From 5691a8b860b22939e2b608d6d8400b5260b25cf3 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 4 Jul 2012 00:15:03 +0100
Subject: refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to
DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is
---
OpenSim/Framework/Watchdog.cs | 6 +++---
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 4 ++--
2 files changed, 5 insertions(+), 5 deletions(-)
(limited to 'OpenSim')
diff --git a/OpenSim/Framework/Watchdog.cs b/OpenSim/Framework/Watchdog.cs
index 7552cd1..2b3a719 100644
--- a/OpenSim/Framework/Watchdog.cs
+++ b/OpenSim/Framework/Watchdog.cs
@@ -41,8 +41,8 @@ namespace OpenSim.Framework
/// Timer interval in milliseconds for the watchdog timer
const double WATCHDOG_INTERVAL_MS = 2500.0d;
- /// Maximum timeout in milliseconds before a thread is considered dead
- public const int WATCHDOG_TIMEOUT_MS = 5000;
+ /// Default timeout in milliseconds before a thread is considered dead
+ public const int DEFAULT_WATCHDOG_TIMEOUT_MS = 5000;
[System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
public class ThreadWatchdogInfo
@@ -122,7 +122,7 @@ namespace OpenSim.Framework
public static Thread StartThread(
ThreadStart start, string name, ThreadPriority priority, bool isBackground, bool alarmIfTimeout)
{
- return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, WATCHDOG_TIMEOUT_MS);
+ return StartThread(start, name, priority, isBackground, alarmIfTimeout, null, DEFAULT_WATCHDOG_TIMEOUT_MS);
}
///
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 44c65e0..468d524 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -270,7 +270,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
false,
true,
GetWatchdogIncomingAlarmData,
- Watchdog.WATCHDOG_TIMEOUT_MS);
+ Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
Watchdog.StartThread(
OutgoingPacketHandler,
@@ -279,7 +279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
false,
true,
GetWatchdogOutgoingAlarmData,
- Watchdog.WATCHDOG_TIMEOUT_MS);
+ Watchdog.DEFAULT_WATCHDOG_TIMEOUT_MS);
m_elapsedMSSinceLastStatReport = Environment.TickCount;
}
--
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