From 7f007d8ed056359d1e391cb73d9ff5c3b6852a26 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Fri, 3 Oct 2008 12:00:13 +0000 Subject: Mantis #1360 Thank you, idb, for a patch to implement the packet and plumbing for the material settings. --- OpenSim/Framework/IClientAPI.cs | 5 +++-- .../Region/ClientStack/LindenUDP/LLClientView.cs | 24 +++++++++++++++++++--- .../Environment/Modules/World/NPC/NPCAvatar.cs | 5 +++-- OpenSim/Region/Environment/Scenes/InnerScene.cs | 14 ++++++++++++- OpenSim/Region/Environment/Scenes/Scene.cs | 1 + .../Region/Environment/Scenes/SceneObjectPart.cs | 4 ++-- .../Region/Examples/SimpleModule/MyNpcCharacter.cs | 5 +++-- 7 files changed, 46 insertions(+), 12 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index ad4e22b..8737c22 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs @@ -422,6 +422,7 @@ namespace OpenSim.Framework event GenericCall7 OnObjectDescription; event GenericCall7 OnObjectName; event GenericCall7 OnObjectClickAction; + event GenericCall7 OnObjectMaterial; event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; event UpdatePrimFlags OnUpdatePrimFlags; event UpdatePrimTexture OnUpdatePrimTexture; @@ -593,13 +594,13 @@ namespace OpenSim.Framework Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, - byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius); + byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius); void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, - uint parentID, byte[] particleSystem, byte clickAction); + uint parentID, byte[] particleSystem, byte clickAction, byte material); void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position, diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index aae41fe..1c7bbec 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -172,6 +172,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP private GenericCall7 handlerObjectDescription = null; private GenericCall7 handlerObjectName = null; private GenericCall7 handlerObjectClickAction = null; + private GenericCall7 handlerObjectMaterial = null; private ObjectPermissions handlerObjectPermissions = null; private RequestObjectPropertiesFamily handlerRequestObjectPropertiesFamily = null; //OnRequestObjectPropertiesFamily; private TextureRequest handlerTextureRequest = null; @@ -870,6 +871,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP public event GenericCall7 OnObjectDescription; public event GenericCall7 OnObjectName; public event GenericCall7 OnObjectClickAction; + public event GenericCall7 OnObjectMaterial; public event ObjectIncludeInSearch OnObjectIncludeInSearch; public event RequestObjectPropertiesFamily OnRequestObjectPropertiesFamily; public event UpdatePrimFlags OnUpdatePrimFlags; @@ -2395,14 +2397,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, Vector3 pos, Vector3 vel, Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, - uint parentID, byte[] particleSystem, byte clickAction) + uint parentID, byte[] particleSystem, byte clickAction, byte material) { byte[] textureanim = new byte[0]; SendPrimitiveToClient(regionHandle, timeDilation, localID, primShape, pos, vel, acc, rotation, rvel, flags, objectID, ownerID, text, color, parentID, particleSystem, - clickAction, textureanim, false, (uint)0, UUID.Zero, UUID.Zero, 0, 0, 0); + clickAction, material, textureanim, false, (uint)0, UUID.Zero, UUID.Zero, 0, 0, 0); } public void SendPrimitiveToClient( @@ -2410,7 +2412,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP Vector3 pos, Vector3 velocity, Vector3 acceleration, Quaternion rotation, Vector3 rotational_velocity, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, byte[] particleSystem, - byte clickAction, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundGain, byte SoundFlags, double SoundRadius) + byte clickAction, byte material, byte[] textureanim, bool attachment, uint AttachPoint, UUID AssetId, UUID SoundId, double SoundGain, byte SoundFlags, double SoundRadius) { if (rotation.X == rotation.Y && rotation.Y == rotation.Z && rotation.Z == rotation.W && rotation.W == 0) @@ -2447,6 +2449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP outPacket.ObjectData[0].ParentID = parentID; outPacket.ObjectData[0].PSBlock = particleSystem; outPacket.ObjectData[0].ClickAction = clickAction; + outPacket.ObjectData[0].Material = material; outPacket.ObjectData[0].Flags = 0; if (attachment) @@ -4865,6 +4868,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP } break; + case PacketType.ObjectMaterial: + ObjectMaterialPacket ompacket = (ObjectMaterialPacket)Pack; + + handlerObjectMaterial = OnObjectMaterial; + if (handlerObjectMaterial != null) + { + foreach (ObjectMaterialPacket.ObjectDataBlock odata in ompacket.ObjectData) + { + byte material = odata.Material; + uint localID = odata.ObjectLocalID; + handlerObjectMaterial(this, localID, material.ToString()); + } + } + break; + #endregion #region Inventory/Asset/Other related packets diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs index 9300b92..78aee92 100644 --- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs @@ -212,6 +212,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC public event GenericCall7 OnObjectDescription; public event GenericCall7 OnObjectName; public event GenericCall7 OnObjectClickAction; + public event GenericCall7 OnObjectMaterial; public event UpdatePrimFlags OnUpdatePrimFlags; public event UpdatePrimTexture OnUpdatePrimTexture; public event UpdateVector OnUpdatePrimGroupPosition; @@ -559,7 +560,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, - byte[] particleSystem, byte clickAction) + byte[] particleSystem, byte clickAction, byte material) { } public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, @@ -567,7 +568,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, - byte[] particleSystem, byte clickAction, byte[] textureanimation, + byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation, bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) { } diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs index 3be1592..d63544a 100644 --- a/OpenSim/Region/Environment/Scenes/InnerScene.cs +++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs @@ -1258,7 +1258,19 @@ namespace OpenSim.Region.Environment.Scenes } } - + protected internal void PrimMaterial(IClientAPI remoteClient, uint primLocalID, string material) + { + SceneObjectGroup group = GetGroupByPrim(primLocalID); + if (group != null) + { + if (m_parentScene.ExternalChecks.ExternalChecksCanEditObject(group.UUID, remoteClient.AgentId)) + { + SceneObjectPart part = m_parentScene.GetSceneObjectPart(primLocalID); + part.Material = Convert.ToByte(material); + group.HasGroupChanged = true; + } + } + } protected internal void UpdateExtraParam(UUID agentID, uint primLocalID, ushort type, bool inUse, byte[] data) { diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index bbc50e6..8f8c89e 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -2158,6 +2158,7 @@ namespace OpenSim.Region.Environment.Scenes client.OnObjectDescription += m_innerScene.PrimDescription; client.OnObjectName += m_innerScene.PrimName; client.OnObjectClickAction += m_innerScene.PrimClickAction; + client.OnObjectMaterial += m_innerScene.PrimMaterial; client.OnLinkObjects += m_innerScene.LinkObjects; client.OnDelinkObjects += m_innerScene.DelinkObjects; client.OnObjectDuplicate += m_innerScene.DuplicateObject; diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs index c887b78..9458908 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs @@ -181,7 +181,7 @@ namespace OpenSim.Region.Environment.Scenes //unkown if this will be kept, added as a way of removing the group position from the group class protected Vector3 m_groupPosition; protected uint m_localId; - protected Material m_material = 0; + protected Material m_material = (Material)3; // Wood protected string m_name; protected Vector3 m_offsetPosition; @@ -2106,7 +2106,7 @@ namespace OpenSim.Region.Environment.Scenes byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A}; remoteClient.SendPrimitiveToClient(m_regionHandle, (ushort)(m_parentGroup.GetTimeDilation() * (float)ushort.MaxValue), LocalId, m_shape, lPos, Velocity, Acceleration, RotationOffset, RotationalVelocity, clientFlags, m_uuid, _ownerID, - m_text, color, _parentID, m_particleSystem, m_clickAction, m_TextureAnimation, IsAttachment, + m_text, color, _parentID, m_particleSystem, m_clickAction, (byte)m_material, m_TextureAnimation, IsAttachment, AttachmentPoint,FromAssetID, Sound, SoundGain, SoundFlags, SoundRadius); } diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index 2b8bcb1..6d69247 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs @@ -107,6 +107,7 @@ namespace OpenSim.Region.Examples.SimpleModule public event GenericCall7 OnObjectDescription; public event GenericCall7 OnObjectName; public event GenericCall7 OnObjectClickAction; + public event GenericCall7 OnObjectMaterial; public event UpdatePrimFlags OnUpdatePrimFlags; public event UpdatePrimTexture OnUpdatePrimTexture; public event UpdateVector OnUpdatePrimGroupPosition; @@ -473,7 +474,7 @@ namespace OpenSim.Region.Examples.SimpleModule Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, - byte[] particleSystem, byte clickAction) + byte[] particleSystem, byte clickAction, byte material) { } public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, @@ -481,7 +482,7 @@ namespace OpenSim.Region.Examples.SimpleModule Vector3 acc, Quaternion rotation, Vector3 rvel, uint flags, UUID objectID, UUID ownerID, string text, byte[] color, uint parentID, - byte[] particleSystem, byte clickAction, byte[] textureanimation, + byte[] particleSystem, byte clickAction, byte material, byte[] textureanimation, bool attachment, uint AttachmentPoint, UUID AssetId, UUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) { } -- cgit v1.1