From 52370ac94de4f449645eb0471fab4cc515fccbe2 Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 8 Oct 2014 20:17:51 +0100
Subject: refactor: Move test clientstack setup code out of BasicCircuitTests
into OpenSim.Tests.Common.ClientStackHelpers
---
.../Linden/UDP/Tests/BasicCircuitTests.cs | 71 ++-------
.../Linden/UDP/Tests/TestLLUDPServer.cs | 170 --------------------
OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs | 95 ++++++++++++
OpenSim/Tests/Common/Mock/TestLLUDPServer.cs | 171 +++++++++++++++++++++
4 files changed, 278 insertions(+), 229 deletions(-)
delete mode 100644 OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs
create mode 100644 OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs
create mode 100644 OpenSim/Tests/Common/Mock/TestLLUDPServer.cs
(limited to 'OpenSim')
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
index e9aeffe..ef5e861 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/BasicCircuitTests.cs
@@ -47,7 +47,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
public class BasicCircuitTests : OpenSimTestCase
{
private Scene m_scene;
- private TestLLUDPServer m_udpServer;
[TestFixtureSetUp]
public void FixtureInit()
@@ -90,55 +89,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
return onp;
}
- private void AddUdpServer()
- {
- AddUdpServer(new IniConfigSource());
- }
-
- private void AddUdpServer(IniConfigSource configSource)
- {
- uint port = 0;
- AgentCircuitManager acm = m_scene.AuthenticateHandler;
-
- m_udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
- m_udpServer.AddScene(m_scene);
- }
-
- ///
- /// Used by tests that aren't testing this stage.
- ///
- private ScenePresence AddClient()
- {
- UUID myAgentUuid = TestHelpers.ParseTail(0x1);
- UUID mySessionUuid = TestHelpers.ParseTail(0x2);
- uint myCircuitCode = 123456;
- IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
-
- UseCircuitCodePacket uccp = new UseCircuitCodePacket();
-
- UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
- = new UseCircuitCodePacket.CircuitCodeBlock();
- uccpCcBlock.Code = myCircuitCode;
- uccpCcBlock.ID = myAgentUuid;
- uccpCcBlock.SessionID = mySessionUuid;
- uccp.CircuitCode = uccpCcBlock;
-
- byte[] uccpBytes = uccp.ToBytes();
- UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
- upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
- Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
-
- AgentCircuitData acd = new AgentCircuitData();
- acd.AgentID = myAgentUuid;
- acd.SessionID = mySessionUuid;
-
- m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
-
- m_udpServer.PacketReceived(upb);
-
- return m_scene.GetScenePresence(myAgentUuid);
- }
-
///
/// Test adding a client to the stack
///
@@ -148,7 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
- AddUdpServer();
+ TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene);
UUID myAgentUuid = TestHelpers.ParseTail(0x1);
UUID mySessionUuid = TestHelpers.ParseTail(0x2);
@@ -169,7 +119,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
- m_udpServer.PacketReceived(upb);
+ udpServer.PacketReceived(upb);
// Presence shouldn't exist since the circuit manager doesn't know about this circuit for authentication yet
Assert.That(m_scene.GetScenePresence(myAgentUuid), Is.Null);
@@ -180,15 +130,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
m_scene.AuthenticateHandler.AddNewCircuit(myCircuitCode, acd);
- m_udpServer.PacketReceived(upb);
+ udpServer.PacketReceived(upb);
// Should succeed now
ScenePresence sp = m_scene.GetScenePresence(myAgentUuid);
Assert.That(sp.UUID, Is.EqualTo(myAgentUuid));
- Assert.That(m_udpServer.PacketsSent.Count, Is.EqualTo(1));
+ Assert.That(udpServer.PacketsSent.Count, Is.EqualTo(1));
- Packet packet = m_udpServer.PacketsSent[0];
+ Packet packet = udpServer.PacketsSent[0];
Assert.That(packet, Is.InstanceOf(typeof(PacketAckPacket)));
PacketAckPacket ackPacket = packet as PacketAckPacket;
@@ -200,15 +150,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
public void TestLogoutClientDueToAck()
{
TestHelpers.InMethod();
- TestHelpers.EnableLogging();
+// TestHelpers.EnableLogging();
IniConfigSource ics = new IniConfigSource();
IConfig config = ics.AddConfig("ClientStack.LindenUDP");
config.Set("AckTimeout", -1);
- AddUdpServer(ics);
+ TestLLUDPServer udpServer = ClientStackHelpers.AddUdpServer(m_scene, ics);
+
+ ScenePresence sp
+ = ClientStackHelpers.AddChildClient(
+ m_scene, udpServer, TestHelpers.ParseTail(0x1), TestHelpers.ParseTail(0x2), 123456);
- ScenePresence sp = AddClient();
- m_udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
+ udpServer.ClientOutgoingPacketHandler(sp.ControllingClient, true, false, false);
ScenePresence spAfterAckTimeout = m_scene.GetScenePresence(sp.UUID);
Assert.That(spAfterAckTimeout, Is.Null);
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs
deleted file mode 100644
index 27b9e5b..0000000
--- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/TestLLUDPServer.cs
+++ /dev/null
@@ -1,170 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Net;
-using System.Net.Sockets;
-using Nini.Config;
-using OpenMetaverse.Packets;
-using OpenSim.Framework;
-
-namespace OpenSim.Region.ClientStack.LindenUDP.Tests
-{
- ///
- /// This class enables regression testing of the LLUDPServer by allowing us to intercept outgoing data.
- ///
- public class TestLLUDPServer : LLUDPServer
- {
- public List PacketsSent { get; private set; }
-
- public TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
- : base(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager)
- {
- PacketsSent = new List();
- }
-
- public override void SendAckImmediate(IPEndPoint remoteEndpoint, PacketAckPacket ack)
- {
- PacketsSent.Add(ack);
- }
-
- public override void SendPacket(
- LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method)
- {
- PacketsSent.Add(packet);
- }
-
- public void ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing)
- {
- m_resendUnacked = resendUnacked;
- m_sendAcks = sendAcks;
- m_sendPing = sendPing;
-
- ClientOutgoingPacketHandler(client);
- }
-
-//// ///
-//// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive
-//// ///
-//// protected Queue m_chunksToLoad = new Queue();
-//
-//// protected override void BeginReceive()
-//// {
-//// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
-//// {
-//// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
-//// reusedEpSender = tuple.Sender;
-//// throw new SocketException();
-//// }
-//// }
-//
-//// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
-//// {
-//// numBytes = 0;
-////
-//// //m_log.Debug("Queue size " + m_chunksToLoad.Count);
-////
-//// if (m_chunksToLoad.Count <= 0)
-//// return false;
-////
-//// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
-//// RecvBuffer = tuple.Data;
-//// numBytes = tuple.Data.Length;
-//// epSender = tuple.Sender;
-////
-//// return true;
-//// }
-//
-//// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
-//// {
-//// // Don't do anything just yet
-//// }
-//
-// ///
-// /// Signal that this chunk should throw an exception on Socket.BeginReceive()
-// ///
-// ///
-// public void LoadReceiveWithBeginException(EndPoint epSender)
-// {
-// ChunkSenderTuple tuple = new ChunkSenderTuple(epSender);
-// tuple.BeginReceiveException = true;
-// m_chunksToLoad.Enqueue(tuple);
-// }
-//
-// ///
-// /// Load some data to be received by the LLUDPServer on the next receive call
-// ///
-// ///
-// ///
-// public void LoadReceive(byte[] data, EndPoint epSender)
-// {
-// m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender));
-// }
-//
-// ///
-// /// Load a packet to be received by the LLUDPServer on the next receive call
-// ///
-// ///
-// public void LoadReceive(Packet packet, EndPoint epSender)
-// {
-// LoadReceive(packet.ToBytes(), epSender);
-// }
-//
-// ///
-// /// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send
-// ///
-// ///
-// public void ReceiveData(IAsyncResult result)
-// {
-// // Doesn't work the same way anymore
-//// while (m_chunksToLoad.Count > 0)
-//// OnReceivedData(result);
-// }
- }
-
- ///
- /// Record the data and sender tuple
- ///
- public class ChunkSenderTuple
- {
- public byte[] Data;
- public EndPoint Sender;
- public bool BeginReceiveException;
-
- public ChunkSenderTuple(byte[] data, EndPoint sender)
- {
- Data = data;
- Sender = sender;
- }
-
- public ChunkSenderTuple(EndPoint sender)
- {
- Sender = sender;
- }
- }
-}
diff --git a/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs
new file mode 100644
index 0000000..33cd8a2
--- /dev/null
+++ b/OpenSim/Tests/Common/Helpers/ClientStackHelpers.cs
@@ -0,0 +1,95 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Net;
+using Nini.Config;
+using OpenMetaverse;
+using OpenMetaverse.Packets;
+using OpenSim.Framework;
+using OpenSim.Region.ClientStack.LindenUDP;
+using OpenSim.Region.Framework.Scenes;
+
+namespace OpenSim.Tests.Common
+{
+ ///
+ /// This class adds full UDP client classes and associated scene presence to scene.
+ ///
+ ///
+ /// This is used for testing client stack code. For testing other code, use SceneHelper methods instead since
+ /// they operate without the burden of setting up UDP structures which should be unnecessary for testing scene
+ /// code.
+ ///
+ public static class ClientStackHelpers
+ {
+ public static ScenePresence AddChildClient(
+ Scene scene, LLUDPServer udpServer, UUID agentId, UUID sessionId, uint circuitCode)
+ {
+ IPEndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
+
+ UseCircuitCodePacket uccp = new UseCircuitCodePacket();
+
+ UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
+ = new UseCircuitCodePacket.CircuitCodeBlock();
+ uccpCcBlock.Code = circuitCode;
+ uccpCcBlock.ID = agentId;
+ uccpCcBlock.SessionID = sessionId;
+ uccp.CircuitCode = uccpCcBlock;
+
+ byte[] uccpBytes = uccp.ToBytes();
+ UDPPacketBuffer upb = new UDPPacketBuffer(testEp, uccpBytes.Length);
+ upb.DataLength = uccpBytes.Length; // God knows why this isn't set by the constructor.
+ Buffer.BlockCopy(uccpBytes, 0, upb.Data, 0, uccpBytes.Length);
+
+ AgentCircuitData acd = new AgentCircuitData();
+ acd.AgentID = agentId;
+ acd.SessionID = sessionId;
+
+ scene.AuthenticateHandler.AddNewCircuit(circuitCode, acd);
+
+ udpServer.PacketReceived(upb);
+
+ return scene.GetScenePresence(agentId);
+ }
+
+ public static TestLLUDPServer AddUdpServer(Scene scene)
+ {
+ return AddUdpServer(scene, new IniConfigSource());
+ }
+
+ public static TestLLUDPServer AddUdpServer(Scene scene, IniConfigSource configSource)
+ {
+ uint port = 0;
+ AgentCircuitManager acm = scene.AuthenticateHandler;
+
+ TestLLUDPServer udpServer = new TestLLUDPServer(IPAddress.Any, ref port, 0, false, configSource, acm);
+ udpServer.AddScene(scene);
+
+ return udpServer;
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Tests/Common/Mock/TestLLUDPServer.cs b/OpenSim/Tests/Common/Mock/TestLLUDPServer.cs
new file mode 100644
index 0000000..26887c9
--- /dev/null
+++ b/OpenSim/Tests/Common/Mock/TestLLUDPServer.cs
@@ -0,0 +1,171 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Net;
+using System.Net.Sockets;
+using Nini.Config;
+using OpenMetaverse.Packets;
+using OpenSim.Framework;
+using OpenSim.Region.ClientStack.LindenUDP;
+
+namespace OpenSim.Tests.Common
+{
+ ///
+ /// This class enables regression testing of the LLUDPServer by allowing us to intercept outgoing data.
+ ///
+ public class TestLLUDPServer : LLUDPServer
+ {
+ public List PacketsSent { get; private set; }
+
+ public TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
+ : base(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager)
+ {
+ PacketsSent = new List();
+ }
+
+ public override void SendAckImmediate(IPEndPoint remoteEndpoint, PacketAckPacket ack)
+ {
+ PacketsSent.Add(ack);
+ }
+
+ public override void SendPacket(
+ LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method)
+ {
+ PacketsSent.Add(packet);
+ }
+
+ public void ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing)
+ {
+ m_resendUnacked = resendUnacked;
+ m_sendAcks = sendAcks;
+ m_sendPing = sendPing;
+
+ ClientOutgoingPacketHandler(client);
+ }
+
+//// ///
+//// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive
+//// ///
+//// protected Queue m_chunksToLoad = new Queue();
+//
+//// protected override void BeginReceive()
+//// {
+//// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
+//// {
+//// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
+//// reusedEpSender = tuple.Sender;
+//// throw new SocketException();
+//// }
+//// }
+//
+//// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
+//// {
+//// numBytes = 0;
+////
+//// //m_log.Debug("Queue size " + m_chunksToLoad.Count);
+////
+//// if (m_chunksToLoad.Count <= 0)
+//// return false;
+////
+//// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
+//// RecvBuffer = tuple.Data;
+//// numBytes = tuple.Data.Length;
+//// epSender = tuple.Sender;
+////
+//// return true;
+//// }
+//
+//// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
+//// {
+//// // Don't do anything just yet
+//// }
+//
+// ///
+// /// Signal that this chunk should throw an exception on Socket.BeginReceive()
+// ///
+// ///
+// public void LoadReceiveWithBeginException(EndPoint epSender)
+// {
+// ChunkSenderTuple tuple = new ChunkSenderTuple(epSender);
+// tuple.BeginReceiveException = true;
+// m_chunksToLoad.Enqueue(tuple);
+// }
+//
+// ///
+// /// Load some data to be received by the LLUDPServer on the next receive call
+// ///
+// ///
+// ///
+// public void LoadReceive(byte[] data, EndPoint epSender)
+// {
+// m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender));
+// }
+//
+// ///
+// /// Load a packet to be received by the LLUDPServer on the next receive call
+// ///
+// ///
+// public void LoadReceive(Packet packet, EndPoint epSender)
+// {
+// LoadReceive(packet.ToBytes(), epSender);
+// }
+//
+// ///
+// /// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send
+// ///
+// ///
+// public void ReceiveData(IAsyncResult result)
+// {
+// // Doesn't work the same way anymore
+//// while (m_chunksToLoad.Count > 0)
+//// OnReceivedData(result);
+// }
+ }
+
+ ///
+ /// Record the data and sender tuple
+ ///
+ public class ChunkSenderTuple
+ {
+ public byte[] Data;
+ public EndPoint Sender;
+ public bool BeginReceiveException;
+
+ public ChunkSenderTuple(byte[] data, EndPoint sender)
+ {
+ Data = data;
+ Sender = sender;
+ }
+
+ public ChunkSenderTuple(EndPoint sender)
+ {
+ Sender = sender;
+ }
+ }
+}
--
cgit v1.1