From 7691be377a49ec1d0e359b081d6b51c439920265 Mon Sep 17 00:00:00 2001 From: diva Date: Fri, 19 Dec 2008 20:31:32 +0000 Subject: Fix for more child agent mismanagement (like #2846). On enqueueing events, we should not be creating new queues; if the queue doesn't exist -- too bad, event is dropped. That tends to happen just after the client is closed, and the EQ also closed. If someone places an event in that queue after that, that event should be dropped instead of creating a new, erroneous queue. --- .../Modules/Framework/EventQueueGetModule.cs | 49 +++++++++++++++++++--- 1 file changed, 44 insertions(+), 5 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs index f1f70ff..436231b 100644 --- a/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs +++ b/OpenSim/Region/Environment/Modules/Framework/EventQueueGetModule.cs @@ -136,7 +136,12 @@ namespace OpenSim.Region.Environment.Modules.Framework } #endregion - private BlockingLLSDQueue GetQueue(UUID agentId) + /// + /// Always returns a valid queue + /// + /// + /// + private BlockingLLSDQueue TryGetQueue(UUID agentId) { lock (queues) { @@ -150,15 +155,34 @@ namespace OpenSim.Region.Environment.Modules.Framework } } - + /// + /// May return a null queue + /// + /// + /// + private BlockingLLSDQueue GetQueue(UUID agentId) + { + lock (queues) + { + if (queues.ContainsKey(agentId)) + { + return queues[agentId]; + } + else + return null; + } + } + #region IEventQueue Members + public bool Enqueue(OSD ev, UUID avatarID) { m_log.DebugFormat("[EVENTQUEUE]: Enqueuing event for {0} in region {1}", avatarID, m_scene.RegionInfo.RegionName); try { BlockingLLSDQueue queue = GetQueue(avatarID); - queue.Enqueue(ev); + if (queue != null) + queue.Enqueue(ev); } catch(NullReferenceException e) { m_log.Debug("[EVENTQUEUE] Caught exception: " + e); @@ -166,11 +190,26 @@ namespace OpenSim.Region.Environment.Modules.Framework } return true; } + #endregion private void OnNewClient(IClientAPI client) { - m_log.DebugFormat("[EVENTQUEUE]: New client {0} detected in region {1}", client.AgentId, m_scene.RegionInfo.RegionName); + //m_log.DebugFormat("[EVENTQUEUE]: New client {0} detected in region {1}", client.AgentId, m_scene.RegionInfo.RegionName); + //lock (queues) + //{ + // if (queues.ContainsKey(client.AgentId)) + // { + // m_log.DebugFormat("[EVENTQUEUE]: Removing old queue for agent {0} in region {1}", client.AgentId, + // m_scene.RegionInfo.RegionName); + // queues.Remove(client.AgentId); + // } + + // m_log.DebugFormat("[EVENTQUEUE]: Adding new queue for agent {0} in region {1}", client.AgentId, + // m_scene.RegionInfo.RegionName); + // queues[client.AgentId] = new BlockingLLSDQueue(); + //} + client.OnLogout += ClientClosed; } @@ -317,7 +356,7 @@ namespace OpenSim.Region.Environment.Modules.Framework // m_log.DebugFormat(debug + " ]", agentID, m_scene.RegionInfo.RegionName, System.Threading.Thread.CurrentThread.Name); // } - BlockingLLSDQueue queue = GetQueue(agentID); + BlockingLLSDQueue queue = TryGetQueue(agentID); OSD element = queue.Dequeue(15000); // 15s timeout Hashtable responsedata = new Hashtable(); -- cgit v1.1