From 632a42e2b1e9a649be812ed57de1189778a370c9 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 21 Sep 2012 01:57:13 +0100
Subject: Rename UuidGather.m_assetCache to m_assetService. If HGUuidGatherer
hasn't been instantiated with an assetServerURL then call down to overriden
UuidGatherer.GetAsset() instead of calling m_assetService.GetAsset() itself -
these two codepaths are now identical.
---
.../CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs | 4 ++--
OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 11 ++++-------
2 files changed, 6 insertions(+), 9 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs
index fcb544f..c7e1ef4 100644
--- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs
+++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/HGUuidGatherer.cs
@@ -40,7 +40,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
protected string m_assetServerURL;
protected HGAssetMapper m_assetMapper;
- public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetCache, string assetServerURL) : base(assetCache)
+ public HGUuidGatherer(HGAssetMapper assMap, IAssetService assetService, string assetServerURL) : base(assetService)
{
m_assetMapper = assMap;
m_assetServerURL = assetServerURL;
@@ -49,7 +49,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
protected override AssetBase GetAsset(UUID uuid)
{
if (string.Empty == m_assetServerURL)
- return m_assetCache.Get(uuid.ToString());
+ return base.GetAsset(uuid);
else
return m_assetMapper.FetchAsset(m_assetServerURL, uuid);
}
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index af99090..dc4a082 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -52,11 +52,8 @@ namespace OpenSim.Region.Framework.Scenes
public class UuidGatherer
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- ///
- /// Asset cache used for gathering assets
- ///
- protected IAssetService m_assetCache;
+
+ protected IAssetService m_assetService;
// ///
// /// Used as a temporary store of an asset which represents an object. This can be a null if no appropriate
@@ -71,7 +68,7 @@ namespace OpenSim.Region.Framework.Scenes
public UuidGatherer(IAssetService assetCache)
{
- m_assetCache = assetCache;
+ m_assetService = assetCache;
}
///
@@ -216,7 +213,7 @@ namespace OpenSim.Region.Framework.Scenes
///
protected virtual AssetBase GetAsset(UUID uuid)
{
- return m_assetCache.Get(uuid.ToString());
+ return m_assetService.Get(uuid.ToString());
// XXX: Switching to do this synchronously where the call was async before but we always waited for it
// to complete anyway!
--
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