From 552d8622649b93647c24697eaed8aacac2bce6b3 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Mon, 12 May 2008 18:13:58 +0000 Subject: move the sun based on localtime instead of utc. Now it won't set for me at 3pm any more. --- OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) (limited to 'OpenSim') diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs index c6cb392..5224f84 100644 --- a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs @@ -75,13 +75,13 @@ namespace OpenSim.Region.Environment.Modules private Scene m_scene = null; // Calculated Once in the lifetime of a region - private ulong TicksToEpoch; // Elapsed time for 1/1/1970 + private long TicksToEpoch; // Elapsed time for 1/1/1970 private uint SecondsPerSunCycle; // Length of a virtual day in RW seconds private uint SecondsPerYear; // Length of a virtual year in RW seconds private double SunSpeed; // Rate of passage in radians/second private double SeasonSpeed; // Rate of change for seasonal effects private double HoursToRadians; // Rate of change for seasonal effects - + private long m_offset = 0; // seconds offset from UTC // Calculated every update private float OrbitalPosition; // Orbital placement at a point in time private double HorizonShift; // Axis offset to skew day and night @@ -95,10 +95,13 @@ namespace OpenSim.Region.Environment.Modules private LLVector3 Velocity = new LLVector3(0,0,0); private LLQuaternion Tilt = new LLQuaternion(1,0,0,0); + // Current time in elpased seconds since Jan 1st 1970 private ulong CurrentTime { - get { return (ulong)((((ulong)System.DateTime.Now.Ticks)-TicksToEpoch)/10000000); } + get { + return (ulong)(((System.DateTime.Now.Ticks)-TicksToEpoch)/10000000 + m_offset); + } } // Called immediately after the module is loaded for a given region @@ -113,9 +116,12 @@ namespace OpenSim.Region.Environment.Modules m_frame = 0; + TimeZone local = TimeZone.CurrentTimeZone; + m_offset = local.GetUtcOffset(local.ToLocalTime(DateTime.Now)).Seconds; + // Align ticks with Second Life - TicksToEpoch = (ulong) new System.DateTime(1970,1,1).Ticks; + TicksToEpoch = new System.DateTime(1970,1,1).Ticks; // Just in case they don't have the stanzas try -- cgit v1.1