From 5ea9740f1b2cc98601cfb15c19e190471c4c42ed Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Thu, 5 Jan 2012 22:40:49 +0000
Subject: Add a "j2k decode" region console command that allows a manual
request for a JPEG2000 decode of an asset
For debugging purposes.
---
.../Agent/TextureSender/J2KDecoderModule.cs | 18 +--
OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs | 9 +-
.../Agent/TextureSender/J2KDecoderCommandModule.cs | 145 +++++++++++++++++++++
3 files changed, 163 insertions(+), 9 deletions(-)
create mode 100644 OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 14dee84..349d3ac 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -137,14 +137,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
}
}
- ///
- /// Provides a synchronous decode so that caller can be assured that this executes before the next line
- ///
- ///
- ///
- public void Decode(UUID assetID, byte[] j2kData)
+ public bool Decode(UUID assetID, byte[] j2kData)
{
- DoJ2KDecode(assetID, j2kData);
+ return DoJ2KDecode(assetID, j2kData);
}
#endregion IJ2KDecoder
@@ -154,11 +149,13 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
///
/// UUID of Asset
/// JPEG2000 data
- private void DoJ2KDecode(UUID assetID, byte[] j2kData)
+ private bool DoJ2KDecode(UUID assetID, byte[] j2kData)
{
// m_log.DebugFormat(
// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
+ bool decodedSuccessfully = true;
+
//int DecodeTime = 0;
//DecodeTime = Environment.TickCount;
OpenJPEG.J2KLayerInfo[] layers;
@@ -196,6 +193,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
catch (Exception ex)
{
m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message);
+ decodedSuccessfully = false;
}
}
else
@@ -204,6 +202,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components))
{
m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID);
+ decodedSuccessfully = false;
}
}
@@ -212,6 +211,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults");
// Layer decoding completely failed. Guess at sane defaults for the layer boundaries
layers = CreateDefaultLayers(j2kData.Length);
+ decodedSuccessfully = false;
}
// Cache Decoded layers
@@ -231,6 +231,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
m_notifyList.Remove(assetID);
}
}
+
+ return decodedSuccessfully;
}
private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength)
diff --git a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
index 856eb11..0964276 100644
--- a/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
+++ b/OpenSim/Region/Framework/Interfaces/IJ2KDecoder.cs
@@ -35,6 +35,13 @@ namespace OpenSim.Region.Framework.Interfaces
public interface IJ2KDecoder
{
void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback);
- void Decode(UUID assetID, byte[] j2kData);
+
+ ///
+ /// Provides a synchronous decode so that caller can be assured that this executes before the next line
+ ///
+ ///
+ ///
+ /// true if decode was successful. false otherwise.
+ bool Decode(UUID assetID, byte[] j2kData);
}
}
diff --git a/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
new file mode 100644
index 0000000..b224132
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/Agent/TextureSender/J2KDecoderCommandModule.cs
@@ -0,0 +1,145 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Reflection;
+using System.Text;
+using log4net;
+using Mono.Addins;
+using Nini.Config;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Framework.Console;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Region.OptionalModules.Agent.TextureSender
+{
+ ///
+ /// Commands for the J2KDecoder module. For debugging purposes.
+ ///
+ ///
+ /// Placed here so that they can be removed if not required and to keep the J2KDecoder module itself simple.
+ ///
+ [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderCommandModule")]
+ public class J2KDecoderCommandModule : ISharedRegionModule
+ {
+// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ private Scene m_scene;
+
+ public string Name { get { return "Asset Information Module"; } }
+
+ public Type ReplaceableInterface { get { return null; } }
+
+ public void Initialise(IConfigSource source)
+ {
+// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: INITIALIZED MODULE");
+ }
+
+ public void PostInitialise()
+ {
+// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: POST INITIALIZED MODULE");
+ }
+
+ public void Close()
+ {
+// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: CLOSED MODULE");
+ }
+
+ public void AddRegion(Scene scene)
+ {
+// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
+ }
+
+ public void RemoveRegion(Scene scene)
+ {
+// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
+ }
+
+ public void RegionLoaded(Scene scene)
+ {
+// m_log.DebugFormat("[J2K DECODER COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
+
+ if (m_scene == null)
+ m_scene = scene;
+
+ MainConsole.Instance.Commands.AddCommand(
+ "j2k",
+ false,
+ "j2k decode",
+ "j2k decode ",
+ "Do JPEG2000 decoding of an asset.",
+ "This is for debugging purposes. The asset id given must contain JPEG2000 data.",
+ HandleDecode);
+ }
+
+ void HandleDecode(string module, string[] args)
+ {
+ if (args.Length < 3)
+ {
+ MainConsole.Instance.Output("Usage is j2k decode ");
+ return;
+ }
+
+ UUID assetId;
+ string rawAssetId = args[2];
+
+ if (!UUID.TryParse(rawAssetId, out assetId))
+ {
+ MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
+ return;
+ }
+
+ AssetBase asset = m_scene.AssetService.Get(assetId.ToString());
+ if (asset == null)
+ {
+ MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
+ return;
+ }
+
+ if (asset.Type != (sbyte)AssetType.Texture)
+ {
+ MainConsole.Instance.OutputFormat("ERROR: Asset {0} is not a texture type", assetId);
+ return;
+ }
+
+ IJ2KDecoder decoder = m_scene.RequestModuleInterface();
+ if (decoder == null)
+ {
+ MainConsole.Instance.OutputFormat("ERROR: No IJ2KDecoder module available");
+ return;
+ }
+
+ if (decoder.Decode(assetId, asset.Data))
+ MainConsole.Instance.OutputFormat("Successfully decoded asset {0}", assetId);
+ else
+ MainConsole.Instance.OutputFormat("Decode of asset {0} failed", assetId); }
+ }
+}
\ No newline at end of file
--
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