From 660ebe52cf37828d32647030de940c8928d3c9f2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 1 Feb 2010 20:15:36 +0000 Subject: Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing! --- OpenSim/Region/Framework/Scenes/SceneGraph.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim') diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 369552f..b7fcd7d 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs @@ -540,6 +540,9 @@ namespace OpenSim.Region.Framework.Scenes // Fire after attach, so we don't get messy perms dialogs // 3 == AttachedRez objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); + + // Do this last so that event listeners have access to all the effects of the attachment + m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); } return objatt; } -- cgit v1.1