From 52d56288060caca4f92fee9549090390d7053549 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Tue, 28 Apr 2009 17:47:09 +0000 Subject: * Add preliminary code for resolving iar profile names * Not yet active --- OpenSim/Framework/Communications/OspResolver.cs | 130 +++++++++++++++++++++ OpenSim/Framework/Util.cs | 1 - .../Archiver/InventoryArchiveReadRequest.cs | 13 ++- .../Archiver/Tests/InventoryArchiverTests.cs | 26 +++-- 4 files changed, 152 insertions(+), 18 deletions(-) create mode 100644 OpenSim/Framework/Communications/OspResolver.cs (limited to 'OpenSim') diff --git a/OpenSim/Framework/Communications/OspResolver.cs b/OpenSim/Framework/Communications/OspResolver.cs new file mode 100644 index 0000000..708bb84 --- /dev/null +++ b/OpenSim/Framework/Communications/OspResolver.cs @@ -0,0 +1,130 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System.Reflection; +using System.Text; +using log4net; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Framework.Communications.Cache; + +namespace OpenSim.Framework.Communications +{ + /// + /// Resolves OpenSim Profile Anchors (OSPA). An OSPA is a string used to provide information for + /// identifying user profiles or supplying a simple name if no profile is available. + /// + public class OspResolver + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + public const string OSPA_PREFIX = "ospi:"; + public const string OSPA_NAME_KEY = "n"; + public const string OSPA_NAME_VALUE_SEPARATOR = " "; + public const string OSPA_TUPLE_SEPARATOR = "|"; + public static readonly char[] OSPA_TUPLE_SEPARATOR_ARRAY = OSPA_TUPLE_SEPARATOR.ToCharArray(); + public const string OSPA_KEY_VALUE_PAIR_SEPARATOR = "="; + + /// + /// Resolve an osp string into the most suitable internal OpenSim identifier. + /// + /// + /// In some cases this will be a UUID if a suitable profile exists on the system. In other cases, this may + /// just return the same identifier after creating a temporary profile. + /// + /// + /// + /// + /// A suitable internal OpenSim identifier. If the input string wasn't ospi data, then we simply + /// return that same string. If the input string was ospi data but no valid profile information has been found, + /// then returns null. + /// + public static string Resolve(string ospa, CommunicationsManager commsManager) + { + if (!ospa.StartsWith(OSPA_PREFIX)) + return ospa; + + string ospaMeat = ospa.Substring(OSPA_PREFIX.Length); + string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY); + + foreach (string tuple in ospaTuples) + { + int tupleSeparatorIndex = tuple.IndexOf(OSPA_TUPLE_SEPARATOR); + + if (tupleSeparatorIndex < 0) + { + m_log.WarnFormat("[OSPA RESOLVER]: Ignoring non-tuple component {0} in OSPA {1}", tuple, ospa); + continue; + } + + string key = tuple.Remove(tupleSeparatorIndex).Trim(); + string value = tuple.Substring(tupleSeparatorIndex + 1).Trim(); + + if (OSPA_NAME_KEY == key) + return ResolveOspaName(value, commsManager); + } + + return null; + } + + /// + /// Resolve an OSPI name by querying existing persistent user profiles. If there is no persistent user profile + /// then a temporary user profile is inserted in the cache. + /// + /// + /// + /// + /// An OpenSim internal identifier for the name given. Returns null if the name was not valid + /// + protected static string ResolveOspaName(string name, CommunicationsManager commsManager) + { + int nameSeparatorIndex = name.IndexOf(OSPA_NAME_VALUE_SEPARATOR); + + if (nameSeparatorIndex < 0) + { + m_log.WarnFormat("[OSPA RESOLVER]: Ignoring unseparated name {0}", name); + return null; + } + + string firstName = name.Remove(nameSeparatorIndex).TrimEnd(); + string lastName = name.Substring(nameSeparatorIndex + 1).TrimStart(); + + CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName); + if (userInfo != null) + return userInfo.UserProfile.ID.ToString(); + + UserProfileData tempUserProfile = new UserProfileData(); + tempUserProfile.FirstName = firstName; + tempUserProfile.SurName = lastName; + tempUserProfile.ID = new UUID(Utils.MD5(Encoding.Unicode.GetBytes(tempUserProfile.Name)), 0); + + commsManager.UserService.AddTemporaryUserProfile(tempUserProfile); + + return tempUserProfile.ID.ToString(); + } + } +} diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index f1993b2..cad259d 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs @@ -373,7 +373,6 @@ namespace OpenSim.Framework return SHA1.ComputeHash(Encoding.Default.GetBytes(src)); } - public static int fast_distance2d(int x, int y) { x = Math.Abs(x); diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 2ecb7d4..75e39d1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs @@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver /// private Stream m_loadStream; - CommunicationsManager commsManager; + protected CommunicationsManager m_commsManager; public InventoryArchiveReadRequest( CachedUserInfo userInfo, string invPath, string loadPath, CommunicationsManager commsManager) @@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver m_userInfo = userInfo; m_invPath = invPath; m_loadStream = loadStream; - this.commsManager = commsManager; + m_commsManager = commsManager; } /// @@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver // // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might // use a remote inventory service, though this is vanishingly rare at the moment. - if (null == commsManager.UserAdminService) + if (null == m_commsManager.UserAdminService) { m_log.ErrorFormat( "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}", @@ -156,7 +156,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver // Don't use the item ID that's in the file item.ID = UUID.Random(); - item.CreatorId = m_userInfo.UserProfile.ID.ToString(); + string ospResolvedId = OspResolver.Resolve(item.CreatorId, m_commsManager); + if (null != ospResolvedId) + item.CreatorId = ospResolvedId; + item.Owner = m_userInfo.UserProfile.ID; // Reset folder ID to the one in which we want to load it @@ -352,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver asset.Type = assetType; asset.Data = data; - commsManager.AssetCache.AddAsset(asset); + m_commsManager.AssetCache.AddAsset(asset); return true; } diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs index 302d214..5ae1cbd 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs @@ -204,9 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests string userFirstName = "Mr"; string userLastName = "Tiddles"; - string folderName = "a"; - string archiveFolderName - = string.Format("{0}{1}{2}", folderName, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random()); + UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555"); string itemName = "b.lsl"; string archiveItemName = string.Format("{0}{1}{2}", itemName, "_", UUID.Random()); @@ -218,29 +216,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests item1.Name = itemName; item1.AssetID = UUID.Random(); item1.GroupID = UUID.Random(); + item1.CreatorId = userUuid.ToString(); + //item1.CreatorId = "00000000-0000-0000-0000-000000000444"; + item1.Owner = UUID.Parse(item1.CreatorId); string item1FileName - = string.Format("{0}{1}/{2}", ArchiveConstants.INVENTORY_PATH, archiveFolderName, archiveItemName); + = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName); tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); tar.Close(); - MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); - + MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); SerialiserModule serialiserModule = new SerialiserModule(); InventoryArchiverModule archiverModule = new InventoryArchiverModule(); // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); - scene.CommsManager.UserAdminService.AddUser(userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000); + scene.CommsManager.UserAdminService.AddUser( + userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid); archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream); - CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); - InventoryFolderImpl foundFolder = userInfo.RootFolder.FindFolderByPath(folderName); - Assert.That(foundFolder, Is.Not.Null, string.Format("Folder {0} not found on load", folderName)); + CachedUserInfo userInfo + = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); + InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName); - InventoryItemBase foundItem = foundFolder.FindItemByPath(itemName); - Assert.That(foundItem, Is.Not.Null, string.Format("Item {0} not found on load", itemName)); + // Currently, creator and ownership both revert to the loader + Assert.That(foundItem.CreatorId, Is.EqualTo(userUuid.ToString())); + Assert.That(foundItem.Owner, Is.EqualTo(userUuid)); Console.WriteLine("Finished TestLoadIarV0p1()"); } -- cgit v1.1