From 56830bfe07234b0f4b48737a921cc6eae68d9a39 Mon Sep 17 00:00:00 2001 From: Oren Hurvitz Date: Tue, 12 Jul 2011 12:56:34 +0300 Subject: When handling SetAppearance packet, always save the appearance; not only if the texture was changed --- .../CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 9037c80..995a552 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs @@ -224,12 +224,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory // update transaction. In theory, we should be able to do an immediate // appearance send and save here. - // save only if there were changes, send no matter what (doesn't hurt to send twice) - if (changed) - QueueAppearanceSave(client.AgentId); - - QueueAppearanceSend(client.AgentId); } + // save only if there were changes, send no matter what (doesn't hurt to send twice) + if (changed) + QueueAppearanceSave(client.AgentId); + + QueueAppearanceSend(client.AgentId); } // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); -- cgit v1.1