.z > World.m_maxNonphys)
scale.z = World.m_maxNonphys;
LLVector3 tmp = part.Scale;
tmp.X = (float)scale.x;
@@ -6776,7 +6776,7 @@ namespace OpenSim.Region.ScriptEngine.Common
public LSL_Types.Vector3 llGetCameraPos()
{
- m_host.AddScriptLPS(1);
+ m_host.AddScriptLPS(1);
LLUUID invItemID=InventorySelf();
if (invItemID == LLUUID.Zero)
return new LSL_Types.Vector3();
@@ -6784,16 +6784,16 @@ namespace OpenSim.Region.ScriptEngine.Common
return new LSL_Types.Vector3();
if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA) == 0)
{
- ShoutError("No permissions to track the camera");
+ ShoutError("No permissions to track the camera");
return new LSL_Types.Vector3();
}
- ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
- if(presence != null)
- {
- LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z);
- return pos;
- }
- return new LSL_Types.Vector3();
+ ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
+ if (presence != null)
+ {
+ LSL_Types.Vector3 pos = new LSL_Types.Vector3(presence.CameraPosition.x,presence.CameraPosition.y,presence.CameraPosition.z);
+ return pos;
+ }
+ return new LSL_Types.Vector3();
}
public LSL_Types.Quaternion llGetCameraRot()
@@ -6968,7 +6968,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
IEstateModule estate = World.RequestModuleInterface();
- if(estate == null)
+ if (estate == null)
return 67108864;
return estate.GetRegionFlags();
}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs
index 537c114..ac56875 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/YieldProlog/YP.cs
@@ -2108,7 +2108,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.YieldProlog
string results = "";
for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch())
{
- //Console.WriteLine( m );
+ //Console.WriteLine( m );
results += presep+ m + postsep;
}
return results;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index ac4d43a..a5c5453 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -790,19 +790,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (value == 1)
{
SceneObjectGroup group = m_host.ParentGroup;
- if(group == null)
+ if (group == null)
return;
bool allow = true;
- foreach(SceneObjectPart part in group.Children.Values)
+ foreach (SceneObjectPart part in group.Children.Values)
{
- if(part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
+ if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
{
allow = false;
break;
}
}
- if(!allow)
+ if (!allow)
return;
m_host.ScriptSetPhysicsStatus(true);
}
@@ -937,23 +937,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// TODO: this needs to trigger a persistance save as well
- if(part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
+ if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
return;
- if(part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
+ if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
{
- if(scale.x > World.m_maxPhys)
+ if (scale.x > World.m_maxPhys)
scale.x = World.m_maxPhys;
- if(scale.y > World.m_maxPhys)
+ if (scale.y > World.m_maxPhys)
scale.y = World.m_maxPhys;
- if(scale.z > World.m_maxPhys)
+ if (scale.z > World.m_maxPhys)
scale.z = World.m_maxPhys;
}
- if(scale.x > World.m_maxNonphys)
+ if (scale.x > World.m_maxNonphys)
scale.x = World.m_maxNonphys;
- if(scale.y > World.m_maxNonphys)
+ if (scale.y > World.m_maxNonphys)
scale.y = World.m_maxNonphys;
- if(scale.z > World.m_maxNonphys)
+ if (scale.z > World.m_maxNonphys)
scale.z = World.m_maxNonphys;
LLVector3 tmp = part.Scale;
tmp.X = (float)scale.x;
@@ -6748,7 +6748,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
IEstateModule estate = World.RequestModuleInterface();
- if(estate == null)
+ if (estate == null)
return 67108864;
return (int)estate.GetRegionFlags();
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs
index 17f2f1c..76e307a 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/YieldProlog/YP.cs
@@ -2108,7 +2108,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.YieldProlog
string results = "";
for (Match m = Regex.Match(inData,inPattern); m.Success; m=m.NextMatch())
{
- //Console.WriteLine( m );
+ //Console.WriteLine( m );
results += presep+ m + postsep;
}
return results;
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
index f7b6d08..e8cfdf7 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs
@@ -327,7 +327,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
// Its LSL, convert it to C#
//compileScript = LSL_Converter.Convert(Script);
- if(m_UseCompiler)
+ if (m_UseCompiler)
LSL_Converter = (ICodeConverter)new CSCodeGenerator();
else
LSL_Converter = (ICodeConverter)new LSL2CSConverter();
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs
index a57530c..28e42da 100644
--- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/ICodeConverter.cs
@@ -30,8 +30,8 @@ using System;
namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
{
- public interface ICodeConverter
- {
- string Convert(string script);
- }
+ public interface ICodeConverter
+ {
+ string Convert(string script);
+ }
}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 9f67dc1..673189a 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -1191,8 +1191,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (result == null)
return true;
- if(!m_InSelfDelete)
- result.Abort();
+ if (!m_InSelfDelete)
+ result.Abort();
lock (m_EventQueue)
{
@@ -1342,10 +1342,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
e.ToString());
}
}
- else if((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
+ else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
{
m_InSelfDelete = true;
- if(part != null && part.ParentGroup != null)
+ if (part != null && part.ParentGroup != null)
m_Engine.World.DeleteSceneObject(part.ParentGroup);
}
}
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