From 64784bc0cf194a3fae0168dd5f2d6fadc8a9235d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 15 Nov 2011 17:30:58 +0000 Subject: remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead --- OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs | 1 - OpenSim/Region/Framework/Scenes/Scene.cs | 2 -- OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 5 ----- OpenSim/Region/Framework/Scenes/ScenePresence.cs | 9 ++++++--- 4 files changed, 6 insertions(+), 11 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs index 5721f33..21640cf 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs @@ -262,7 +262,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends CacheFriends(client); } - /// /// Cache the friends list or increment the refcount for the existing friends list. /// diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ce5b493..781f922 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -3200,7 +3200,6 @@ namespace OpenSim.Region.Framework.Scenes /// public void RegisterCommsEvents() { - m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; //m_eventManager.OnRegionUp += OtherRegionUp; //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; @@ -3218,7 +3217,6 @@ namespace OpenSim.Region.Framework.Scenes //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; //m_eventManager.OnRegionUp -= OtherRegionUp; - m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; m_sceneGridService.OnGetLandData -= GetLandData; diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index eccce89..ff45b1f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs @@ -61,11 +61,6 @@ namespace OpenSim.Region.Framework.Scenes protected List m_agentsInTransit; /// - /// An agent is crossing into this region - /// - public event AgentCrossing OnAvatarCrossingIntoRegion; - - /// /// A user will arrive shortly, set up appropriate credentials so it can connect /// // public event ExpectUserDelegate OnExpectUser; diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 098437a..189394e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -859,9 +859,12 @@ namespace OpenSim.Region.Framework.Scenes #region Status Methods /// - /// This turns a child agent, into a root agent - /// This is called when an agent teleports into a region, or if an - /// agent crosses into this region from a neighbor over the border + /// Turns a child agent into a root agent. + /// + /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the + /// avatar is actual in the sim. They can perform all actions. + /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim, + /// teleporting in or on initial login. /// public void MakeRootAgent(Vector3 pos, bool isFlying) { -- cgit v1.1