From 0794c6a941c9c98be32c05cd372ce53773a6e32f Mon Sep 17 00:00:00 2001 From: meta7 Date: Sat, 7 Aug 2010 20:13:45 -0700 Subject: Implement parcel group access control. This addresses mantis #158. --- .../Region/CoreModules/World/Land/LandObject.cs | 2058 ++++++++++---------- 1 file changed, 1045 insertions(+), 1013 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 6864629..fcd993c 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs @@ -1,1013 +1,1045 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Reflection; -using log4net; -using OpenMetaverse; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; - -namespace OpenSim.Region.CoreModules.World.Land -{ - /// - /// Keeps track of a specific piece of land's information - /// - public class LandObject : ILandObject - { - #region Member Variables - - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - #pragma warning disable 0429 - private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; - #pragma warning restore 0429 - private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; - - private int m_lastSeqId = 0; - - protected LandData m_landData = new LandData(); - protected Scene m_scene; - protected List primsOverMe = new List(); - - public bool[,] LandBitmap - { - get { return m_landBitmap; } - set { m_landBitmap = value; } - } - - #endregion - - #region ILandObject Members - - public LandData LandData - { - get { return m_landData; } - - set { m_landData = value; } - } - - public UUID RegionUUID - { - get { return m_scene.RegionInfo.RegionID; } - } - - #region Constructors - - public LandObject(UUID owner_id, bool is_group_owned, Scene scene) - { - m_scene = scene; - LandData.OwnerID = owner_id; - if (is_group_owned) - LandData.GroupID = owner_id; - else - LandData.GroupID = UUID.Zero; - LandData.IsGroupOwned = is_group_owned; - } - - #endregion - - #region Member Functions - - #region General Functions - - /// - /// Checks to see if this land object contains a point - /// - /// - /// - /// Returns true if the piece of land contains the specified point - public bool ContainsPoint(int x, int y) - { - if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize) - { - return (LandBitmap[x / 4, y / 4] == true); - } - else - { - return false; - } - } - - public ILandObject Copy() - { - ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene); - - //Place all new variables here! - newLand.LandBitmap = (bool[,]) (LandBitmap.Clone()); - newLand.LandData = LandData.Copy(); - - return newLand; - } - - static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; - static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; - - public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) - { - overrideParcelMaxPrimCount = overrideDel; - } - public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) - { - overrideSimulatorMaxPrimCount = overrideDel; - } - - public int GetParcelMaxPrimCount(ILandObject thisObject) - { - if (overrideParcelMaxPrimCount != null) - { - return overrideParcelMaxPrimCount(thisObject); - } - else - { - // Normal Calculations - return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); - } - } - public int GetSimulatorMaxPrimCount(ILandObject thisObject) - { - if (overrideSimulatorMaxPrimCount != null) - { - return overrideSimulatorMaxPrimCount(thisObject); - } - else - { - //Normal Calculations - return m_scene.RegionInfo.ObjectCapacity; - } - } - #endregion - - #region Packet Request Handling - - public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) - { - IEstateModule estateModule = m_scene.RequestModuleInterface(); - uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); - if (estateModule != null) - regionFlags = estateModule.GetRegionFlags(); - - // In a perfect world, this would have worked. - // -// if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0) -// regionFlags |= (uint)RegionFlags.AllowLandmark; -// if (landData.OwnerID == remote_client.AgentId) -// regionFlags |= (uint)RegionFlags.AllowSetHome; - - int seq_id; - if (snap_selection && (sequence_id == 0)) - { - seq_id = m_lastSeqId; - } - else - { - seq_id = sequence_id; - m_lastSeqId = seq_id; - } - - remote_client.SendLandProperties(seq_id, - snap_selection, request_result, LandData, - (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, - GetParcelMaxPrimCount(this), - GetSimulatorMaxPrimCount(this), regionFlags); - } - - public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) - { - if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) - { - //Needs later group support - bool snap_selection = false; - LandData newData = LandData.Copy(); - - if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) - { - if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this)) - { - newData.AuthBuyerID = args.AuthBuyerID; - newData.SalePrice = args.SalePrice; - snap_selection = true; - } - } - newData.Category = args.Category; - newData.Description = args.Desc; - newData.GroupID = args.GroupID; - newData.LandingType = args.LandingType; - newData.MediaAutoScale = args.MediaAutoScale; - newData.MediaID = args.MediaID; - newData.MediaURL = args.MediaURL; - newData.MusicURL = args.MusicURL; - newData.Name = args.Name; - newData.Flags = args.ParcelFlags; - newData.PassHours = args.PassHours; - newData.PassPrice = args.PassPrice; - newData.SnapshotID = args.SnapshotID; - newData.UserLocation = args.UserLocation; - newData.UserLookAt = args.UserLookAt; - - m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); - - SendLandUpdateToAvatarsOverMe(snap_selection); - } - } - - public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) - { - LandData newData = LandData.Copy(); - newData.OwnerID = avatarID; - newData.GroupID = groupID; - newData.IsGroupOwned = groupOwned; - //newData.auctionID = AuctionID; - newData.ClaimDate = Util.UnixTimeSinceEpoch(); - newData.ClaimPrice = claimprice; - newData.SalePrice = 0; - newData.AuthBuyerID = UUID.Zero; - newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); - m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); - - SendLandUpdateToAvatarsOverMe(true); - } - - public void DeedToGroup(UUID groupID) - { - LandData newData = LandData.Copy(); - newData.OwnerID = groupID; - newData.GroupID = groupID; - newData.IsGroupOwned = true; - - // Reset show in directory flag on deed - newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); - - m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); - - SendLandUpdateToAvatarsOverMe(true); - } - - public bool IsEitherBannedOrRestricted(UUID avatar) - { - if (IsBannedFromLand(avatar)) - { - return true; - } - else if (IsRestrictedFromLand(avatar)) - { - return true; - } - return false; - } - - public bool IsBannedFromLand(UUID avatar) - { - if (m_scene.Permissions.IsAdministrator(avatar)) - return false; - - if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0) - { - ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); - entry.AgentID = avatar; - entry.Flags = AccessList.Ban; - entry.Time = new DateTime(); - //See if they are on the list, but make sure the owner isn't banned - if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) - { - //They are banned, so lets send them a notice about this parcel - return true; - } - } - return false; - } - - public bool IsRestrictedFromLand(UUID avatar) - { - if (m_scene.Permissions.IsAdministrator(avatar)) - return false; - - if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0) - { - ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); - entry.AgentID = avatar; - entry.Flags = AccessList.Access; - entry.Time = new DateTime(); - - //If they are not on the access list and are not the owner - if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) - { - //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel - return true; - } - } - return false; - } - - public void SendLandUpdateToClient(IClientAPI remote_client) - { - SendLandProperties(0, false, 0, remote_client); - } - - public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) - { - SendLandProperties(0, snap_selection, 0, remote_client); - } - - public void SendLandUpdateToAvatarsOverMe() - { - SendLandUpdateToAvatarsOverMe(false); - } - - public void SendLandUpdateToAvatarsOverMe(bool snap_selection) - { - m_scene.ForEachScenePresence(delegate(ScenePresence avatar) - { - if (avatar.IsChildAgent) - return; - - ILandObject over = null; - try - { - over = - m_scene.LandChannel.GetLandObject(Util.Clamp((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), - Util.Clamp((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); - } - catch (Exception) - { - m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + - Math.Round(avatar.AbsolutePosition.Y)); - } - - if (over != null) - { - if (over.LandData.LocalID == LandData.LocalID) - { - if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && - m_scene.RegionInfo.RegionSettings.AllowDamage) - avatar.Invulnerable = false; - else - avatar.Invulnerable = true; - - SendLandUpdateToClient(snap_selection, avatar.ControllingClient); - } - } - }); - } - - #endregion - - #region AccessList Functions - - public List CreateAccessListArrayByFlag(AccessList flag) - { - List list = new List(); - foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList) - { - if (entry.Flags == flag) - { - list.Add(entry.AgentID); - } - } - if (list.Count == 0) - { - list.Add(UUID.Zero); - } - - return list; - } - - public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, - IClientAPI remote_client) - { - - if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both) - { - List avatars = CreateAccessListArrayByFlag(AccessList.Access); - remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID); - } - - if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both) - { - List avatars = CreateAccessListArrayByFlag(AccessList.Ban); - remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID); - } - } - - public void UpdateAccessList(uint flags, List entries, IClientAPI remote_client) - { - LandData newData = LandData.Copy(); - - if (entries.Count == 1 && entries[0].AgentID == UUID.Zero) - { - entries.Clear(); - } - - List toRemove = new List(); - foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList) - { - if (entry.Flags == (AccessList)flags) - { - toRemove.Add(entry); - } - } - - foreach (ParcelManager.ParcelAccessEntry entry in toRemove) - { - newData.ParcelAccessList.Remove(entry); - } - foreach (ParcelManager.ParcelAccessEntry entry in entries) - { - ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); - temp.AgentID = entry.AgentID; - temp.Time = new DateTime(); //Pointless? Yes. - temp.Flags = (AccessList)flags; - - if (!newData.ParcelAccessList.Contains(temp)) - { - newData.ParcelAccessList.Add(temp); - } - } - - m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); - } - - #endregion - - #region Update Functions - - public void UpdateLandBitmapByteArray() - { - LandData.Bitmap = ConvertLandBitmapToBytes(); - } - - /// - /// Update all settings in land such as area, bitmap byte array, etc - /// - public void ForceUpdateLandInfo() - { - UpdateAABBAndAreaValues(); - UpdateLandBitmapByteArray(); - } - - public void SetLandBitmapFromByteArray() - { - LandBitmap = ConvertBytesToLandBitmap(); - } - - /// - /// Updates the AABBMin and AABBMax values after area/shape modification of the land object - /// - private void UpdateAABBAndAreaValues() - { - int min_x = 64; - int min_y = 64; - int max_x = 0; - int max_y = 0; - int tempArea = 0; - int x, y; - for (x = 0; x < 64; x++) - { - for (y = 0; y < 64; y++) - { - if (LandBitmap[x, y] == true) - { - if (min_x > x) min_x = x; - if (min_y > y) min_y = y; - if (max_x < x) max_x = x; - if (max_y < y) max_y = y; - tempArea += 16; //16sqm peice of land - } - } - } - int tx = min_x * 4; - if (tx > ((int)Constants.RegionSize - 1)) - tx = ((int)Constants.RegionSize - 1); - int ty = min_y * 4; - if (ty > ((int)Constants.RegionSize - 1)) - ty = ((int)Constants.RegionSize - 1); - LandData.AABBMin = - new Vector3((float) (min_x * 4), (float) (min_y * 4), - (float) m_scene.Heightmap[tx, ty]); - - tx = max_x * 4; - if (tx > ((int)Constants.RegionSize - 1)) - tx = ((int)Constants.RegionSize - 1); - ty = max_y * 4; - if (ty > ((int)Constants.RegionSize - 1)) - ty = ((int)Constants.RegionSize - 1); - LandData.AABBMax = - new Vector3((float) (max_x * 4), (float) (max_y * 4), - (float) m_scene.Heightmap[tx, ty]); - LandData.Area = tempArea; - } - - #endregion - - #region Land Bitmap Functions - - /// - /// Sets the land's bitmap manually - /// - /// 64x64 block representing where this land is on a map - public void SetLandBitmap(bool[,] bitmap) - { - if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) - { - //Throw an exception - The bitmap is not 64x64 - //throw new Exception("Error: Invalid Parcel Bitmap"); - } - else - { - //Valid: Lets set it - LandBitmap = bitmap; - ForceUpdateLandInfo(); - } - } - - /// - /// Gets the land's bitmap manually - /// - /// - public bool[,] GetLandBitmap() - { - return LandBitmap; - } - - /// - /// Full sim land object creation - /// - /// - public bool[,] BasicFullRegionLandBitmap() - { - return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); - } - - /// - /// Used to modify the bitmap between the x and y points. Points use 64 scale - /// - /// - /// - /// - /// - /// - public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) - { - bool[,] tempBitmap = new bool[64,64]; - tempBitmap.Initialize(); - - tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); - return tempBitmap; - } - - /// - /// Change a land bitmap at within a square and set those points to a specific value - /// - /// - /// - /// - /// - /// - /// - /// - public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, - bool set_value) - { - if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) - { - //Throw an exception - The bitmap is not 64x64 - //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); - } - - int x, y; - for (y = 0; y < 64; y++) - { - for (x = 0; x < 64; x++) - { - if (x >= start_x / 4 && x < end_x / 4 - && y >= start_y / 4 && y < end_y / 4) - { - land_bitmap[x, y] = set_value; - } - } - } - return land_bitmap; - } - - /// - /// Join the true values of 2 bitmaps together - /// - /// - /// - /// - public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) - { - if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) - { - //Throw an exception - The bitmap is not 64x64 - throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); - } - if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) - { - //Throw an exception - The bitmap is not 64x64 - throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); - } - - int x, y; - for (y = 0; y < 64; y++) - { - for (x = 0; x < 64; x++) - { - if (bitmap_add[x, y]) - { - bitmap_base[x, y] = true; - } - } - } - return bitmap_base; - } - - /// - /// Converts the land bitmap to a packet friendly byte array - /// - /// - private byte[] ConvertLandBitmapToBytes() - { - byte[] tempConvertArr = new byte[512]; - byte tempByte = 0; - int x, y, i, byteNum = 0; - i = 0; - for (y = 0; y < 64; y++) - { - for (x = 0; x < 64; x++) - { - tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); - if (i % 8 == 0) - { - tempConvertArr[byteNum] = tempByte; - tempByte = (byte) 0; - i = 0; - byteNum++; - } - } - } - return tempConvertArr; - } - - private bool[,] ConvertBytesToLandBitmap() - { - bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; - tempConvertMap.Initialize(); - byte tempByte = 0; - int x = 0, y = 0, i = 0, bitNum = 0; - for (i = 0; i < 512; i++) - { - tempByte = LandData.Bitmap[i]; - for (bitNum = 0; bitNum < 8; bitNum++) - { - bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); - tempConvertMap[x, y] = bit; - x++; - if (x > 63) - { - x = 0; - y++; - } - } - } - return tempConvertMap; - } - - #endregion - - #region Object Select and Object Owner Listing - - public void SendForceObjectSelect(int local_id, int request_type, List returnIDs, IClientAPI remote_client) - { - if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) - { - List resultLocalIDs = new List(); - try - { - lock (primsOverMe) - { - foreach (SceneObjectGroup obj in primsOverMe) - { - if (obj.LocalId > 0) - { - if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID) - { - resultLocalIDs.Add(obj.LocalId); - } - else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero) - { - resultLocalIDs.Add(obj.LocalId); - } - else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER && - obj.OwnerID != remote_client.AgentId) - { - resultLocalIDs.Add(obj.LocalId); - } - else if (request_type == (int)ObjectReturnType.List && returnIDs.Contains(obj.OwnerID)) - { - resultLocalIDs.Add(obj.LocalId); - } - } - } - } - } catch (InvalidOperationException) - { - m_log.Error("[LAND]: Unable to force select the parcel objects. Arr."); - } - - remote_client.SendForceClientSelectObjects(resultLocalIDs); - } - } - - /// - /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes - /// aggreagete details such as the number of prims. - /// - /// - /// - /// A - /// - public void SendLandObjectOwners(IClientAPI remote_client) - { - if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) - { - Dictionary primCount = new Dictionary(); - List groups = new List(); - - lock (primsOverMe) - { - try - { - - foreach (SceneObjectGroup obj in primsOverMe) - { - try - { - if (!primCount.ContainsKey(obj.OwnerID)) - { - primCount.Add(obj.OwnerID, 0); - } - } - catch (NullReferenceException) - { - m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); - } - try - { - primCount[obj.OwnerID] += obj.PrimCount; - } - catch (KeyNotFoundException) - { - m_log.Error("[LAND]: Unable to match a prim with it's owner."); - } - if (obj.OwnerID == obj.GroupID && (!groups.Contains(obj.OwnerID))) - groups.Add(obj.OwnerID); - } - } - catch (InvalidOperationException) - { - m_log.Error("[LAND]: Unable to Enumerate Land object arr."); - } - } - - remote_client.SendLandObjectOwners(LandData, groups, primCount); - } - } - - public Dictionary GetLandObjectOwners() - { - Dictionary ownersAndCount = new Dictionary(); - lock (primsOverMe) - { - try - { - - foreach (SceneObjectGroup obj in primsOverMe) - { - if (!ownersAndCount.ContainsKey(obj.OwnerID)) - { - ownersAndCount.Add(obj.OwnerID, 0); - } - ownersAndCount[obj.OwnerID] += obj.PrimCount; - } - } - catch (InvalidOperationException) - { - m_log.Error("[LAND]: Unable to enumerate land owners. arr."); - } - - } - return ownersAndCount; - } - - #endregion - - #region Object Returning - - public void ReturnObject(SceneObjectGroup obj) - { - SceneObjectGroup[] objs = new SceneObjectGroup[1]; - objs[0] = obj; - m_scene.returnObjects(objs, obj.OwnerID); - } - - public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) - { - Dictionary> returns = - new Dictionary>(); - - lock (primsOverMe) - { - if (type == (uint)ObjectReturnType.Owner) - { - foreach (SceneObjectGroup obj in primsOverMe) - { - if (obj.OwnerID == m_landData.OwnerID) - { - if (!returns.ContainsKey(obj.OwnerID)) - returns[obj.OwnerID] = - new List(); - returns[obj.OwnerID].Add(obj); - } - } - } - else if (type == (uint)ObjectReturnType.Group && m_landData.GroupID != UUID.Zero) - { - foreach (SceneObjectGroup obj in primsOverMe) - { - if (obj.GroupID == m_landData.GroupID) - { - if (!returns.ContainsKey(obj.OwnerID)) - returns[obj.OwnerID] = - new List(); - returns[obj.OwnerID].Add(obj); - } - } - } - else if (type == (uint)ObjectReturnType.Other) - { - foreach (SceneObjectGroup obj in primsOverMe) - { - if (obj.OwnerID != m_landData.OwnerID && - (obj.GroupID != m_landData.GroupID || - m_landData.GroupID == UUID.Zero)) - { - if (!returns.ContainsKey(obj.OwnerID)) - returns[obj.OwnerID] = - new List(); - returns[obj.OwnerID].Add(obj); - } - } - } - else if (type == (uint)ObjectReturnType.List) - { - List ownerlist = new List(owners); - - foreach (SceneObjectGroup obj in primsOverMe) - { - if (ownerlist.Contains(obj.OwnerID)) - { - if (!returns.ContainsKey(obj.OwnerID)) - returns[obj.OwnerID] = - new List(); - returns[obj.OwnerID].Add(obj); - } - } - } - } - - foreach (List ol in returns.Values) - { - if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol)) - m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); - } - } - - #endregion - - #region Object Adding/Removing from Parcel - - public void ResetLandPrimCounts() - { - LandData.GroupPrims = 0; - LandData.OwnerPrims = 0; - LandData.OtherPrims = 0; - LandData.SelectedPrims = 0; - - - lock (primsOverMe) - primsOverMe.Clear(); - } - - public void AddPrimToCount(SceneObjectGroup obj) - { - - UUID prim_owner = obj.OwnerID; - int prim_count = obj.PrimCount; - - if (obj.IsSelected) - { - LandData.SelectedPrims += prim_count; - } - else - { - if (prim_owner == LandData.OwnerID) - { - LandData.OwnerPrims += prim_count; - } - else if ((obj.GroupID == LandData.GroupID || - prim_owner == LandData.GroupID) && - LandData.GroupID != UUID.Zero) - { - LandData.GroupPrims += prim_count; - } - else - { - LandData.OtherPrims += prim_count; - } - } - - lock (primsOverMe) - primsOverMe.Add(obj); - } - - public void RemovePrimFromCount(SceneObjectGroup obj) - { - lock (primsOverMe) - { - if (primsOverMe.Contains(obj)) - { - UUID prim_owner = obj.OwnerID; - int prim_count = obj.PrimCount; - - if (prim_owner == LandData.OwnerID) - { - LandData.OwnerPrims -= prim_count; - } - else if (obj.GroupID == LandData.GroupID || - prim_owner == LandData.GroupID) - { - LandData.GroupPrims -= prim_count; - } - else - { - LandData.OtherPrims -= prim_count; - } - - primsOverMe.Remove(obj); - } - } - } - - #endregion - - #endregion - - #endregion - - /// - /// Set the media url for this land parcel - /// - /// - public void SetMediaUrl(string url) - { - LandData.MediaURL = url; - SendLandUpdateToAvatarsOverMe(); - } - - /// - /// Set the music url for this land parcel - /// - /// - public void SetMusicUrl(string url) - { - LandData.MusicURL = url; - SendLandUpdateToAvatarsOverMe(); - } - } -} +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using log4net; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.Framework.Interfaces; +using OpenSim.Region.Framework.Scenes; + +namespace OpenSim.Region.CoreModules.World.Land +{ + /// + /// Keeps track of a specific piece of land's information + /// + public class LandObject : ILandObject + { + #region Member Variables + + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + #pragma warning disable 0429 + private const int landArrayMax = ((int)((int)Constants.RegionSize / 4) >= 64) ? (int)((int)Constants.RegionSize / 4) : 64; + #pragma warning restore 0429 + private bool[,] m_landBitmap = new bool[landArrayMax,landArrayMax]; + + private int m_lastSeqId = 0; + + protected LandData m_landData = new LandData(); + protected Scene m_scene; + protected List primsOverMe = new List(); + + public bool[,] LandBitmap + { + get { return m_landBitmap; } + set { m_landBitmap = value; } + } + + #endregion + + #region ILandObject Members + + public LandData LandData + { + get { return m_landData; } + + set { m_landData = value; } + } + + public UUID RegionUUID + { + get { return m_scene.RegionInfo.RegionID; } + } + + #region Constructors + + public LandObject(UUID owner_id, bool is_group_owned, Scene scene) + { + m_scene = scene; + LandData.OwnerID = owner_id; + if (is_group_owned) + LandData.GroupID = owner_id; + else + LandData.GroupID = UUID.Zero; + LandData.IsGroupOwned = is_group_owned; + } + + #endregion + + #region Member Functions + + #region General Functions + + /// + /// Checks to see if this land object contains a point + /// + /// + /// + /// Returns true if the piece of land contains the specified point + public bool ContainsPoint(int x, int y) + { + if (x >= 0 && y >= 0 && x <= Constants.RegionSize && y <= Constants.RegionSize) + { + return (LandBitmap[x / 4, y / 4] == true); + } + else + { + return false; + } + } + + public ILandObject Copy() + { + ILandObject newLand = new LandObject(LandData.OwnerID, LandData.IsGroupOwned, m_scene); + + //Place all new variables here! + newLand.LandBitmap = (bool[,]) (LandBitmap.Clone()); + newLand.LandData = LandData.Copy(); + + return newLand; + } + + static overrideParcelMaxPrimCountDelegate overrideParcelMaxPrimCount; + static overrideSimulatorMaxPrimCountDelegate overrideSimulatorMaxPrimCount; + + public void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) + { + overrideParcelMaxPrimCount = overrideDel; + } + public void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) + { + overrideSimulatorMaxPrimCount = overrideDel; + } + + public int GetParcelMaxPrimCount(ILandObject thisObject) + { + if (overrideParcelMaxPrimCount != null) + { + return overrideParcelMaxPrimCount(thisObject); + } + else + { + // Normal Calculations + return (int)Math.Round(((float)LandData.Area / 65536.0f) * (float)m_scene.RegionInfo.ObjectCapacity * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); + } + } + public int GetSimulatorMaxPrimCount(ILandObject thisObject) + { + if (overrideSimulatorMaxPrimCount != null) + { + return overrideSimulatorMaxPrimCount(thisObject); + } + else + { + //Normal Calculations + return m_scene.RegionInfo.ObjectCapacity; + } + } + #endregion + + #region Packet Request Handling + + public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) + { + IEstateModule estateModule = m_scene.RequestModuleInterface(); + uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); + if (estateModule != null) + regionFlags = estateModule.GetRegionFlags(); + + // In a perfect world, this would have worked. + // +// if ((landData.Flags & (uint)ParcelFlags.AllowLandmark) != 0) +// regionFlags |= (uint)RegionFlags.AllowLandmark; +// if (landData.OwnerID == remote_client.AgentId) +// regionFlags |= (uint)RegionFlags.AllowSetHome; + + int seq_id; + if (snap_selection && (sequence_id == 0)) + { + seq_id = m_lastSeqId; + } + else + { + seq_id = sequence_id; + m_lastSeqId = seq_id; + } + + remote_client.SendLandProperties(seq_id, + snap_selection, request_result, LandData, + (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, + GetParcelMaxPrimCount(this), + GetSimulatorMaxPrimCount(this), regionFlags); + } + + public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) + { + if (m_scene.Permissions.CanEditParcel(remote_client.AgentId,this)) + { + //Needs later group support + bool snap_selection = false; + LandData newData = LandData.Copy(); + + if (args.AuthBuyerID != newData.AuthBuyerID || args.SalePrice != newData.SalePrice) + { + if (m_scene.Permissions.CanSellParcel(remote_client.AgentId, this)) + { + newData.AuthBuyerID = args.AuthBuyerID; + newData.SalePrice = args.SalePrice; + snap_selection = true; + } + } + newData.Category = args.Category; + newData.Description = args.Desc; + newData.GroupID = args.GroupID; + newData.LandingType = args.LandingType; + newData.MediaAutoScale = args.MediaAutoScale; + newData.MediaID = args.MediaID; + newData.MediaURL = args.MediaURL; + newData.MusicURL = args.MusicURL; + newData.Name = args.Name; + newData.Flags = args.ParcelFlags; + newData.PassHours = args.PassHours; + newData.PassPrice = args.PassPrice; + newData.SnapshotID = args.SnapshotID; + newData.UserLocation = args.UserLocation; + newData.UserLookAt = args.UserLookAt; + + m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); + + SendLandUpdateToAvatarsOverMe(snap_selection); + } + } + + public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) + { + LandData newData = LandData.Copy(); + newData.OwnerID = avatarID; + newData.GroupID = groupID; + newData.IsGroupOwned = groupOwned; + //newData.auctionID = AuctionID; + newData.ClaimDate = Util.UnixTimeSinceEpoch(); + newData.ClaimPrice = claimprice; + newData.SalePrice = 0; + newData.AuthBuyerID = UUID.Zero; + newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); + m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); + + SendLandUpdateToAvatarsOverMe(true); + } + + public void DeedToGroup(UUID groupID) + { + LandData newData = LandData.Copy(); + newData.OwnerID = groupID; + newData.GroupID = groupID; + newData.IsGroupOwned = true; + + // Reset show in directory flag on deed + newData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); + + m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); + + SendLandUpdateToAvatarsOverMe(true); + } + + public bool IsEitherBannedOrRestricted(UUID avatar) + { + if (IsBannedFromLand(avatar)) + { + return true; + } + else if (IsRestrictedFromLand(avatar)) + { + return true; + } + return false; + } + + public bool HasGroupAccess(UUID avatar) + { + if ((LandData.Flags & (uint)ParcelFlags.UseAccessGroup) == (uint)ParcelFlags.UseAccessGroup) + { + IGroupsModule groupsModule = + m_scene.RequestModuleInterface(); + + List agentGroups = new List(); + if (groupsModule != null) + { + GroupMembershipData[] GroupMembership = + groupsModule.GetMembershipData(avatar); + + if (GroupMembership != null) + { + for (int i = 0; i < GroupMembership.Length; i++) + { + if (LandData.GroupID == GroupMembership[i].GroupID) + { + return true; + } + } + } + } + } + return false; + } + + public bool IsBannedFromLand(UUID avatar) + { + if (m_scene.Permissions.IsAdministrator(avatar)) + return false; + + if ((LandData.Flags & (uint) ParcelFlags.UseBanList) > 0) + { + ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); + entry.AgentID = avatar; + entry.Flags = AccessList.Ban; + entry.Time = new DateTime(); + //See if they are on the list, but make sure the owner isn't banned + if (LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) + { + //They are banned, so lets send them a notice about this parcel + return true; + } + } + return false; + } + + public bool IsRestrictedFromLand(UUID avatar) + { + if (m_scene.Permissions.IsAdministrator(avatar)) + return false; + + if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) > 0) + { + ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); + entry.AgentID = avatar; + entry.Flags = AccessList.Access; + entry.Time = new DateTime(); + + //If they are not on the access list and are not the owner + if (!LandData.ParcelAccessList.Contains(entry) && LandData.OwnerID != avatar) + { + if (!HasGroupAccess(avatar)) + { + //They are not allowed in this parcel, but not banned, so lets send them a notice about this parcel + return true; + } + } + } + + return false; + } + + public void SendLandUpdateToClient(IClientAPI remote_client) + { + SendLandProperties(0, false, 0, remote_client); + } + + public void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client) + { + SendLandProperties(0, snap_selection, 0, remote_client); + } + + public void SendLandUpdateToAvatarsOverMe() + { + SendLandUpdateToAvatarsOverMe(false); + } + + public void SendLandUpdateToAvatarsOverMe(bool snap_selection) + { + m_scene.ForEachScenePresence(delegate(ScenePresence avatar) + { + if (avatar.IsChildAgent) + return; + + ILandObject over = null; + try + { + over = + m_scene.LandChannel.GetLandObject(Util.Clamp((int)Math.Round(avatar.AbsolutePosition.X), 0, ((int)Constants.RegionSize - 1)), + Util.Clamp((int)Math.Round(avatar.AbsolutePosition.Y), 0, ((int)Constants.RegionSize - 1))); + } + catch (Exception) + { + m_log.Warn("[LAND]: " + "unable to get land at x: " + Math.Round(avatar.AbsolutePosition.X) + " y: " + + Math.Round(avatar.AbsolutePosition.Y)); + } + + if (over != null) + { + if (over.LandData.LocalID == LandData.LocalID) + { + if (((over.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) && + m_scene.RegionInfo.RegionSettings.AllowDamage) + avatar.Invulnerable = false; + else + avatar.Invulnerable = true; + + SendLandUpdateToClient(snap_selection, avatar.ControllingClient); + } + } + }); + } + + #endregion + + #region AccessList Functions + + public List CreateAccessListArrayByFlag(AccessList flag) + { + List list = new List(); + foreach (ParcelManager.ParcelAccessEntry entry in LandData.ParcelAccessList) + { + if (entry.Flags == flag) + { + list.Add(entry.AgentID); + } + } + if (list.Count == 0) + { + list.Add(UUID.Zero); + } + + return list; + } + + public void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, + IClientAPI remote_client) + { + + if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both) + { + List avatars = CreateAccessListArrayByFlag(AccessList.Access); + remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,LandData.LocalID); + } + + if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both) + { + List avatars = CreateAccessListArrayByFlag(AccessList.Ban); + remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, LandData.LocalID); + } + } + + public void UpdateAccessList(uint flags, List entries, IClientAPI remote_client) + { + LandData newData = LandData.Copy(); + + if (entries.Count == 1 && entries[0].AgentID == UUID.Zero) + { + entries.Clear(); + } + + List toRemove = new List(); + foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList) + { + if (entry.Flags == (AccessList)flags) + { + toRemove.Add(entry); + } + } + + foreach (ParcelManager.ParcelAccessEntry entry in toRemove) + { + newData.ParcelAccessList.Remove(entry); + } + foreach (ParcelManager.ParcelAccessEntry entry in entries) + { + ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry(); + temp.AgentID = entry.AgentID; + temp.Time = new DateTime(); //Pointless? Yes. + temp.Flags = (AccessList)flags; + + if (!newData.ParcelAccessList.Contains(temp)) + { + newData.ParcelAccessList.Add(temp); + } + } + + m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); + } + + #endregion + + #region Update Functions + + public void UpdateLandBitmapByteArray() + { + LandData.Bitmap = ConvertLandBitmapToBytes(); + } + + /// + /// Update all settings in land such as area, bitmap byte array, etc + /// + public void ForceUpdateLandInfo() + { + UpdateAABBAndAreaValues(); + UpdateLandBitmapByteArray(); + } + + public void SetLandBitmapFromByteArray() + { + LandBitmap = ConvertBytesToLandBitmap(); + } + + /// + /// Updates the AABBMin and AABBMax values after area/shape modification of the land object + /// + private void UpdateAABBAndAreaValues() + { + int min_x = 64; + int min_y = 64; + int max_x = 0; + int max_y = 0; + int tempArea = 0; + int x, y; + for (x = 0; x < 64; x++) + { + for (y = 0; y < 64; y++) + { + if (LandBitmap[x, y] == true) + { + if (min_x > x) min_x = x; + if (min_y > y) min_y = y; + if (max_x < x) max_x = x; + if (max_y < y) max_y = y; + tempArea += 16; //16sqm peice of land + } + } + } + int tx = min_x * 4; + if (tx > ((int)Constants.RegionSize - 1)) + tx = ((int)Constants.RegionSize - 1); + int ty = min_y * 4; + if (ty > ((int)Constants.RegionSize - 1)) + ty = ((int)Constants.RegionSize - 1); + LandData.AABBMin = + new Vector3((float) (min_x * 4), (float) (min_y * 4), + (float) m_scene.Heightmap[tx, ty]); + + tx = max_x * 4; + if (tx > ((int)Constants.RegionSize - 1)) + tx = ((int)Constants.RegionSize - 1); + ty = max_y * 4; + if (ty > ((int)Constants.RegionSize - 1)) + ty = ((int)Constants.RegionSize - 1); + LandData.AABBMax = + new Vector3((float) (max_x * 4), (float) (max_y * 4), + (float) m_scene.Heightmap[tx, ty]); + LandData.Area = tempArea; + } + + #endregion + + #region Land Bitmap Functions + + /// + /// Sets the land's bitmap manually + /// + /// 64x64 block representing where this land is on a map + public void SetLandBitmap(bool[,] bitmap) + { + if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2) + { + //Throw an exception - The bitmap is not 64x64 + //throw new Exception("Error: Invalid Parcel Bitmap"); + } + else + { + //Valid: Lets set it + LandBitmap = bitmap; + ForceUpdateLandInfo(); + } + } + + /// + /// Gets the land's bitmap manually + /// + /// + public bool[,] GetLandBitmap() + { + return LandBitmap; + } + + /// + /// Full sim land object creation + /// + /// + public bool[,] BasicFullRegionLandBitmap() + { + return GetSquareLandBitmap(0, 0, (int) Constants.RegionSize, (int) Constants.RegionSize); + } + + /// + /// Used to modify the bitmap between the x and y points. Points use 64 scale + /// + /// + /// + /// + /// + /// + public bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y) + { + bool[,] tempBitmap = new bool[64,64]; + tempBitmap.Initialize(); + + tempBitmap = ModifyLandBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true); + return tempBitmap; + } + + /// + /// Change a land bitmap at within a square and set those points to a specific value + /// + /// + /// + /// + /// + /// + /// + /// + public bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, + bool set_value) + { + if (land_bitmap.GetLength(0) != 64 || land_bitmap.GetLength(1) != 64 || land_bitmap.Rank != 2) + { + //Throw an exception - The bitmap is not 64x64 + //throw new Exception("Error: Invalid Parcel Bitmap in modifyLandBitmapSquare()"); + } + + int x, y; + for (y = 0; y < 64; y++) + { + for (x = 0; x < 64; x++) + { + if (x >= start_x / 4 && x < end_x / 4 + && y >= start_y / 4 && y < end_y / 4) + { + land_bitmap[x, y] = set_value; + } + } + } + return land_bitmap; + } + + /// + /// Join the true values of 2 bitmaps together + /// + /// + /// + /// + public bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add) + { + if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2) + { + //Throw an exception - The bitmap is not 64x64 + throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeLandBitmaps"); + } + if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2) + { + //Throw an exception - The bitmap is not 64x64 + throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeLandBitmaps"); + } + + int x, y; + for (y = 0; y < 64; y++) + { + for (x = 0; x < 64; x++) + { + if (bitmap_add[x, y]) + { + bitmap_base[x, y] = true; + } + } + } + return bitmap_base; + } + + /// + /// Converts the land bitmap to a packet friendly byte array + /// + /// + private byte[] ConvertLandBitmapToBytes() + { + byte[] tempConvertArr = new byte[512]; + byte tempByte = 0; + int x, y, i, byteNum = 0; + i = 0; + for (y = 0; y < 64; y++) + { + for (x = 0; x < 64; x++) + { + tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); + if (i % 8 == 0) + { + tempConvertArr[byteNum] = tempByte; + tempByte = (byte) 0; + i = 0; + byteNum++; + } + } + } + return tempConvertArr; + } + + private bool[,] ConvertBytesToLandBitmap() + { + bool[,] tempConvertMap = new bool[landArrayMax, landArrayMax]; + tempConvertMap.Initialize(); + byte tempByte = 0; + int x = 0, y = 0, i = 0, bitNum = 0; + for (i = 0; i < 512; i++) + { + tempByte = LandData.Bitmap[i]; + for (bitNum = 0; bitNum < 8; bitNum++) + { + bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte) 1); + tempConvertMap[x, y] = bit; + x++; + if (x > 63) + { + x = 0; + y++; + } + } + } + return tempConvertMap; + } + + #endregion + + #region Object Select and Object Owner Listing + + public void SendForceObjectSelect(int local_id, int request_type, List returnIDs, IClientAPI remote_client) + { + if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) + { + List resultLocalIDs = new List(); + try + { + lock (primsOverMe) + { + foreach (SceneObjectGroup obj in primsOverMe) + { + if (obj.LocalId > 0) + { + if (request_type == LandChannel.LAND_SELECT_OBJECTS_OWNER && obj.OwnerID == LandData.OwnerID) + { + resultLocalIDs.Add(obj.LocalId); + } + else if (request_type == LandChannel.LAND_SELECT_OBJECTS_GROUP && obj.GroupID == LandData.GroupID && LandData.GroupID != UUID.Zero) + { + resultLocalIDs.Add(obj.LocalId); + } + else if (request_type == LandChannel.LAND_SELECT_OBJECTS_OTHER && + obj.OwnerID != remote_client.AgentId) + { + resultLocalIDs.Add(obj.LocalId); + } + else if (request_type == (int)ObjectReturnType.List && returnIDs.Contains(obj.OwnerID)) + { + resultLocalIDs.Add(obj.LocalId); + } + } + } + } + } catch (InvalidOperationException) + { + m_log.Error("[LAND]: Unable to force select the parcel objects. Arr."); + } + + remote_client.SendForceClientSelectObjects(resultLocalIDs); + } + } + + /// + /// Notify the parcel owner each avatar that owns prims situated on their land. This notification includes + /// aggreagete details such as the number of prims. + /// + /// + /// + /// A + /// + public void SendLandObjectOwners(IClientAPI remote_client) + { + if (m_scene.Permissions.CanEditParcel(remote_client.AgentId, this)) + { + Dictionary primCount = new Dictionary(); + List groups = new List(); + + lock (primsOverMe) + { + try + { + + foreach (SceneObjectGroup obj in primsOverMe) + { + try + { + if (!primCount.ContainsKey(obj.OwnerID)) + { + primCount.Add(obj.OwnerID, 0); + } + } + catch (NullReferenceException) + { + m_log.Info("[LAND]: " + "Got Null Reference when searching land owners from the parcel panel"); + } + try + { + primCount[obj.OwnerID] += obj.PrimCount; + } + catch (KeyNotFoundException) + { + m_log.Error("[LAND]: Unable to match a prim with it's owner."); + } + if (obj.OwnerID == obj.GroupID && (!groups.Contains(obj.OwnerID))) + groups.Add(obj.OwnerID); + } + } + catch (InvalidOperationException) + { + m_log.Error("[LAND]: Unable to Enumerate Land object arr."); + } + } + + remote_client.SendLandObjectOwners(LandData, groups, primCount); + } + } + + public Dictionary GetLandObjectOwners() + { + Dictionary ownersAndCount = new Dictionary(); + lock (primsOverMe) + { + try + { + + foreach (SceneObjectGroup obj in primsOverMe) + { + if (!ownersAndCount.ContainsKey(obj.OwnerID)) + { + ownersAndCount.Add(obj.OwnerID, 0); + } + ownersAndCount[obj.OwnerID] += obj.PrimCount; + } + } + catch (InvalidOperationException) + { + m_log.Error("[LAND]: Unable to enumerate land owners. arr."); + } + + } + return ownersAndCount; + } + + #endregion + + #region Object Returning + + public void ReturnObject(SceneObjectGroup obj) + { + SceneObjectGroup[] objs = new SceneObjectGroup[1]; + objs[0] = obj; + m_scene.returnObjects(objs, obj.OwnerID); + } + + public void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client) + { + Dictionary> returns = + new Dictionary>(); + + lock (primsOverMe) + { + if (type == (uint)ObjectReturnType.Owner) + { + foreach (SceneObjectGroup obj in primsOverMe) + { + if (obj.OwnerID == m_landData.OwnerID) + { + if (!returns.ContainsKey(obj.OwnerID)) + returns[obj.OwnerID] = + new List(); + returns[obj.OwnerID].Add(obj); + } + } + } + else if (type == (uint)ObjectReturnType.Group && m_landData.GroupID != UUID.Zero) + { + foreach (SceneObjectGroup obj in primsOverMe) + { + if (obj.GroupID == m_landData.GroupID) + { + if (!returns.ContainsKey(obj.OwnerID)) + returns[obj.OwnerID] = + new List(); + returns[obj.OwnerID].Add(obj); + } + } + } + else if (type == (uint)ObjectReturnType.Other) + { + foreach (SceneObjectGroup obj in primsOverMe) + { + if (obj.OwnerID != m_landData.OwnerID && + (obj.GroupID != m_landData.GroupID || + m_landData.GroupID == UUID.Zero)) + { + if (!returns.ContainsKey(obj.OwnerID)) + returns[obj.OwnerID] = + new List(); + returns[obj.OwnerID].Add(obj); + } + } + } + else if (type == (uint)ObjectReturnType.List) + { + List ownerlist = new List(owners); + + foreach (SceneObjectGroup obj in primsOverMe) + { + if (ownerlist.Contains(obj.OwnerID)) + { + if (!returns.ContainsKey(obj.OwnerID)) + returns[obj.OwnerID] = + new List(); + returns[obj.OwnerID].Add(obj); + } + } + } + } + + foreach (List ol in returns.Values) + { + if (m_scene.Permissions.CanReturnObjects(this, remote_client.AgentId, ol)) + m_scene.returnObjects(ol.ToArray(), remote_client.AgentId); + } + } + + #endregion + + #region Object Adding/Removing from Parcel + + public void ResetLandPrimCounts() + { + LandData.GroupPrims = 0; + LandData.OwnerPrims = 0; + LandData.OtherPrims = 0; + LandData.SelectedPrims = 0; + + + lock (primsOverMe) + primsOverMe.Clear(); + } + + public void AddPrimToCount(SceneObjectGroup obj) + { + + UUID prim_owner = obj.OwnerID; + int prim_count = obj.PrimCount; + + if (obj.IsSelected) + { + LandData.SelectedPrims += prim_count; + } + else + { + if (prim_owner == LandData.OwnerID) + { + LandData.OwnerPrims += prim_count; + } + else if ((obj.GroupID == LandData.GroupID || + prim_owner == LandData.GroupID) && + LandData.GroupID != UUID.Zero) + { + LandData.GroupPrims += prim_count; + } + else + { + LandData.OtherPrims += prim_count; + } + } + + lock (primsOverMe) + primsOverMe.Add(obj); + } + + public void RemovePrimFromCount(SceneObjectGroup obj) + { + lock (primsOverMe) + { + if (primsOverMe.Contains(obj)) + { + UUID prim_owner = obj.OwnerID; + int prim_count = obj.PrimCount; + + if (prim_owner == LandData.OwnerID) + { + LandData.OwnerPrims -= prim_count; + } + else if (obj.GroupID == LandData.GroupID || + prim_owner == LandData.GroupID) + { + LandData.GroupPrims -= prim_count; + } + else + { + LandData.OtherPrims -= prim_count; + } + + primsOverMe.Remove(obj); + } + } + } + + #endregion + + #endregion + + #endregion + + /// + /// Set the media url for this land parcel + /// + /// + public void SetMediaUrl(string url) + { + LandData.MediaURL = url; + SendLandUpdateToAvatarsOverMe(); + } + + /// + /// Set the music url for this land parcel + /// + /// + public void SetMusicUrl(string url) + { + LandData.MusicURL = url; + SendLandUpdateToAvatarsOverMe(); + } + } +} -- cgit v1.1 From f9b5f23383675abe0ae1c2ed83dd5ccce738d940 Mon Sep 17 00:00:00 2001 From: meta7 Date: Sat, 7 Aug 2010 22:19:26 -0700 Subject: Reverted: * Fix the unscripted sit rotation being incorrect .. will commit a proper fix now. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cca296e..87cf135 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2053,13 +2053,9 @@ namespace OpenSim.Region.Framework.Scenes //Console.WriteLine("Camera Eye ={0}", cameraEyeOffset); //NOTE: SendSitResponse should be relative to the GROUP *NOT* THE PRIM if we're sitting on a child - Quaternion roffset = Quaternion.Identity; - if (SitTargetisSet) - { - roffset = part.RotationOffset; - } - ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * roffset) + part.OffsetPosition), sitOrientation / part.RotationOffset, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); + ControllingClient.SendSitResponse(part.ParentGroup.UUID, ((offset * part.RotationOffset) + part.OffsetPosition), sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); + m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target // This calls HandleAgentSit twice, once from here, and the client calls // HandleAgentSit itself after it gets to the location // It doesn't get to the location until we've moved them there though @@ -2444,7 +2440,7 @@ namespace OpenSim.Region.Framework.Scenes } m_linkedPrim = part.UUID; - m_offsetRotation = m_offsetRotation / part.RotationOffset; + Velocity = Vector3.Zero; RemoveFromPhysicalScene(); Animator.TrySetMovementAnimation(sitAnimation); -- cgit v1.1 From a1f2be5e69ef04a8520229e161bdd0527badb844 Mon Sep 17 00:00:00 2001 From: meta7 Date: Sat, 7 Aug 2010 22:25:37 -0700 Subject: The real fix for unscripted sit positions. This one doesn't fuck everything else up. Promise. --- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 87cf135..fc8e0d7 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -2440,7 +2440,10 @@ namespace OpenSim.Region.Framework.Scenes } m_linkedPrim = part.UUID; - + if (part.GetAvatarOnSitTarget() != UUID) + { + m_offsetRotation = m_offsetRotation / part.RotationOffset; + } Velocity = Vector3.Zero; RemoveFromPhysicalScene(); Animator.TrySetMovementAnimation(sitAnimation); -- cgit v1.1