From 5752c1f5c2ee069e2ff5ffc0ff2f186d7454c5c4 Mon Sep 17 00:00:00 2001
From: Jeff Ames
Date: Wed, 28 May 2008 03:44:49 +0000
Subject: Formatting cleanup.
---
.../Rest/Regions/RegionDetails.cs | 2 +-
OpenSim/ApplicationPlugins/Rest/RestPlugin.cs | 4 +-
.../Framework/Communications/Cache/AssetCache.cs | 20 +++---
.../Communications/Cache/CachedUserInfo.cs | 10 +--
OpenSim/Framework/Servers/BaseHttpServer.cs | 22 +++---
.../Compiler/Server_API/LSL_BuiltIn_Commands.cs | 8 +--
.../Environment/Modules/Avatar/Chat/ChatModule.cs | 26 +++----
.../Modules/Avatar/Chat/IRCBridgeModule.cs | 24 +++----
.../Modules/Scripting/WorldComm/WorldCommModule.cs | 6 +-
.../Modules/Scripting/XMLRPC/XMLRPCModule.cs | 4 +-
.../Modules/World/Archiver/ArchiveRequest.cs | 68 +++++++++---------
.../Modules/World/Archiver/TarArchive.cs | 82 +++++++++++-----------
.../Modules/World/Terrain/FileLoaders/LLRAW.cs | 2 +-
OpenSim/Region/Environment/Scenes/InnerScene.cs | 38 +++++-----
.../Region/Environment/Scenes/Scene.Inventory.cs | 10 +--
.../Environment/Scenes/Scene.PacketHandlers.cs | 6 +-
OpenSim/Region/Environment/Scenes/Scene.cs | 12 ++--
.../Region/Environment/Scenes/SceneObjectPart.cs | 50 ++++++-------
OpenSim/Region/Environment/Scenes/ScenePresence.cs | 4 +-
.../Modules/AvatarFactory/AvatarFactoryModule.cs | 4 +-
.../ScriptEngine/Common/LSL_BuiltIn_Commands.cs | 2 +-
.../ScriptEngineBase/EventQueueThreadClass.cs | 2 +-
.../ScriptEngine/DotNetEngine/ScriptManager.cs | 4 +-
23 files changed, 206 insertions(+), 204 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/ApplicationPlugins/Rest/Regions/RegionDetails.cs b/OpenSim/ApplicationPlugins/Rest/Regions/RegionDetails.cs
index 5de623c..681b99f 100644
--- a/OpenSim/ApplicationPlugins/Rest/Regions/RegionDetails.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Regions/RegionDetails.cs
@@ -72,7 +72,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Regions
{
get
{
- switch(idx.ToLower())
+ switch (idx.ToLower())
{
case "name":
return region_name;
diff --git a/OpenSim/ApplicationPlugins/Rest/RestPlugin.cs b/OpenSim/ApplicationPlugins/Rest/RestPlugin.cs
index 9855658..e395840 100644
--- a/OpenSim/ApplicationPlugins/Rest/RestPlugin.cs
+++ b/OpenSim/ApplicationPlugins/Rest/RestPlugin.cs
@@ -194,7 +194,7 @@ namespace OpenSim.ApplicationPlugins.Rest
try
{
- if ((_config = openSim.ConfigSource.Configs["RestPlugins"]) == null)
+ if ((_config = openSim.ConfigSource.Configs["RestPlugins"]) == null)
{
m_log.WarnFormat("{0} Rest Plugins not configured", MsgID);
return;
@@ -296,7 +296,7 @@ namespace OpenSim.ApplicationPlugins.Rest
public bool RemoveAgentHandler(string agentName, IHttpAgentHandler handler)
{
if (!IsEnabled) return false;
- if(_agents[agentName] == handler)
+ if (_agents[agentName] == handler)
{
_agents.Remove(agentName);
return _httpd.RemoveAgentHandler(agentName, handler);
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index feac65a..dcb7d73 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -249,11 +249,11 @@ namespace OpenSim.Framework.Communications.Cache
//m_log.DebugFormat("[ASSET CACHE]: Requesting {0} {1}", isTexture ? "texture" : "asset", assetId);
- // Xantor 20080526:
+ // Xantor 20080526:
// if a request is made for an asset which is not in the cache yet, but has already been requested by
- // something else, queue up the callbacks on that requestor instead of swamping the assetserver
+ // something else, queue up the callbacks on that requestor instead of swamping the assetserver
// with multiple requests for the same asset.
-
+
AssetBase asset;
if (TryGetCachedAsset(assetId, out asset))
@@ -265,8 +265,8 @@ namespace OpenSim.Framework.Communications.Cache
#if DEBUG
// m_log.DebugFormat("[ASSET CACHE]: Adding request for {0} {1}", isTexture ? "texture" : "asset", assetId);
#endif
-
-
+
+
NewAssetRequest req = new NewAssetRequest(assetId, callback);
AssetRequestsList requestList;
@@ -499,7 +499,7 @@ namespace OpenSim.Framework.Communications.Cache
{
Assets[assetID] = null;
}
-
+
// Notify requesters for this asset
AssetRequestsList reqList = null;
lock (RequestLists)
@@ -590,20 +590,20 @@ namespace OpenSim.Framework.Communications.Cache
RequestedAssets.Add(requestID, request);
m_assetServer.RequestAsset(requestID, false);
}
-
+
return;
}
-
+
// It has an entry in our cache
AssetInfo asset = Assets[requestID];
-
+
// FIXME: We never tell the client about assets which do not exist when requested by this transfer mechanism, which can't be right.
if (null == asset)
{
//m_log.DebugFormat("[ASSET CACHE]: Asset transfer request for asset which is {0} already known to be missing. Dropping", requestID);
return;
}
-
+
// The asset is knosn to exist and is in our cache, so add it to the AssetRequests list
AssetRequest req = new AssetRequest();
req.RequestUser = userInfo;
diff --git a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
index 1cbffc7..b98cec7 100644
--- a/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
+++ b/OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
@@ -485,10 +485,10 @@ namespace OpenSim.Framework.Communications.Cache
{
if (HasInventory)
{
- if(item.Folder == LLUUID.Zero)
+ if (item.Folder == LLUUID.Zero)
{
InventoryFolderImpl f=FindFolderForType(item.AssetType);
- if(f != null)
+ if (f != null)
item.Folder=f.ID;
else
item.Folder=RootFolder.ID;
@@ -617,14 +617,14 @@ namespace OpenSim.Framework.Communications.Cache
private InventoryFolderImpl FindFolderForType(int type)
{
- if(RootFolder == null)
+ if (RootFolder == null)
return null;
- lock(RootFolder.SubFolders)
+ lock (RootFolder.SubFolders)
{
foreach (InventoryFolderImpl f in RootFolder.SubFolders.Values)
{
- if(f.Type == type)
+ if (f.Type == type)
return f;
}
}
diff --git a/OpenSim/Framework/Servers/BaseHttpServer.cs b/OpenSim/Framework/Servers/BaseHttpServer.cs
index fa64b41..50e2c0c 100644
--- a/OpenSim/Framework/Servers/BaseHttpServer.cs
+++ b/OpenSim/Framework/Servers/BaseHttpServer.cs
@@ -310,19 +310,20 @@ namespace OpenSim.Framework.Servers
agentHandler = null;
try
{
- foreach(IHttpAgentHandler handler in m_agentHandlers.Values)
+ foreach (IHttpAgentHandler handler in m_agentHandlers.Values)
{
- if(handler.Match(request, response))
+ if (handler.Match(request, response))
{
agentHandler = handler;
return true;
}
}
}
- catch(KeyNotFoundException) {}
+ catch(KeyNotFoundException)
+ {
+ }
return false;
-
}
///
@@ -478,7 +479,6 @@ namespace OpenSim.Framework.Servers
private bool HandleAgentRequest(IHttpAgentHandler handler, OSHttpRequest request, OSHttpResponse response)
{
-
// In the case of REST, then handler is responsible for ALL aspects of
// the request/response handling. Nothing is done here, not even encoding.
@@ -500,11 +500,12 @@ namespace OpenSim.Framework.Servers
response.StatusCode = (int)OSHttpStatusCode.ServerErrorInternalError;
response.OutputStream.Close();
}
- catch(Exception){}
+ catch(Exception)
+ {
+ }
}
return true;
-
}
public void HandleHTTPRequest(OSHttpRequest request, OSHttpResponse response)
@@ -759,13 +760,16 @@ namespace OpenSim.Framework.Servers
{
try
{
- if(handler == m_agentHandlers[agent])
+ if (handler == m_agentHandlers[agent])
{
m_agentHandlers.Remove(agent);
return true;
}
}
- catch(KeyNotFoundException) {}
+ catch(KeyNotFoundException)
+ {
+ }
+
return false;
}
diff --git a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index 3a7f668..ad1b989 100644
--- a/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Grid/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -272,28 +272,28 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler
public void llWhisper(int channelID, string text)
{
World.SimChat(Helpers.StringToField(text),
- ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition,
+ ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition,
m_host.Name, m_host.UUID, false);
}
public void llSay(int channelID, string text)
{
World.SimChat(Helpers.StringToField(text),
- ChatTypeEnum.Say, channelID, m_host.AbsolutePosition,
+ ChatTypeEnum.Say, channelID, m_host.AbsolutePosition,
m_host.Name, m_host.UUID, false);
}
public void llShout(int channelID, string text)
{
World.SimChat(Helpers.StringToField(text),
- ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition,
+ ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition,
m_host.Name, m_host.UUID, false);
}
public void llOwnerSay(string msg)
{
World.SimChatBroadcast(Helpers.StringToField(text),
- ChatTypeEnum.Owner, 0, m_host.AbsolutePosition,
+ ChatTypeEnum.Owner, 0, m_host.AbsolutePosition,
m_host.Name, m_host.UUID, false);
}
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
index 89437c5..5414322 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/ChatModule.cs
@@ -122,24 +122,24 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
IClientAPI client = presence.ControllingClient;
- if ((c.Type == ChatTypeEnum.Owner) &&
- (null != c.SenderObject) &&
+ if ((c.Type == ChatTypeEnum.Owner) &&
+ (null != c.SenderObject) &&
(((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
return;
-
+
if (null == c.SenderObject)
- client.SendChatMessage(c.Message, (byte)c.Type,
- pos, c.From, LLUUID.Zero,
+ client.SendChatMessage(c.Message, (byte)c.Type,
+ pos, c.From, LLUUID.Zero,
(byte)ChatSourceType.Agent,
(byte)ChatAudibleLevel.Fully);
else
- client.SendChatMessage(c.Message, (byte)c.Type,
- pos, c.From, LLUUID.Zero,
+ client.SendChatMessage(c.Message, (byte)c.Type,
+ pos, c.From, LLUUID.Zero,
(byte)ChatSourceType.Object,
(byte)ChatAudibleLevel.Fully);
});
}
-
+
public void SimChat(Object sender, ChatFromViewerArgs e)
{
// early return if not on public or debug channel
@@ -187,13 +187,13 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (e.Channel == DEBUG_CHANNEL)
{
TrySendChatMessage(presence, fromPos, regionPos,
- fromID, fromName, e.Type,
+ fromID, fromName, e.Type,
message, ChatSourceType.Object);
}
else
{
TrySendChatMessage(presence, fromPos, regionPos,
- fromID, fromName, e.Type,
+ fromID, fromName, e.Type,
message, ChatSourceType.Agent);
}
});
@@ -224,16 +224,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
LLVector3 fromRegionPos = fromPos + regionPos;
LLVector3 toRegionPos = presence.AbsolutePosition + regionPos;
int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
-
+
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
type == ChatTypeEnum.Say && dis > m_saydistance ||
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
{
return;
}
-
+
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
- presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
+ presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
}
}
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs
index c8d5f80..85262f5 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Chat/IRCBridgeModule.cs
@@ -43,7 +43,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
public class IRCBridgeModule : IRegionModule
{
- private static readonly ILog m_log =
+ private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private const int DEBUG_CHANNEL = 2147483647;
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
{
try
{
- if ((m_config = config.Configs["IRC"]) == null)
+ if ((m_config = config.Configs["IRC"]) == null)
{
m_log.InfoFormat("[IRC] module not configured");
return;
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
m_log.Info("[IRC] module not configured");
return;
}
-
+
lock (m_syncInit)
{
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
m_irc_connector.Name = "IRCConnectorThread";
m_irc_connector.IsBackground = true;
}
- m_log.InfoFormat("[IRC] initialized for {0}, nick: {1} ", scene.RegionInfo.RegionName,
+ m_log.InfoFormat("[IRC] initialized for {0}, nick: {1} ", scene.RegionInfo.RegionName,
m_defaultzone);
}
}
@@ -221,9 +221,9 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if (e.Message.StartsWith("/me ") && (null != avatar))
e.Message = String.Format("{0} {1}", fromName, e.Message.Substring(4));
-
+
// this is to keep objects from talking to IRC
- if (m_irc.Connected && (avatar != null))
+ if (m_irc.Connected && (avatar != null))
m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
}
@@ -244,7 +244,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
if ((m_irc.Enabled) && (m_irc.Connected))
{
m_log.DebugFormat("[IRC] {0} logging on", clientName);
- m_irc.PrivMsg(m_irc.Nick, "Sim",
+ m_irc.PrivMsg(m_irc.Nick, "Sim",
String.Format("notices {0} logging on", clientName));
}
m_last_new_user = clientName;
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
m_log.InfoFormat("[IRC]: {0} logging out", clientName);
}
- if (m_last_new_user == clientName)
+ if (m_last_new_user == clientName)
m_last_new_user = null;
}
}
@@ -489,7 +489,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
}
catch (Exception e)
{
- m_log.ErrorFormat("[IRC] cannot connect to {0}:{1}: {2}",
+ m_log.ErrorFormat("[IRC] cannot connect to {0}:{1}: {2}",
m_server, m_port, e.Message);
}
return m_connected;
@@ -617,16 +617,16 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Chat
// is message "\001ACTION foo
// bar\001"? -> "/me foo bar"
- if ((1 == c.Message[0]) && c.Message.Substring(1).StartsWith("ACTION"))
+ if ((1 == c.Message[0]) && c.Message.Substring(1).StartsWith("ACTION"))
c.Message = String.Format("/me {0}", c.Message.Substring(8, c.Message.Length - 9));
-
+
foreach (Scene scene in m_scenes)
{
c.Scene = scene;
scene.EventManager.TriggerOnChatBroadcast(this, c);
}
}
-
+
Thread.Sleep(150);
continue;
}
diff --git a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
index 3294049..4afbdc4 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
@@ -569,7 +569,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
{
foreach (ListenerInfo l in list)
{
- if(l.GetItemID() == itemID)
+ if (l.GetItemID() == itemID)
data.AddRange(l.GetSerializationData());
}
}
@@ -582,14 +582,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
int idx = 0;
Object[] item = new Object[6];
- while(idx < data.Length)
+ while (idx < data.Length)
{
Array.Copy(data, idx, item, 0, 6);
ListenerInfo info =
ListenerInfo.FromData(localID, itemID, hostID, item);
- if(!m_listeners.ContainsKey((int)item[2]))
+ if (!m_listeners.ContainsKey((int)item[2]))
m_listeners.Add((int)item[2], new List());
m_listeners[(int)item[2]].Add(info);
diff --git a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
index aa7a20f..79cd151 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
@@ -160,9 +160,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
*
* Generate a LLUUID channel key and add it and
* the prim id to dictionary
- *
+ *
* A custom channel key can be proposed.
- * Otherwise, passing LLUUID.Zero will generate
+ * Otherwise, passing LLUUID.Zero will generate
* and return a random channel
*
* First check if there is a channel assigned for
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs
index 1579485..ea74941 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveRequest.cs
@@ -37,37 +37,37 @@ using log4net;
using Nini.Config;
namespace OpenSim.Region.Environment
-{
+{
///
/// Method called when all the necessary assets for an archive request have been received.
///
public delegate void AssetsRequestCallback(IDictionary assets);
-
+
///
/// Handles an individual archive request
///
public class ArchiveRequest
- {
+ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
+
private Scene m_scene;
private string m_savePath;
-
+
private string m_serializedEntities;
-
+
public ArchiveRequest(Scene scene, string savePath)
{
m_scene = scene;
m_savePath = savePath;
-
+
ArchiveRegion();
}
-
+
protected void ArchiveRegion()
{
m_log.Warn("[ARCHIVER]: Archive region not yet implemented");
- Dictionary textureUuids = new Dictionary();
+ Dictionary textureUuids = new Dictionary();
List entities = m_scene.GetEntities();
@@ -76,14 +76,14 @@ namespace OpenSim.Region.Environment
if (entity is SceneObjectGroup)
{
SceneObjectGroup sceneObject = (SceneObjectGroup)entity;
-
+
foreach (SceneObjectPart part in sceneObject.GetParts())
{
LLUUID texture = new LLUUID(part.Shape.TextureEntry, 0);
textureUuids[texture] = 1;
}
- }
- }
+ }
+ }
m_serializedEntities = SerializeObjects(entities);
@@ -91,30 +91,30 @@ namespace OpenSim.Region.Environment
{
m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count);
m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", textureUuids.Count);
-
+
// Asynchronously request all the assets required to perform this archive operation
new AssetsRequest(ReceivedAllAssets, m_scene.AssetCache, textureUuids.Keys);
}
}
-
+
protected internal void ReceivedAllAssets(IDictionary assets)
{
m_log.DebugFormat("[ARCHIVER]: Received all {0} textures required", assets.Count);
-
+
// XXX: Shouldn't hijack the asset async callback thread like this - this is only temporary
-
+
TarArchive archive = new TarArchive();
-
+
archive.AddFile("prims.xml", m_serializedEntities);
-
+
foreach (LLUUID uuid in assets.Keys)
{
archive.AddFile(uuid.ToString() + ".jp2", assets[uuid].Data);
}
-
+
archive.WriteTar(m_savePath);
}
-
+
///
/// Get an xml representation of the given scene objects.
///
@@ -152,38 +152,38 @@ namespace OpenSim.Region.Environment
/// Callback used when all the assets requested have been received.
///
protected AssetsRequestCallback m_assetsRequestCallback;
-
+
///
/// Assets retrieved in this request
///
protected Dictionary m_assets = new Dictionary();
-
+
///
/// Record the number of asset replies required so we know when we've finished
///
private int m_repliesRequired;
-
+
///
/// Asset cache used to request the assets
///
- protected AssetCache m_assetCache;
-
- protected internal AssetsRequest(AssetsRequestCallback assetsRequestCallback, AssetCache assetCache, ICollection uuids)
- {
- m_assetsRequestCallback = assetsRequestCallback;
+ protected AssetCache m_assetCache;
+
+ protected internal AssetsRequest(AssetsRequestCallback assetsRequestCallback, AssetCache assetCache, ICollection uuids)
+ {
+ m_assetsRequestCallback = assetsRequestCallback;
m_assetCache = assetCache;
m_repliesRequired = uuids.Count;
-
+
// We can stop here if there are no assets to fetch
if (m_repliesRequired == 0)
- m_assetsRequestCallback(m_assets);
-
+ m_assetsRequestCallback(m_assets);
+
foreach (LLUUID uuid in uuids)
{
- m_assetCache.GetAsset(uuid, AssetRequestCallback, true);
+ m_assetCache.GetAsset(uuid, AssetRequestCallback, true);
}
}
-
+
///
/// Called back by the asset cache when it has the asset
///
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Environment
public void AssetRequestCallback(LLUUID assetID, AssetBase asset)
{
m_assets[assetID] = asset;
-
+
if (m_assets.Count == m_repliesRequired)
{
m_assetsRequestCallback(m_assets);
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchive.cs b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchive.cs
index 5e5be34..3a7518c 100644
--- a/OpenSim/Region/Environment/Modules/World/Archiver/TarArchive.cs
+++ b/OpenSim/Region/Environment/Modules/World/Archiver/TarArchive.cs
@@ -34,16 +34,16 @@ using System.Reflection;
using log4net;
namespace OpenSim.Region.Environment
-{
+{
///
/// Temporary code to produce a tar archive in tar v7 format
- ///
+ ///
public class TarArchive
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
+
protected Dictionary m_files = new Dictionary();
-
+
protected static System.Text.ASCIIEncoding m_asciiEncoding = new System.Text.ASCIIEncoding();
///
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Environment
{
AddFile(filePath, m_asciiEncoding.GetBytes(data));
}
-
+
///
/// Add a file to the tar archive
///
@@ -65,117 +65,117 @@ namespace OpenSim.Region.Environment
{
m_files[filePath] = data;
}
-
+
///
/// Write the raw tar archive data to a file
///
///
public void WriteTar(string archivePath)
{
- BinaryWriter bw = new BinaryWriter(new FileStream(archivePath, FileMode.Create));
+ BinaryWriter bw = new BinaryWriter(new FileStream(archivePath, FileMode.Create));
foreach (string filePath in m_files.Keys)
{
byte[] header = new byte[512];
byte[] data = m_files[filePath];
-
- //string filePath = "test.txt";
- //byte[] data = m_asciiEncoding.GetBytes("hello\n");
-
+
+ //string filePath = "test.txt";
+ //byte[] data = m_asciiEncoding.GetBytes("hello\n");
+
// file path field (100)
byte[] nameBytes = m_asciiEncoding.GetBytes(filePath);
int nameSize = (nameBytes.Length >= 100) ? 100 : nameBytes.Length;
- Array.Copy(nameBytes, header, nameSize);
-
+ Array.Copy(nameBytes, header, nameSize);
+
// file mode (8)
byte[] modeBytes = m_asciiEncoding.GetBytes("0000644");
Array.Copy(modeBytes, 0, header, 100, 7);
-
+
// owner user id (8)
byte[] ownerIdBytes = m_asciiEncoding.GetBytes("0000764");
Array.Copy(ownerIdBytes, 0, header, 108, 7);
-
+
// group user id (8)
byte[] groupIdBytes = m_asciiEncoding.GetBytes("0000764");
Array.Copy(groupIdBytes, 0, header, 116, 7);
-
+
// file size in bytes (12)
int fileSize = data.Length;
m_log.DebugFormat("[TAR ARCHIVE]: File size of {0} is {1}", filePath, fileSize);
byte[] fileSizeBytes = ConvertDecimalToPaddedOctalBytes(fileSize, 11);
-
+
Array.Copy(fileSizeBytes, 0, header, 124, 11);
-
+
// last modification time (12)
byte[] lastModTimeBytes = m_asciiEncoding.GetBytes("11017037332");
- Array.Copy(lastModTimeBytes, 0, header, 136, 11);
-
+ Array.Copy(lastModTimeBytes, 0, header, 136, 11);
+
// link indicator (1)
//header[156] = m_asciiEncoding.GetBytes("0")[0];
header[156] = 0;
-
+
Array.Copy(m_asciiEncoding.GetBytes("0000000"), 0, header, 329, 7);
Array.Copy(m_asciiEncoding.GetBytes("0000000"), 0, header, 337, 7);
-
+
// check sum for header block (8) [calculated last]
Array.Copy(m_asciiEncoding.GetBytes(" "), 0, header, 148, 8);
-
+
int checksum = 0;
foreach (byte b in header)
{
checksum += b;
}
-
+
m_log.DebugFormat("[TAR ARCHIVE]: Decimal header checksum is {0}", checksum);
-
+
byte[] checkSumBytes = ConvertDecimalToPaddedOctalBytes(checksum, 6);
//byte[] checkSumBytes = m_asciiEncoding.GetBytes("007520");
-
+
Array.Copy(checkSumBytes, 0, header, 148, 6);
-
+
header[154] = 0;
-
- // Write out header
+
+ // Write out header
bw.Write(header);
-
+
// Write out data
bw.Write(data);
-
+
int paddingRequired = 512 - (data.Length % 512);
if (paddingRequired > 0)
{
m_log.DebugFormat("Padding data with {0} bytes", paddingRequired);
-
+
byte[] padding = new byte[paddingRequired];
bw.Write(padding);
}
}
-
+
// Write two consecutive 0 blocks to end the archive
byte[] finalZeroPadding = new byte[1024];
bw.Write(finalZeroPadding);
-
+
bw.Close();
}
-
+
public static byte[] ConvertDecimalToPaddedOctalBytes(int d, int padding)
{
- string oString = "";
-
+ string oString = "";
+
while (d > 0)
{
oString = Convert.ToString((byte)'0' + d & 7) + oString;
d >>= 3;
}
-
+
while (oString.Length < padding)
{
oString = "0" + oString;
- }
-
+ }
+
byte[] oBytes = m_asciiEncoding.GetBytes(oString);
-
+
return oBytes;
}
}
diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
index 505fae3..2e8fa9e 100644
--- a/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
+++ b/OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
@@ -112,7 +112,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FileLoaders
double t = map[x, y];
int index = 0;
- // The lookup table is pre-sorted, so we either find an exact match or
+ // The lookup table is pre-sorted, so we either find an exact match or
// the next closest (smaller) match with a binary search
index = Array.BinarySearch(LookupHeightTable, new HeightmapLookupValue(0, t));
if (index < 0)
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 8541024..3e250da 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -196,7 +196,7 @@ namespace OpenSim.Region.Environment.Scenes
}
sceneObject.UpdateParentIDs();
-
+
AddSceneObject(sceneObject);
}
@@ -215,14 +215,14 @@ namespace OpenSim.Region.Environment.Scenes
// QuadTree.AddSceneObject(sceneObject);
Entities.Add(sceneObject.UUID, sceneObject);
m_numPrim++;
-
+
return true;
}
-
+
return false;
}
}
-
+
///
/// Delete an object from the scene
///
@@ -236,11 +236,11 @@ namespace OpenSim.Region.Environment.Scenes
{
Entities.Remove(uuid);
m_numPrim--;
-
+
return true;
}
}
-
+
return false;
}
@@ -313,7 +313,7 @@ namespace OpenSim.Region.Environment.Scenes
{
m_activeScripts += number;
}
-
+
protected internal void DetachObject(uint objectLocalID, IClientAPI remoteClient)
{
List EntityList = GetEntities();
@@ -340,9 +340,9 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
if (part != null)
part.Undo();
- }
+ }
}
-
+
protected internal void HandleObjectGroupUpdate(
IClientAPI remoteClient, LLUUID GroupID, uint objectLocalID, LLUUID Garbage)
{
@@ -360,12 +360,11 @@ namespace OpenSim.Region.Environment.Scenes
group.SetGroup(GroupID, remoteClient);
else
remoteClient.SendAgentAlertMessage("You don't have permission to set the group", false);
-
}
}
}
}
-
+
///
/// Event Handling routine for Attach Object
///
@@ -379,7 +378,7 @@ namespace OpenSim.Region.Environment.Scenes
AttachObject(remoteClient, objectLocalID, AttachmentPt, rot, LLVector3.Zero);
}
-
+
protected internal void RezSingleAttachment(
IClientAPI remoteClient, LLUUID itemID, uint AttachmentPt,uint ItemFlags, uint NextOwnerMask)
{
@@ -492,7 +491,7 @@ namespace OpenSim.Region.Environment.Scenes
newAvatar.IsChildAgent = child;
AddScenePresence(newAvatar);
-
+
return newAvatar;
}
@@ -528,7 +527,7 @@ namespace OpenSim.Region.Environment.Scenes
ScenePresences[presence.UUID] = presence;
}
}
-
+
///
/// Remove a presence from the scene
///
@@ -545,9 +544,9 @@ namespace OpenSim.Region.Environment.Scenes
m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene Entities list", agentID);
}
}
-
+
lock (ScenePresences)
- {
+ {
if (ScenePresences.Remove(agentID))
{
//m_log.InfoFormat("[SCENE] Removed scene presence {0}", agentID);
@@ -556,7 +555,7 @@ namespace OpenSim.Region.Environment.Scenes
{
m_log.WarnFormat("[SCENE] Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID);
}
- }
+ }
}
protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F)
@@ -622,7 +621,7 @@ namespace OpenSim.Region.Environment.Scenes
m_scriptLPS = 0;
return returnval;
}
-
+
#endregion
#region Get Methods
@@ -863,7 +862,6 @@ namespace OpenSim.Region.Environment.Scenes
{
break;
}
-
}
grp.scriptScore = 0;
}
@@ -964,7 +962,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
}
-
+
protected internal void UpdatePrimGroupScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
{
SceneObjectGroup group = GetGroupByPrim(localID);
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 5e7fd98..f5cb0b9 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Scenes
public void AddUploadedInventoryItem(LLUUID agentID, InventoryItemBase item)
{
IMoneyModule money=RequestModuleInterface();
- if(money != null)
+ if (money != null)
{
money.ApplyUploadCharge(agentID);
}
@@ -930,7 +930,7 @@ namespace OpenSim.Region.Environment.Scenes
if (part != null)
{
TaskInventoryItem currentItem=part.GetInventoryItem(itemID);
- if(currentItem == null)
+ if (currentItem == null)
{
LLUUID copyID = LLUUID.Random();
if (itemID != LLUUID.Zero)
@@ -972,9 +972,9 @@ namespace OpenSim.Region.Environment.Scenes
}
else // Updating existing item with new perms etc
{
- TaskInventoryItem prevItem=part.GetInventoryItem(itemID);
- itemInfo.AssetID = prevItem.AssetID;
- if(part.UpdateInventoryItem(itemInfo))
+ TaskInventoryItem prevItem=part.GetInventoryItem(itemID);
+ itemInfo.AssetID = prevItem.AssetID;
+ if (part.UpdateInventoryItem(itemInfo))
part.GetProperties(remoteClient);
}
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index 41bd2d3..f5fe561 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -63,9 +63,9 @@ namespace OpenSim.Region.Environment.Scenes
if (broadcast)
EventManager.TriggerOnChatBroadcast(this, args);
- else
+ else
EventManager.TriggerOnChatFromWorld(this, args);
-
+
}
///
///
@@ -293,7 +293,7 @@ namespace OpenSim.Region.Environment.Scenes
LLUUID itemID)
{
SceneObjectPart part=GetSceneObjectPart(objectID);
- if(part == null)
+ if (part == null)
return;
EventManager.TriggerScriptReset(part.LocalId, itemID);
}
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index c9f23af..1be0617 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -199,9 +199,9 @@ namespace OpenSim.Region.Environment.Scenes
///
/// The dictionary of all entities in this scene. The contents of this dictionary may be changed at any time.
/// If you wish to add or remove entities, please use the appropriate method for that entity rather than
- /// editing this dictionary directly.
- ///
- /// If you want a list of entities where the list itself is guaranteed not to change, please use
+ /// editing this dictionary directly.
+ ///
+ /// If you want a list of entities where the list itself is guaranteed not to change, please use
/// GetEntities()
///
public Dictionary Entities
@@ -565,19 +565,19 @@ namespace OpenSim.Region.Environment.Scenes
m_scripts_enabled = !ScriptEngine;
m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
}
-
+
if (m_physics_enabled != !PhysicsEngine)
{
m_physics_enabled = !PhysicsEngine;
}
}
-
+
public int GetInaccurateNeighborCount()
{
lock (m_neighbours)
return m_neighbours.Count;
}
-
+
// This is the method that shuts down the scene.
public override void Close()
{
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index a4ca33d..4610c99 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -2100,26 +2100,26 @@ namespace OpenSim.Region.Environment.Scenes
///
public void UpdateOffSet(LLVector3 pos)
{
- if ((pos.X != OffsetPosition.X) ||
- (pos.Y != OffsetPosition.Y) ||
- (pos.Z != OffsetPosition.Z))
- {
- LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
- OffsetPosition = newPos;
- ScheduleTerseUpdate();
- }
+ if ((pos.X != OffsetPosition.X) ||
+ (pos.Y != OffsetPosition.Y) ||
+ (pos.Z != OffsetPosition.Z))
+ {
+ LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
+ OffsetPosition = newPos;
+ ScheduleTerseUpdate();
+ }
}
public void UpdateGroupPosition(LLVector3 pos)
{
- if ((pos.X != GroupPosition.X) ||
- (pos.Y != GroupPosition.Y) ||
- (pos.Z != GroupPosition.Z))
- {
- LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
- GroupPosition = newPos;
- ScheduleTerseUpdate();
- }
+ if ((pos.X != GroupPosition.X) ||
+ (pos.Y != GroupPosition.Y) ||
+ (pos.Z != GroupPosition.Z))
+ {
+ LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
+ GroupPosition = newPos;
+ ScheduleTerseUpdate();
+ }
}
#endregion
@@ -2128,15 +2128,15 @@ namespace OpenSim.Region.Environment.Scenes
public void UpdateRotation(LLQuaternion rot)
{
- if ((rot.X != RotationOffset.X) ||
- (rot.Y != RotationOffset.Y) ||
- (rot.Z != RotationOffset.Z) ||
- (rot.W != RotationOffset.W))
- {
- //StoreUndoState();
- RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
- ScheduleTerseUpdate();
- }
+ if ((rot.X != RotationOffset.X) ||
+ (rot.Y != RotationOffset.Y) ||
+ (rot.Z != RotationOffset.Z) ||
+ (rot.W != RotationOffset.W))
+ {
+ //StoreUndoState();
+ RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
+ ScheduleTerseUpdate();
+ }
}
#endregion
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 396d752..dfefe24 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -1407,9 +1407,9 @@ namespace OpenSim.Region.Environment.Scenes
if (remoteAvatar == null)
return;
IClientAPI cl=remoteAvatar.ControllingClient;
- if(cl == null)
+ if (cl == null)
return;
- if(m_appearance.Texture == null)
+ if (m_appearance.Texture == null)
return;
remoteAvatar.m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid,
diff --git a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
index 6d88061..1a65c8d 100644
--- a/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/Modules/AvatarFactory/AvatarFactoryModule.cs
@@ -157,7 +157,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
{
IClientAPI clientView = (IClientAPI)sender;
ScenePresence avatar = m_scene.GetScenePresence(clientView.AgentId);
- if(avatar == null) {
+ if (avatar == null) {
m_log.Info("Avatar is child agent, ignoring AvatarIsWearing event");
return;
}
@@ -165,7 +165,7 @@ namespace OpenSim.Region.Modules.AvatarFactory
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
AvatarAppearance avatAppearance = null;
- if(!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) {
+ if (!TryGetAvatarAppearance(clientView.AgentId, out avatAppearance)) {
m_log.Info("We didn't seem to find the appearance, falling back to ScenePresense");
avatAppearance = avatar.Appearance;
}
diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
index 6bdfe9a..61f92ef 100644
--- a/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
@@ -5480,7 +5480,7 @@ namespace OpenSim.Region.ScriptEngine.Common
{
m_host.AddScriptLPS(1);
World.SimChatBroadcast(Helpers.StringToField(msg),
- ChatTypeEnum.Owner, 0, m_host.AbsolutePosition,
+ ChatTypeEnum.Owner, 0, m_host.AbsolutePosition,
m_host.Name, m_host.UUID, false);
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface();
diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
index 64d6a75..7bb7136 100644
--- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
+++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventQueueThreadClass.cs
@@ -304,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
{
int colon=t.IndexOf(":");
- if(-1 != colon)
+ if (-1 != colon)
{
line = " at line " + Convert.ToInt32(t.Substring(colon + 1)).ToString();
break;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 087f688..008abd0 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -78,7 +78,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Xantor 20080525: I need assetID here to see if we already compiled this one previously
LLUUID assetID = LLUUID.Zero;
TaskInventoryItem taskInventoryItem = new TaskInventoryItem();
- if(m_host.TaskInventory.TryGetValue(itemID,out taskInventoryItem))
+ if (m_host.TaskInventory.TryGetValue(itemID,out taskInventoryItem))
assetID = taskInventoryItem.AssetID;
@@ -140,7 +140,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
string text = "Error compiling script:\r\n" + e.Message.ToString();
if (text.Length > 1500)
text = text.Substring(0, 1500);
- World.SimChat(Helpers.StringToField(text), ChatTypeEnum.DebugChannel, 2147483647,
+ World.SimChat(Helpers.StringToField(text), ChatTypeEnum.DebugChannel, 2147483647,
m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
}
catch (Exception e2) // LEGIT: User Scripting
--
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