From 64784bc0cf194a3fae0168dd5f2d6fadc8a9235d Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Tue, 15 Nov 2011 17:30:58 +0000
Subject: remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This
stuff is not being used any more - it's now IEntityTransferModule and
SimulationService instead
---
OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 1 -
OpenSim/Region/Framework/Scenes/Scene.cs | 2 --
OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 5 -----
OpenSim/Region/Framework/Scenes/ScenePresence.cs | 9 ++++++---
4 files changed, 6 insertions(+), 11 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
index 5721f33..21640cf 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs
@@ -262,7 +262,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
CacheFriends(client);
}
-
///
/// Cache the friends list or increment the refcount for the existing friends list.
///
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ce5b493..781f922 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3200,7 +3200,6 @@ namespace OpenSim.Region.Framework.Scenes
///
public void RegisterCommsEvents()
{
- m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing;
m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent;
//m_eventManager.OnRegionUp += OtherRegionUp;
//m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate;
@@ -3218,7 +3217,6 @@ namespace OpenSim.Region.Framework.Scenes
//m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar;
//m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate;
//m_eventManager.OnRegionUp -= OtherRegionUp;
- m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing;
m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent;
m_sceneGridService.OnGetLandData -= GetLandData;
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index eccce89..ff45b1f 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -61,11 +61,6 @@ namespace OpenSim.Region.Framework.Scenes
protected List m_agentsInTransit;
///
- /// An agent is crossing into this region
- ///
- public event AgentCrossing OnAvatarCrossingIntoRegion;
-
- ///
/// A user will arrive shortly, set up appropriate credentials so it can connect
///
// public event ExpectUserDelegate OnExpectUser;
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 098437a..189394e 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -859,9 +859,12 @@ namespace OpenSim.Region.Framework.Scenes
#region Status Methods
///
- /// This turns a child agent, into a root agent
- /// This is called when an agent teleports into a region, or if an
- /// agent crosses into this region from a neighbor over the border
+ /// Turns a child agent into a root agent.
+ ///
+ /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the
+ /// avatar is actual in the sim. They can perform all actions.
+ /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim,
+ /// teleporting in or on initial login.
///
public void MakeRootAgent(Vector3 pos, bool isFlying)
{
--
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