From 76135eec5bfcd31357f8e698538747eb72fb8233 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 21 May 2010 21:46:41 +0100 Subject: add test to make sure that adding an object where one already exists in the scene with that uuid fails --- .../Scenes/Tests/SceneObjectBasicTests.cs | 34 ++++++++++++++++++++++ 1 file changed, 34 insertions(+) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 4fe4a6a..39f8acf 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs @@ -72,6 +72,40 @@ namespace OpenSim.Region.Framework.Scenes.Tests Assert.That(retrievedPart.Name, Is.EqualTo(objName)); Assert.That(retrievedPart.UUID, Is.EqualTo(objUuid)); } + + [Test] + /// + /// It shouldn't be possible to add a scene object if one with that uuid already exists in the scene. + /// + public void TestAddExistingSceneObjectUuid() + { + TestHelper.InMethod(); + + Scene scene = SceneSetupHelpers.SetupScene(); + + string obj1Name = "Alfred"; + string obj2Name = "Betty"; + UUID objUuid = new UUID("00000000-0000-0000-0000-000000000001"); + + SceneObjectPart part1 + = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) + { Name = obj1Name, UUID = objUuid }; + + Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part1), false), Is.True); + + SceneObjectPart part2 + = new SceneObjectPart(UUID.Zero, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero) + { Name = obj2Name, UUID = objUuid }; + + Assert.That(scene.AddNewSceneObject(new SceneObjectGroup(part2), false), Is.False); + + SceneObjectPart retrievedPart = scene.GetSceneObjectPart(objUuid); + + //m_log.Debug("retrievedPart : {0}", retrievedPart); + // If the parts have the same UUID then we will consider them as one and the same + Assert.That(retrievedPart.Name, Is.EqualTo(obj1Name)); + Assert.That(retrievedPart.UUID, Is.EqualTo(objUuid)); + } /// /// Test deleting an object from a scene. -- cgit v1.1