From 6928ec024060bb7181553206c9ee6a125e7c9a2d Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 27 Apr 2010 00:25:29 +0100 Subject: Add a parameter to prim inventory update to prevent event firing --- .../Framework/Interfaces/IEntityInventory.cs | 1 + .../Framework/Scenes/SceneObjectPartInventory.cs | 43 +++++++++++++--------- 2 files changed, 26 insertions(+), 18 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs index 2b90960..fd43923 100644 --- a/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs +++ b/OpenSim/Region/Framework/Interfaces/IEntityInventory.cs @@ -161,6 +161,7 @@ namespace OpenSim.Region.Framework.Interfaces /// in this prim's inventory. /// false if the item did not exist, true if the update occurred successfully bool UpdateInventoryItem(TaskInventoryItem item); + bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents); /// /// Remove an item from this entity's inventory diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 3b1b567..44c49c5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -609,30 +609,37 @@ namespace OpenSim.Region.Framework.Scenes /// false if the item did not exist, true if the update occurred successfully public bool UpdateInventoryItem(TaskInventoryItem item) { - lock (m_items) + return UpdateInventoryItem(item, true); + } + + public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents) + { + lock(m_items) { if (m_items.ContainsKey(item.ItemID)) { - item.ParentID = m_part.UUID; - item.ParentPartID = m_part.UUID; - item.Flags = m_items[item.ItemID].Flags; - - // If group permissions have been set on, check that the groupID is up to date in case it has - // changed since permissions were last set. - if (item.GroupPermissions != (uint)PermissionMask.None) - item.GroupID = m_part.GroupID; - - if (item.AssetID == UUID.Zero) + if (m_items.ContainsKey(item.ItemID)) { - item.AssetID = m_items[item.ItemID].AssetID; - } - + item.ParentID = m_part.UUID; + item.ParentPartID = m_part.UUID; + item.Flags = m_items[item.ItemID].Flags; + + // If group permissions have been set on, check that the groupID is up to date in case it has + // changed since permissions were last set. + if (item.GroupPermissions != (uint)PermissionMask.None) + item.GroupID = m_part.GroupID; + + if (item.AssetID == UUID.Zero) + { + item.AssetID = m_items[item.ItemID].AssetID; + } m_items[item.ItemID] = item; m_inventorySerial++; - m_part.TriggerScriptChangedEvent(Changed.INVENTORY); + if (fireScriptEvents) + m_part.TriggerScriptChangedEvent(Changed.INVENTORY); HasInventoryChanged = true; m_part.ParentGroup.HasGroupChanged = true; - + m_items.LockItemsForWrite(false); return true; } else @@ -643,9 +650,9 @@ namespace OpenSim.Region.Framework.Scenes item.ItemID, m_part.Name, m_part.UUID, m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName); } - } - return false; + return false; + } } /// -- cgit v1.1