From 7352bd7b992c36026876b4d1fb3e63f02aa984ec Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Thu, 5 Jun 2008 00:01:38 +0000
Subject: * Change archiver 'textures' dir back to 'assets'

---
 .../Region/Environment/Modules/World/Archiver/ArchiveConstants.cs | 2 +-
 .../Environment/Modules/World/Archiver/ArchiveReadRequest.cs      | 2 +-
 .../Region/Environment/Modules/World/Archiver/AssetsArchiver.cs   | 8 ++++----
 .../Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs | 2 +-
 4 files changed, 7 insertions(+), 7 deletions(-)

(limited to 'OpenSim')

diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
index 517a79e..872eb77 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveConstants.cs
@@ -35,7 +35,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
         /// <summary>
         /// Path for the assets held in an archive
         /// </summary>
-        public static readonly string TEXTURES_PATH = "textures/";
+        public static readonly string ASSETS_PATH = "textures/";
         
         /// <summary>
         /// Extension used for texture assets in archive
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
index f92e955..6e53f28 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
                     string xml = m_asciiEncoding.GetString(data);
                     dearchiver.AddAssetMetadata(xml);
                 }
-                else if (filePath.StartsWith(ArchiveConstants.TEXTURES_PATH))
+                else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                 {
                     dearchiver.AddAssetData(filePath, data);
                 }
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
index 12e1f81..ed5f0e7 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
@@ -58,9 +58,6 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
         /// <param name="archive"></param>
         public void Archive(TarArchiveWriter archive)
         {
-            // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
-            //archive.AddDir("assets");
-            
             WriteMetadata(archive);
             WriteData(archive);
         }
@@ -111,12 +108,15 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
         /// <param name="archive"></param>
         protected void WriteData(TarArchiveWriter archive)
         {
+            // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar
+            //archive.AddDir("assets");
+                        
             foreach (LLUUID uuid in m_assets.Keys)
             {
                 if (m_assets[uuid] != null)
                 {
                     archive.AddFile(
-                        ArchiveConstants.TEXTURES_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
+                        ArchiveConstants.ASSETS_PATH + uuid.ToString() + ArchiveConstants.TEXTURE_EXTENSION,
                         m_assets[uuid].Data);
                 }
                 else
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
index 1c5b535..9e63ccf 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
@@ -144,7 +144,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
         protected void ResolveAssetData(string assetPath, byte[] data)
         {
             // Right now we're nastily obtaining the lluuid from the filename
-            string filename = assetPath.Remove(0, ArchiveConstants.TEXTURES_PATH.Length);
+            string filename = assetPath.Remove(0, ArchiveConstants.ASSETS_PATH.Length);
             
             if (m_metadata.ContainsKey(filename))
             {
-- 
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