From 7e0e9ef179032fdda6030f47f57b14abf7159fc1 Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Thu, 19 Feb 2009 02:51:32 +0000 Subject: Mantis#3188. Thank you kindly, BlueWall, for a patch that: Adding the ability to set the background color for osSetDynamicTextureData in the extra data: bgcolour:value (see http://msdn.microsoft.com/en-us/library/aa358802.aspx [^] for color names) --- .../Scripting/VectorRender/VectorRenderModule.cs | 52 ++++++++++++++++++++-- 1 file changed, 49 insertions(+), 3 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index c3e39ad..86f836c 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs @@ -147,6 +147,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender int width = 256; int height = 256; int alpha = 255; // 0 is transparent + Color bgColour = Color.White; // Default background color char[] paramDelimiter = { ',' }; char[] nvpDelimiter = { ':' }; @@ -229,6 +230,18 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender } } break; + case "bgcolour": + int hex = 0; + if (Int32.TryParse(value, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out hex)) + { + bgColour = Color.FromArgb(hex); + } + else + { + + bgColour = Color.FromName(value); + } + break; case "": // blank string has been passed do nothing just use defaults break; @@ -266,10 +279,11 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender Graphics graph = Graphics.FromImage(bitmap); // this is really just to save people filling the - // background white in their scripts, only do when fully opaque - if (alpha == 255) + // background color in their scripts, only do when fully opaque + if (alpha == 255) { - graph.FillRectangle(new SolidBrush(Color.White), 0, 0, width, height); + graph.FillRectangle(new SolidBrush(bgColour), 0, 0, width, height); + } for (int w = 0; w < bitmap.Width; w++) @@ -448,6 +462,38 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender fontSize = Convert.ToSingle(nextLine, CultureInfo.InvariantCulture); myFont = new Font(fontName, fontSize); } + else if (nextLine.StartsWith("FontProp")) + { + nextLine = nextLine.Remove(0, 8); + nextLine = nextLine.Trim(); + + string [] fprops = nextLine.Split(partsDelimiter); + foreach (string prop in fprops) { + + switch (prop) + { + case "B": + if(!(myFont.Bold)) + myFont = new Font(myFont, myFont.Style | FontStyle.Bold); + break; + case "I": + if(!(myFont.Italic)) + myFont = new Font(myFont, myFont.Style | FontStyle.Italic); + break; + case "U": + if(!(myFont.Underline)) + myFont = new Font(myFont, myFont.Style | FontStyle.Underline); + break; + case "S": + if(!(myFont.Strikeout)) + myFont = new Font(myFont, myFont.Style | FontStyle.Strikeout); + break; + case "R": + myFont = new Font(myFont, FontStyle.Regular); + break; + } + } + } else if (nextLine.StartsWith("FontName")) { nextLine = nextLine.Remove(0, 8); -- cgit v1.1